karnak
Arcane
Of course Call of Duty has RPG elements!Please, enlighten the novice by proving that Call of Duty isn't a RPG.
Look below:
Of course Call of Duty has RPG elements!Please, enlighten the novice by proving that Call of Duty isn't a RPG.
Kind of like Pillars of Eternity. Part Infińity engine games clone part absolute shit.How you can recognize Japanese game? By strange shit that going on in trailers, that's for sure.
Jokes aside - DS isn't an RPG, it has RPG flavour, RPG elements, interesting world, but...
Part RPG, part something else, just like Bethesda games.
I can't believe that several years later you people are still wasting time with this autistic-friendly argument about what should be considered a proper RPG.
Who cares? At very least Dark Souls is an astonishingly good game, which is more that could be said for a lot of other titles.
The site isn't called "astonishingly good games codex".I can't believe that several years later you people are still wasting time with this autistic-friendly argument about what should be considered a proper RPG.
Who cares? At very least Dark Souls is an astonishingly good game, which is more that could be said for a lot of other titles.
There's probably as misunderstanding. I'm not trying to discuss how much of a RPG it is.I know there isn't one clear definition on what's an RPG, but DS is clearly not an RPG. It's an action game.
I'll take note of this important issue on my invisible typewriter.The site isn't called "astonishingly good games codex".
The site isn't called "astonishingly good games codex".
Its trap, she is a he, RUN!!Dark Souls is as good an RPG series as the Witcher.
Just look at those tits!
Now that's what I call +2 Tits of Mental Domination
Dark Souls gets a pass because it has the best combat of any action RPG in recent history.
Well, for poor PCbros unable to play Dragon's Dogma...
MM7 has all 3The entire Might & Magic series isn't a RPG?RPG just stands for Rogues, Paladins and Goblins. I though everybody knew that by now.
Better Dark Souls at 60 FPS than Dragon's Dogma at the shitty framerate it runs on PS3. Generally speaking, I find DD's combat overrated, but it's possible that it's the framerate making it feel worse than it actually is.
Technical aspects aside (Dragon's Dogma does have some serious framerate issues) it is so far beyond Demon's/Dark Souls in terms of design that anyone who says otherwise comes across as just plain silly.
I understand why the Souls games, and their combat, have a strong foothold in the public consciousness. They're accessible, competently-made, and slick. And similarly I can see why Dragon's Dogma isn't afforded much respect critically; it's a little clunky and it's brilliance isn't readily apparent. It's the same sort of gaming critique that exalts games like Skyrim, Final Fantasy, God of War, or The Last of Us while pillorying Arcanum, Dragon Quarter, God Hand, and Vanquish. Most people just don't give a damn about the nuances of mechanics and progressive (not in the political sense) game design, preferring easily delivered fun.
Still disappointing, though. Imagine what we could be seeing if gaming critique was pushing other games to follow the example of Dragon's Dogma when it came to action-RPGs.
Technical aspects aside (Dragon's Dogma does have some serious framerate issues) it is so far beyond Demon's/Dark Souls in terms of design that anyone who says otherwise comes across as just plain silly. Let's just do a few comparisons here.
Souls combat is mostly two dimensional; there's no real use of elevation or the air. Dragon's Dogma allows for jumping attacks, has mountable surfaces in many combat arenas (which enemies can jump up on too), and allows the player to clamber up larger enemies (avoiding the goofy sort of "heelcutting" fights against larger foes.
Souls games occasionally have weak points on their enemies and different elemental resistances/weaknesses. Dragon's Dogma has enemies with dynamic weakpoints and behaviors that trigger when afflicted by different status effects (e.g. bandits/goblins panicking when set aflame, dragonkin canceling attacks into roars of pain when they lose a horn, cockatrices going berserk when their waddle is punctured).
Souls games boast a robust melee combat system (even if it is mostly a dodge/block -> jab affair) but completely flounder when they expand to other avenues like ranged attacks and magic; how many folks enjoy the riveting gameplay of lock on -> fire Soul Arrow when they are playing a caster? Dragon's Dogma more fully realizes different playstyles. Mages have a ton of spells at their disposal, many of which have a lot of "play" in them. Not only do spells have a timing component, but they also have different aiming requirements; an Ingil, Frazil, Levin, Brontide, Frigor, Fulmination, Glicel, and Maelstrom all are targted differently...and this is only the direct-damage magicks. And even archers have a lot more fun, with all sorts of trick-shot moves and specialty arrows that the Souls games can only dream about. Playing these character types is a lot more fun and rewarding.
And this is to say nothing of the Pawn mechanics which, while a bit opaque and unintuitive, can be some of the best and most interesting AI companions in gaming.
I understand why the Souls games, and their combat, have a strong foothold in the public consciousness. They're accessible, competently-made, and slick. And similarly I can see why Dragon's Dogma isn't afforded much respect critically; it's a little clunky and it's brilliance isn't readily apparent. It's the same sort of gaming critique that exalts games like Skyrim, Final Fantasy, God of War, or The Last of Us while pillorying Arcanum, Dragon Quarter, God Hand, and Vanquish. Most people just don't give a damn about the nuances of mechanics and progressive (not in the political sense) game design, preferring easily delivered fun.
Still disappointing, though. Imagine what we could be seeing if gaming critique was pushing other games to follow the example of Dragon's Dogma when it came to action-RPGs.
It's a dungeon crawler, aka the best kind of RPG.