Eggs is eggs
Learned
- Joined
- Mar 12, 2015
- Messages
- 256
Aaaand from part 2: https://vk.com/@tavern_homam-julien-pirou-interview-part-2
38) How do you see the perfect Might and Magic RPG?
I always felt that the Might & Magic RPG series should at some point completely go into real-time mode - even if not being a clickfest like Diablo, it will remain more focused on tactics and slow play, allowing the player to make sensible decisions. The game I see in my mind will retain first-person view and a group of adventure seekers, allowing the player to move from one character to another, and directly control the skills and spells of that character, while the rest of the group will manage (based on the personality characters) artificial intelligence.
In addition, this approach will allow several people to play at the same time, who will manage the characters. Based on the experience of the desktop RPG, I would like to see a game in which you can play solo or with three friends, and so that she would not need to be a giant MMORPG.
Therefore, I think that the end result would be similar to Borderlands in a fantasy setting, less insane, based on the group principle
As far as I can tell, he's pretty much the only reason we got the 1 good blobber in the last decade that wasn't from Japan.
As far as I can tell, he's pretty much the only reason we got the 1 good blobber in the last decade that wasn't from Japan.
As far as I can tell, his name is not Cleveland Mark Blakemore.
Hey:
I guess he's referring to reactions to this:
Aaaand from part 2: https://vk.com/@tavern_homam-julien-pirou-interview-part-2
38) How do you see the perfect Might and Magic RPG?
I always felt that the Might & Magic RPG series should at some point completely go into real-time mode - even if not being a clickfest like Diablo, it will remain more focused on tactics and slow play, allowing the player to make sensible decisions. The game I see in my mind will retain first-person view and a group of adventure seekers, allowing the player to move from one character to another, and directly control the skills and spells of that character, while the rest of the group will manage (based on the personality characters) artificial intelligence.
In addition, this approach will allow several people to play at the same time, who will manage the characters. Based on the experience of the desktop RPG, I would like to see a game in which you can play solo or with three friends, and so that she would not need to be a giant MMORPG.
Therefore, I think that the end result would be similar to Borderlands in a fantasy setting, less insane, based on the group principle
(Or actually he was predicting Baldur's Gate 3!)
And of course he bought the book:
Anyway, I hope you get to make that Wizardry 8-like someday.
Playing the game again after many years. I've struck a bug I've seen mentioned but I never had on previous playthroughs: the path to the Sacred Grove is blocked. Not that I can't enter the Grove itself (it's the dungeon for the Bladedancer promotion so it seems sometimes you can't enter the actual dungeon without an elf), but the pathway to the Grove area is blocked. The Grove is at 49,38 with only one path to approach. I'm at 41,36 and I can't move east to 42,36.
IIRC there are barriers at the locations that disappear when promotion quest triggers and enemies spawns. There are 2 corridors from the cave entry, one of them closed by such barrier and another, to the left or right, is covered by plants and bit tricky to notice, since map in the area is so dark you can't see a shit. Try to check the walls, you could miss it.
Hi all, great to see some activity still around this game. I haven't found a seacrh function yet on this Board to find this answer myself, and 142 pages is a little hefty to sift through, but please let me know if I've missed a way to find this myself.
Playing the game again after many years. I've struck a bug I've seen mentioned but I never had on previous playthroughs: the path to the Sacred Grove is blocked. Not that I can't enter the Grove itself (it's the dungeon for the Bladedancer promotion so it seems sometimes you can't enter the actual dungeon without an elf), but the pathway to the Grove area is blocked. The Grove is at 49,38 with only one path to approach. I'm at 41,36 and I can't move east to 42,36.
The path is clear and not blocked by anything that the Earth/Water/etc blessings would normally require (not blocked by anything that has rendered, anyway), and in any event I have all blessings. I can see an Earth Elemental a few squares away at around 45,36 just standing there, but I can't move east - the next step is blocked as if there is no path, or blocked by something that requires a blessing. The problem has previously been noted, for eg here https://forums.ubisoft.com/showthread.php/840319-Sacred-Grove-unable-to-enter
I can think of a few options:
* hack the game to remove whatever the weird block is, assuming anyone knows
* hack the game to change your location
*hack the game to change the location of my Spirit Beacon, then portal past the block
Does anyone have any advice, or suggestions on how to do any of the above?
It’s been a long time, but I think this is UPlay’s copy protection. At various stages of the game it calls home to ubi servers and it the connection or validation fails, invisible walls aren’t removed and your progress is halted.
Absolutely not.It’s been a long time, but I think this is UPlay’s copy protection. At various stages of the game it calls home to ubi servers and it the connection or validation fails, invisible walls aren’t removed and your progress is halted.
I've never heard this and I'd carefully venture to say it's a complete nonsense.
it’s a bit of an in joke, old school copy protection (screwing with your progression) for an old school game.
It’s been a long time, but I think this is UPlay’s copy protection. At various stages of the game it calls home to ubi servers and it the connection or validation fails, invisible walls aren’t removed and your progress is halted.
it happened to me, and I think it was my firewall. I may have needed a passthrough carved out in the router tho (not sure if it was NAT or TCP/UDP)
It's not an always online game, so I'm not sure how you could do that and have it be server dependent? Assassin's Creed 2 and a few others did that and had an always online requirement because of it, but MMX is not one them I'm 99% sure. Not saying it's not an issue in the game, just not sure how it could be related to a server call.