catfood
AGAIN
Buy the game and play the not physically removed from an inventory version.
Money also gets out of control shortly into the second act so it even becomes a pain to throw the stuff away.
Nope, money deluge after midgame and tgen end with 6 digits, on warrior, twice.
I actually think this is the biggest problem with the endgame and post-game, your coffers are overflowing and you get more items than you know what to do with. A solid idea for a DLC would be to have the party get abducted and have all their gold/items taken away. Would be an easy way to create challenge/fun for a high level party.Good point, it's hard for me to remember when the economy breaks. I suppose around the time you get to Level 15-20, pick up a few relics and gain access to all 4 cities. After that you aren't really in any danger of dying or your money running out.
I'm not gonna trawl through 220+ pages of this thread to find the answers to my questions, so I'm just gonna ask. I happened to notice this game being available in retail here in Iceland, and except for the price ($45!) there is no mention of any DRM besides "online activation". Does this game require Steam to work, or does it have that Uplay thing everyone seems to loathe so much?
It requires Steam AND that Uplay thing that's almost universally hated. The game is fun, so it's worth the pain but if you get it make sure that you kill Uplay's Cloud saves synchronization because it loves to mess up your savegames.
I agree that a lot of effort seemed to have been put into it, but don't see how it's difficult to ignore. If you don't bother reading the books and conversation items that aren't marked as quests, it's no more overbearing than the fluff text you'd encounter in any RPG. There's one pointless sidequest that you probably won't solve if you haven't been paying attention to the fluff, one chest riddle which would continue to withhold its worthless loot, and those altars that I never bothered with and which probably weren't worth it, but that's about it.Also one other thing: I thought I could just ignore the lore stuff but man they try so hard to keep shoving that shit in your face. So much obvious effort has been spent on it.
(and then downloaded and re-installed, because the version on-disc is the early-access version) through UPlay.
The boxed copy definitely doesn't require Steam, but it has to be activated (and then downloaded and re-installed, because the version on-disc is the early-access version) through UPlay.
Wow. That is completely moronic.
Oh, and maybe the one bit in the Tomb of a Thousand Terrors which I couldn't figure out. There's a description of a series of patterns or something in one room, and the next room has a statue asking "who is he?" I suspect the solution was in one of the books.
Am I missing something? Is there a reason to buy a boxed version anymore aside of the old school satisfaction of having a box of the game?
Well, I'm finishing up the fourth dungeon—Castle Portmeyron, which follows the Spider's Lair, Lighthouse, and Den of Thieves.
These fucking dungeon layouts, puzzles, and secrets had better get more a lot more complicated and challenging real soon. I feel as though I'm playing "Babby's First Game With Lord of the Rings Characters and They Walk Around and Stab Stuff and Cast Magic Fireballs at Things" rather than an actual cRPG.
If you wanted a challenge maybe you shouldn't have rolled a min/maxed Codex approved (tm) cookie cutter party, after the game has been digested by everyone else for you. Your post comes across as trying really hard to be edgy.
Aside from one combatless dedicated puzzle/riddle dungeon (and the caves, which are just single rooms) they're all basically following MMORPG instance design where the purpose of an area is to be corridors between mob setpieces.
As I've said before, the M&M's never really had fantastic level design, barring a few notable exceptions
I mean you do it again later - "quadriplegic chimp smashing its face around the room" - I don't know what you were expecting, some kind of revelation?
The overworld is fun enough - although far too gated, and the game is a nice diversion. I wouldn't expect Wizardry level dungeons out of it, though.
No, what made the games worth playing was the addictive if simplistic gameplay and the sense of adventure. Excellent level design was just a bonus. 7 and 8 level design was not good, if anything it was worse than MMX with most dungeons being small and cramped corridors filled with loot, monsters and maybe a simplistic puzzle if you were lucky.As I've said before, the M&M's never really had fantastic level design, barring a few notable exceptions
Do you know on how many levels this sentence is wrong?
On very, very, very many levels. Might and Magic had spectacular level design up to 6, and even when it started declining with 7 and 8, it was still good nonetheless.
Level design is what made the games WORTHY OF PLAYING IN THE FIRST PLACE, WHAT THE SHIT IS WRONG WITH YOU?!
No, what made the games worth playing was the addictive if simplistic gameplay and the sense of adventure.
Excellent level design was just a bonus. 7 and 8 level design was not good, if anything it was worse than MMX with most dungeons being small and cramped corridors filled with loot, monsters and maybe a simplistic puzzle if you were lucky.
I'm a bit surprised and disappointed by this.