toro said:
- The railroad nature of this game is a source of huge frustration throughout the entire game. Is true that the world opens-up a bit in the second half of the game, but the corridor feeling never goes away. Less freedom than in Metro 2033.
I'm not sure how you'd be able to tell the sort of story that Metro 2033 does, one in which the central plot revolves on urgently reaching a location, in an open world environment; it would end up being a very bad example of the player wasting time wandering around doing ancillary tasks while the main quest NPCs tell you about how little time there is for you to accomplish your mission. I guess you could open up the individual levels a little more, in the vein of Deus Ex...but given that game takes place entirely in underground subway stations...
I just don't see the railroading as a negative, since it's a very deliberate design choice and they do it really fucking well.