Screw Easter Eggs, make Might & Magic XI.
From what I (perhaps falsely) remember it didn't sell very well but the budget wasn't all that high either, so didn't they make enough profit for another low-budget sequal?Screw Easter Eggs, make Might & Magic XI.
There is zero chance of that happening.
Screw Easter Eggs, make Might & Magic XI.
There is zero chance of that happening.
Dude, see what ubishit did to Heroes VII. They buried it. So what chance is there for MMXI? None. I would sell my soul for a new M&M in style of Mandate of Heaven but let's face the truth: it's not gonna happen.From what I (perhaps falsely) remember it didn't sell very well but the budget wasn't all that high either, so didn't they make enough profit for another low-budget sequal?Screw Easter Eggs, make Might & Magic XI.
There is zero chance of that happening.
Even if they did it wouldn't matter. The AAA gaming industry operates exactly like modern Hollywood: big tent-pole blockbusters, there is zero interest in anything that doesn't at least make a hundred million in profit. I don't know why the economics of scale work out like this nowadays, but for some reason one product with 100 million profit is apparently more desirable than 10 with 10 million each. Ubisoft wanted LoG-style numbers, and they definitely didn't get that.From what I (perhaps falsely) remember it didn't sell very well but the budget wasn't all that high either, so didn't they make enough profit for another low-budget sequal?
Even if they did it wouldn't matter. The AAA gaming industry operates exactly like modern Hollywood: big tent-pole blockbusters, there is zero interest in anything that doesn't at least make a hundred million in profit. I don't know why the economics of scale work out like this nowadays, but for some reason one product with 100 million profit is apparently more desirable than 10 with 10 million each. Ubisoft wanted LoG-style numbers, and they definitely didn't get that.From what I (perhaps falsely) remember it didn't sell very well but the budget wasn't all that high either, so didn't they make enough profit for another low-budget sequal?
You're right that a globalized market is a precondition for the monstrous budgets we see nowadays, but that does not explain why this is now the only business model in town. It's a very high risk strategy.
And the same has happened in gaming: mid-tier has disappeared, it's either indie or the giant AAA juggernaut.
But JVC is working on F2P mobile garbage so he's not even interested anymore, it seems.
There is no future for M&M.
Or maybe they should make it in to an open world action rpg/light shooter looter mmo moba?
Ohhhh i forgot diversity too.Or maybe they should make it in to an open world action rpg/light shooter looter mmo moba?
Add Minecraft-style building and survival mechanics and I'm sold.
They already did that with MM6-8.Or maybe they should make it in to an open world action rpg/light shooter
There is no future for M&M.