IDtenT
Menace to sobriety!
Whiners gonna whine. The best is all the crying over grid movement.
Also I wish more then 1 normal mob could fit into a tile.
Whiners gonna whine. The best is all the crying over grid movement.
jimkizer said:Man, I really wish I could get my money back.
I was so looking forward to this game. I have been hoping for an RPG return to this universe for ever, it seems.
Got it today, and found out that the grid design is absolutely destructive of any minimal level of immersion. Being able to only move at 90 degree angles in this day and age is ludicrous. They did it then due to the inherent limitations of the computers of the time. Not as a pinnacle of design, but as a foundation stone upon which much better interfaces grew. It was fine then. Actually, it was awesome FOR THE TIME. But then MM6 came, and other freedom of movement RPGs, and that was it. There is nothing that says turn based combat requires that you forget how to walk.
Somehow, I thought the plan was to recreate the golden days of the franchise. Not the childhood.
Don't get me wrong, there are some good things about the game, no doubt. But this is 2013. After 3 1/2 hours of game play, I am done. Sorry, but nostalgia can only carry ya so far.
Just gonna make a small, and incredibly obvious prediction here. This game will sell a minimal number of boxes, and fade to obscurity since its grid based gameplay style is only of interest to a nostalgia driven few. Since sales will be so mediocre, they'll never get get funding to do a decent RPG game in the universe. Sadly taking an awesome franchise down with it.
Why couldn't ya'll just re-do MM6s style? At least then you wouldn't be limiting your audience quite so drastically.
Sigh.I am so depressed right now.
Mhmm game feels just like the old M&M titles from way past in the day. I cant say that I regret my purchase....
I'm not far though but I hope the diffidently picks up soon (only finished spider cave). I remember getting raped so many times when i went exploring in MM3+so I hope I can still run into almost impossible battles.
Also I wish more then 1 normal mob could fit into a tile.
Like this guy:Whiners gonna whine. The best is all the crying over grid movement.
jimkizer said:Man, I really wish I could get my money back.
I was so looking forward to this game. I have been hoping for an RPG return to this universe for ever, it seems.
Got it today, and found out that the grid design is absolutely destructive of any minimal level of immersion. Being able to only move at 90 degree angles in this day and age is ludicrous. They did it then due to the inherent limitations of the computers of the time. Not as a pinnacle of design, but as a foundation stone upon which much better interfaces grew. It was fine then. Actually, it was awesome FOR THE TIME. But then MM6 came, and other freedom of movement RPGs, and that was it. There is nothing that says turn based combat requires that you forget how to walk.
Somehow, I thought the plan was to recreate the golden days of the franchise. Not the childhood.
Don't get me wrong, there are some good things about the game, no doubt. But this is 2013. After 3 1/2 hours of game play, I am done. Sorry, but nostalgia can only carry ya so far.
Just gonna make a small, and incredibly obvious prediction here. This game will sell a minimal number of boxes, and fade to obscurity since its grid based gameplay style is only of interest to a nostalgia driven few. Since sales will be so mediocre, they'll never get get funding to do a decent RPG game in the universe. Sadly taking an awesome franchise down with it.
Why couldn't ya'll just re-do MM6s style? At least then you wouldn't be limiting your audience quite so drastically.
Sigh.I am so depressed right now.
Let me ask you bros, is it possible for a USA Codexer to buy a game on Steam, and gift it to pretty poor Easter Europen me? And I could pay him the 30 bucks on paypal. I could get the game that way for 30 dollars, instead of 30 euros.
{CS} Believeinsteve5 minutes ago
I'm 21, so at that time I was like 10. I think the only rpg before 2001 I played was pokemon. When I think of rpg now I think of single controlled unit. WoW, skyrim, fallout, just along those lines.
well I walked into a cave pretty much right outside sorpigal and ran into a Cyclops that demolished my party and im playing on adventurer as opposed to the more difficult warrior setting. Im absolutely loving it so far, feels like Xeen with awesome graphics and a great modern easy to use UI. It definitely feels like Might and Magic game to me blending the old and the new games and I can see influence from 3-5 and 6-8. Man does it feel good to hear the AWESOME ding sound again!
Thomas_Grey said:Grid-style movement Pros/Cons
Since this is clearly going to be an issue from the start, I thought it might be a good idea to start a running tally of the ups and downs of the new movement style compared to the original series. So please everyone why don't we put our heads together and find out if the good outweighs the bad or vice versa.
[U]Pro Con[/U]
- Allows for true turn-based combat -Minimizes terrain usage in combat
- Allows for clear metering of actions -Limits experimentation of tactics
- Is simple to implement for developers -Hinders immersion of combat and world seems flat.
allowing for more focus on story dev -Negates the value of exploration in a game arguably based on travel and adventuring
-Causes combat to be simplistic and seem non-fluid
-In an age of modern 3D programming makes the game feel out of date and poorly developed
-Will make interaction with small portions of the environment impossible in any real way
Now clearly by my count so far, I would vote to change the system. But I would like to hear what others are feeling on the issue. As of right now I'm completely open to the new grid system but would like us as a community (and hopefully the developers) to start a dialogue about some of the key issues of the system. OR! if you feel that there are key concepts that in my oh-so-limited vision I have missed please please PLEASE; comment and maybe tell me why or why not they are important and/or why my own ideas are perhaps flawed!
RickeyColey said:Why is there no free movement mode in the options?
I was so excited about this game until I learned that it is grid based movement only. Please add a free movement option in the settings. I will not buy this game as it is right now. Does anyone else share this opinion of the grid based movement system? I like M&M 6,7,8,&9 style game play. Not M&M 3,4,&5 style game play. What a shame & disappointment... We need grid based turning with optional free movement & optional turn based game play. That is all I am asking for.
I don't mind grid style turning in a game like this, but they really need to add a free movement option is the settings. Grid based movement sucks!
What are the chances Ubi will cave in to the casuals demands for non grid/TB? Id like to get this but if theres that many casual children crying im a bit wary or a bait and switch. Perhaps they can be reminded that they have real time free movement in skyrim and can kindly fuck right off