According to Hashino, dungeons will play a major role in Metaphor: ReFantazio. But don't expect to see all of them in one playthrough. Compared to the more-linear timelines found in Persona, Metaphor offers a bit more freedom at the cost of having to make hard choices and not only how you spend your time, but where.
"Imagine if you go on vacation," Hashino explained. "You go to a city and you have 10 places listed on your travel log. Some of these might take two days to enjoy, whereas others might take half a day. Some might require a guide or more preparations, others might be a bit more safe. But you can't do it all.
"In this game, you travel a lot, and when you get to your destinations, you have a choice of multiple dungeons you can do. And all these dungeons have different difficulty levels as well, so it's kind of up to you on how you choose to spend your time. In this way, there's a lot more freedom."