Good blobbers is one thing; good blobbers with turn-based combat is, sadly, another one...
World in MMX feels like a big laberinth. thats the main problem. Why are the guardians guarding the entrance to a place everywhere? its fucking retarded.When everything scales with your level people shit on it (rightly so). When mob difficulty is graded and fixed, people shit on it again. Wtf?
World in MMX feels like a big laberinth. thats the main problem.When everything scales with your level people shit on it (rightly so). When mob difficulty is graded and fixed, people shit on it again. Wtf?
Thats probably because you didnt play the good entries in the series.That's just, like, your opinion. I don't see anything wrong with it whatsoever.
Thats probably because you didnt play the good entries in the series.That's just, like, your opinion. I don't see anything wrong with it whatsoever.
MMX is not crap, but its not good either.
Sigh, M&M games had expansive worlds you could explore, where walls or barriers were more than 3 steps away from eachother. You dont need to go open world to present a decently sized open space.I seriously don't understand what's your preference then. I like a big open world with mobs of varying difficulty. I don't mind if certain areas are event gated or mob gated from the get go, afaik that has been the case in vast, vast majority of cRPGs ever made (Skyrim and Gothic 3 are the only exceptions I can recall from the top of my head).
I dont want to deal with this retardation now. Can you people stop going to extremes? There are interesting middle grounds you know.What's your alternative? A world where you can go unobstructed absolutely anywhere right after the character creation? That'd be a literal definition of a hiking simulator. I don't really think that's what you're promoting but I just can't figure out what it is then.
but about bosses like that spider in Lost City, it was all a walk in a park till I met him.
Julien Pirou Twin Peaks easter egg hidden in Might & Magic X Legacy.