Mr. Hiver
Dumbfuck!
- Joined
- May 8, 2018
- Messages
- 705
Thats a shallow and unnecessary outburst Garfunkel. Go sit in a corner.
I was talking about making a city open world game where basic behavior must be the same in the sense of how you traverse the world and get from point of interest to point of interest, mission, quest.
Theres just no way to make it that different from GTA at that surface level.
The only issue is how well it will be done. But i dont see it being avoided. Or how it could be avoided.
The again, the trailer is way too short of a slice of the game to make definitive conclusions.
And it doesnt yet represent the actual game that will come out, since even the gameplay demo simply didnt show a lot of stuff and mechanics, a lot is still worked on and changed, and all of it was specifically made to please the shallow mass market desire for another superficial emotional quicky.
I would expect the writers to insert some of the more deeper themes in there, even sporadically, but we have to wait and see.
Not that you can count on the bloody journos to ask a few questions about any of that.
Thats what it was maybe meant to be, but metastasized in reality. Then again, looking at the american history, ...I think it's more particularly the GTA version of the american dream that we're seeing here. The American dream is a concept that promotes honest hard labor and ambition to become a self-made man.The American dream is a concept that promotes honest hard labor and ambition to achieve success and prosperity. This seems more like it's trying to turn the american dream into a criminal action movie.
Of course they do have different vibes and styles. But i wasnt talking about that.Nah, you're oversimplifying. Even if we're just limiting it to American cities, Kansas City, Detroit, Los Angeles, Las Vegas, San Francisco, Chicago, Dallas, Washington D.C., Salt Lake City, Boston, etc. are all different beasts. There's a different vibe and spirit depending on the place.
I was talking about making a city open world game where basic behavior must be the same in the sense of how you traverse the world and get from point of interest to point of interest, mission, quest.
Theres just no way to make it that different from GTA at that surface level.
I would be interested to find what is it these days. Havent been able to find anything more specific in his last talks available online, but maybe he wouldnt have one at all. Maybe he moved away from it and its now up to someone else to create a more modern rendition. Maybe like the Ian Mcdonalds India cyberpunk novel i saw mentioned.It's safe to say this isn't Gibson's take on modern-day cyberpunk though, judging by Gibson's own words.
That but also the fact there are gangs going around kidnapping people to cut out their augments... Its pretty hard to avoid dehumanization aspects and themes in any cyberpunk - like setting.You make a solid point on the dehumanization point. Certainly getting your ass kicked to the curb and beaten the shit out of you practically for sport doesn't do much for a person's human dignity. And yes, it remains to be seen how well those elements will be executed, but I find the trailer's priorities to be somewhat indicative of the game's priorities.
The only issue is how well it will be done. But i dont see it being avoided. Or how it could be avoided.
The again, the trailer is way too short of a slice of the game to make definitive conclusions.
And it doesnt yet represent the actual game that will come out, since even the gameplay demo simply didnt show a lot of stuff and mechanics, a lot is still worked on and changed, and all of it was specifically made to please the shallow mass market desire for another superficial emotional quicky.
Yeah its the whole "man wouldnt it be cool to like, live in neuromancer style all the time!?" notion pushed to the extreme. Which is exactly why there is a "cool" attribute there. Good bait for mass market though.Looking over the cyberpunk rulebook on being edgy (see here), it's safe to say that Pondsmith's take is sooner a celebration of that sort of thing, the shallow materialism, addiction to adrenaline, and aimless spirit of "being a rebel" like being a punk just for the sake of being a punk like a damn excuse to act out than what proper cyberpunk reflects upon. There's usually an existentialist and reflective quality to cyberpunk, a certain perception of society and the world, that's so far just missing here.
I would expect the writers to insert some of the more deeper themes in there, even sporadically, but we have to wait and see.
Not that you can count on the bloody journos to ask a few questions about any of that.