Excidium
P. banal
Jesus Christ don't do that Gurkog
It is, that's why you get experience. But you won't get enough of a benefit to justify leveling up after a few hours of fighting things. You'll certainly get some other tangible and non-tangible benefits though. Like treasure. Objective completion.
Yes. That too. Trainer requirement is just an acceptable simplification. Point in parenthesis I'd say should depend on the game.
Might make sense in some circustances. A long haul, maybe. a night's rest? Eeeh...
But if the game doesn't recognize the passage of time it doesn't make much difference.
All of that combat while dungeon crawling is not practice?
It is, that's why you get experience. But you won't get enough of a benefit to justify leveling up after a few hours of fighting things. You'll certainly get some other tangible and non-tangible benefits though. Like treasure. Objective completion.
That is why I said it should be supplemental, give a boost to rate of xp gain, or substitute it, as in providing new spells (already learned spells should get better through use).
Yes. That too. Trainer requirement is just an acceptable simplification. Point in parenthesis I'd say should depend on the game.
Suddenly adventurers never spend time 'resting' or 'traveling', and so they have no time to contemplate on their recent experiences.
Might make sense in some circustances. A long haul, maybe. a night's rest? Eeeh...
But if the game doesn't recognize the passage of time it doesn't make much difference.
I agree but every little bit helps. CRPG economy is hard to balance unless you have perfect control of how the player does shit which would make for a rather poor CRPGIf the economy is fucked up without training money sinks it is irredeemable shit to begin with.
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