Nortar
Arcane
- Joined
- Sep 5, 2017
- Messages
- 1,416
If I'm not mistaken, you should be able to change your skills any time out of combat.Maybe I fucked up my skills progression
If I'm not mistaken, you should be able to change your skills any time out of combat.Maybe I fucked up my skills progression
I will check it tomorrow.If I'm not mistaken, you should be able to change your skills any time out of combat.Maybe I fucked up my skills progression
i recall their previous game being extremely tedious in their sneaking/positioning mechanicsenemies being too tough for the head-on approach
Yes. You can reshuffle yourI will check it tomorrow.If I'm not mistaken, you should be able to change your skills any time out of combat.Maybe I fucked up my skills progression
we are very optimist people, so always hopeful and positive we put magic johnson to shame.Meanwhile, the Codex:
20K+ posts in 6 years, I don't know how you people do it. Every of them is low effort nonsense, but hey, there you go. You expressed yourself. Good boy. You exist. You have been recognised. Doesn't that feel nice, you piece of shit?I took ONE look, not even watched the videos, just saw the thumbnail and could tell this was a shoddy copy/paste job.
Meanwhile, the Codex:
Sorry I have standards20K+ posts in 6 years, I don't know how you people do it. Every of them is low effort nonsense, but hey, there you go. You expressed yourself. Good boy. You exist. You have been recognised. Doesn't that feel nice, you piece of shit?I took ONE look, not even watched the videos, just saw the thumbnail and could tell this was a shoddy copy/paste job.
Meanwhile, the Codex:
If you use offensive chip on a summoning mob the mob gets the benefits.
So he will stun enemies on hit or make them smaller etc.
It is ♥♥♥♥♥ great to be ohnest.
You can for example use Jacker on a summon and he will steal money with every hit.
Thanks for letting us know folks. I can confirm that the team are looking at addressing some balancing issues that the community have bought up in some upcoming updates that will be rolling out from next week.
We really do appreciate all the comments here, as without you guys we wouldn't be making the game we are now.
It's a combination between XCOM2 and MYZ
The story is mediocre at best but it's not annoying.
Including MYZ into description makes it recursive - it's not a mix of MYZ with X, it is MYZ in different skin.It's a combination between XCOM2 and MYZ
The story is mediocre at best but it's not annoying.
Woof, that's not encouraging at all.
Tactical narrative RPGs require either an intensely well-designed combat/progression system or excellent story. People will buy it for one or the other, and if both are good then it's a unicorn.
But both being mediocre means it got no legs to run. I wonder if they're gonna take a loss on this game.
I went through the Steam forums a bit because of this. I didn't mean to challenge you or something; it's just that I didn't believe my own eyes. I don't know which is true for real, I haven't played it myself, but I've read around six statements saying that magazines are always full in new fights. However, resetting cooldowns doesn't happen according to every statement. I could see myself tolerating this if the game is good at heart, but still, this seems like a red flag
I went through the Steam forums a bit because of this. I didn't mean to challenge you or something; it's just that I didn't believe my own eyes. I don't know which is true for real, I haven't played it myself, but I've read around six statements saying that magazines are always full in new fights. However, resetting cooldowns doesn't happen according to every statement. I could see myself tolerating this if the game is good at heart, but still, this seems like a red flag
It's not a bug. I will quote what I've already posted on Steam:I went through the Steam forums a bit because of this. I didn't mean to challenge you or something; it's just that I didn't believe my own eyes. I don't know which is true for real, I haven't played it myself, but I've read around six statements saying that magazines are always full in new fights. However, resetting cooldowns doesn't happen according to every statement. I could see myself tolerating this if the game is good at heart, but still, this seems like a red flag
I dunno, I got that from a steam review. Maybe it was a bug that got patched or someone here mentioned in might be a higher difficulty thing.
Which is very strange, since not being able to reload/cooldown is not generally what fans of tactical games want. It makes you do that thing where you leave one weak enemy alive and reload/cooldown all your stuff before offing them.
That's not difficult, that's just tedious.
This game will frustrate a lot of people because it implements some changes which go against the established genre rules:
- players expect to be able to heal for free outside of combat,
- players don't expect skill cooldowns to transfer from fight to fight,
- players expect to be able to enter a fight with their party in the best state.
The devs thought that the combat will be more tactical by adding the constraints above but the reality is that this design is just another example of artificial difficulty. It doesn't add any tactical layer to the game, veteran players will find ways to bypass these constraints and normal players will rage quit.
Lets clear it out then.I dunno, I got that from a steam review. Maybe it was a bug that got patched or someone here mentioned in might be a higher difficulty thing.I haven't played it myself, but I've read around six statements saying that magazines are always full in new fights. However, resetting cooldowns doesn't happen according to every statement. I could see myself tolerating this if the game is good at heart, but still, this seems like a red flag
Well shit, now I have to buy itEurogamer's review is 1/5 stars. Reads like a 3,5/5 then launches into full blown accusations of racist stereotypes and transphobia. Author is, of course, a blue haired, landwhale troon.
Might need to play this.
She did not play the entire game. There is one town ruled by bots in which humans are the slaves. The anti-Human racism is quite funny.
There is an achievement when Diggs wins that fightThe most funny moment in my playthrough:
The bro-bot has a skill that makes him strike back after being hit in melee.
And there's also a doppelganger kind of an enemy who took the form of my bot and copied all of his skills.
When the robo-copy tried to tackle my bot, he stroke back, and the copy did the same and so on recursively.
So the two bots traded blows till one of the blowed up. Too bad it was mine, haha.