Metro
Arcane
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- Joined
- Aug 27, 2009
- Messages
- 27,792
Game is a fucking triumph of world building.
Isn't it linear?
Game is a fucking triumph of world building.
Duh. It also has an absolutely excellent world.Game is a fucking triumph of world building.
Isn't it linear?
Duh. It also has an absolutely excellent world.Game is a fucking triumph of world building.
Isn't it linear?
Yes!!!Duh. It also has an absolutely excellent world.Game is a fucking triumph of world building.
Isn't it linear?
Quick question.
Saw your username, and happened to wonder.
You don't happen to be the sameguy that does game reviews as "FunWithSexbad":
http://www.youtube.com/playlist?list=PL0E5990397034DDE0
Yes!!!Duh. It also has an absolutely excellent world.Game is a fucking triumph of world building.
Isn't it linear?
Quick question.
Saw your username, and happened to wonder.
You don't happen to be the sameguy that does game reviews as "FunWithSexbad":
http://www.youtube.com/playlist?list=PL0E5990397034DDE0
Last Light is my next video imho
I'm overflowing with ammo and human enemies are even dumber than the last time.
No, because the rest is arguable. This part is plain retarded and a lie.Because the rest can't be disproved
The only thing that pissed me off is the horribly inconsistent performance. I'd get 60FPS throughout the game, then when I look in the direction of a major settlement my FPS drops to <20 for no apparent reason. Even when the settlement is quite far away and doesn't get rendered because I'm still in the tunnels and can't see it yet. Turn around and it jumps back to 60.
The bridge section close to the end of the game was also horrible. Played at around 15FPS throughout that area, meaning that playing stealthily was a bit tricky because everything was lagging. Face the way I was coming from, and normal FPS.
Watched Miami and Pathologic reviews. Nice stuff - going to check out more.Yes!!!Duh. It also has an absolutely excellent world.Game is a fucking triumph of world building.
Isn't it linear?
Quick question.
Saw your username, and happened to wonder.
You don't happen to be the sameguy that does game reviews as "FunWithSexbad":
http://www.youtube.com/playlist?list=PL0E5990397034DDE0
Last Light is my next video imho
Your life is plain retarded and a lie.This part is plain retarded and a lie.
Angry Joe just posted his Metro review. You probably want to skip the entire thing.
Truth hurts, doesn't it?Your life is plain retarded and a lie.This part is plain retarded and a lie.
I don't see it anywhere.Angry Joe just posted his Metro review. You probably want to skip the first 4min.
Just be honest with yourself and you will find the answer.Truth hurts, doesn't it?
I played on the third of four available difficulty levels, I think, and it was very fun. Also the shotgun is hella satisfying.Of course, your mileage might vary, and maybe you played on highest difficulty that MAY change the experience somewhat. Also, lack of mention of completely underwhelming boss fights and the complete absence of the endboss replaced with 12 waves of monkey mobs to kill!
Did you know? You can actually save her from the wolf mutants.I was so impressed with one particular boss fight: instead of simply putting a giant monster and the player into an arena with no context whatsoever, like any standard FPS would do, they actually made the monster behave like real animals in a believable way:
When you fight the bear-like giant monster, the game shows you that the bear monster is trying to protect its young; and during the whole fight, there are wolf/giant-rat-like smaller monsters circling around. Every time you wound the giant bear monster, those wolf monsters would take the chance to attack it. And in the end, it is not the player that finishes the bear monster boss, but the wolf monsters.
The Metro post-apocalyse world has a really believable ecosystem and makes it very clear: the world doesn't revolve around the player protagonist; the player is merely passing through and happens to encounter some of the animals.
Really? That's pretty good. Will try it on my next playthrough.Did you know? You can actually save her from the wolf mutants.I was so impressed with one particular boss fight: instead of simply putting a giant monster and the player into an arena with no context whatsoever, like any standard FPS would do, they actually made the monster behave like real animals in a believable way:
When you fight the bear-like giant monster, the game shows you that the bear monster is trying to protect its young; and during the whole fight, there are wolf/giant-rat-like smaller monsters circling around. Every time you wound the giant bear monster, those wolf monsters would take the chance to attack it. And in the end, it is not the player that finishes the bear monster boss, but the wolf monsters.
The Metro post-apocalyse world has a really believable ecosystem and makes it very clear: the world doesn't revolve around the player protagonist; the player is merely passing through and happens to encounter some of the animals.
Ending scene was so weak I forgot to even mention it. Was that an ending of some sort? Or was it supposed to pave way to DLC? I've no idea.I played on the third of four available difficulty levels, I think, and it was very fun. Also the shotgun is hella satisfying.Of course, your mileage might vary, and maybe you played on highest difficulty that MAY change the experience somewhat. Also, lack of mention of completely underwhelming boss fights and the complete absence of the endboss replaced with 12 waves of monkey mobs to kill!
The ending scene is shit, but it's unimportant, because it's just an ending to a game that already established that it has no story. I found it still quite fun to fight the mobs!!!