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I thought Baldur's Gate was the pinnacle of writing.
imo this is the most misguided opinion in this thread so far. What on earth were you thinking?!I thought Baldur's Gate was the pinnacle of writing.
imo this is the most misguided opinion in this thread so far. What on earth were you thinking?!I thought Baldur's Gate was the pinnacle of writing.
Yes, you should've posted this in the thread "Misguided opinions you currently have about rpgs".Tbh i still hold this opinion, so i guess i'm posting in the wrong thread.
I thought Baldur's Gate was the pinnacle of writing.
In the blissful days of the early 00s, when new cool RPGs were released every year, and I had a massive backlog of 90s RPGs to discover, I thought things would only keep getting better and better.
When I played Morrowind, I thought the future Elder Scrolls games would only grow more complex, with even more equipment slots, more spells, an even deeper worldbuilding, more hidden things to discover.
I thought Arcanum was the beginning of something great, and everyone would copy that game's approach to quest design.
I thought that once hardware improved, levels would be getting larger - the sequel to Deus Ex would surely have levels that are twice as large and crammed with more stuff to discover!
I thought isometric RPGs were a subgenre that was popular enough to receive new entries at such a regular pace, we'd never run out of ones to play.
I thought the open exploration formula of 3D RPGs like Gothic and Morrowind, where NPCs would give you hints where to go and the in-game map was functional but didn't tell you everything, was perfect and no developer would ever change it.
Then consoles happened and quest compasses were introduced and everything went to shit
I thought Baldur's Gate was the pinnacle of writing.
In the blissful days of the early 00s, when new cool RPGs were released every year, and I had a massive backlog of 90s RPGs to discover, I thought things would only keep getting better and better.
When I played Morrowind, I thought the future Elder Scrolls games would only grow more complex, with even more equipment slots, more spells, an even deeper worldbuilding, more hidden things to discover.
I thought Arcanum was the beginning of something great, and everyone would copy that game's approach to quest design.
I thought that once hardware improved, levels would be getting larger - the sequel to Deus Ex would surely have levels that are twice as large and crammed with more stuff to discover!
I thought isometric RPGs were a subgenre that was popular enough to receive new entries at such a regular pace, we'd never run out of ones to play.
I thought the open exploration formula of 3D RPGs like Gothic and Morrowind, where NPCs would give you hints where to go and the in-game map was functional but didn't tell you everything, was perfect and no developer would ever change it.
Then consoles happened and quest compasses were introduced and everything went to shit
Pretty much this.
Also, I thought Bloodlines would get a worthy sequel
I thought Baldur's Gate was the pinnacle of writing.
There's different kinds of good though. The majority would agree that PST had better writing than BG1, but I replayed BG1 more times than PST.
I know what the counter-argument is: but even if the combat was (as good) in PST, I still wouldn't have replayed it the same amount of times. The reason being that the writing in BG1 set the tone perfectly for such a long game, while the writing in PST was more concentrated to tell that specific story.
Just using your post to mention a pet peeve that I have with the Codex that everything seems to be a single linear scale of "gud". I'd say there are different scales of gud with different flavours.
-No, that doesn't make me gay.
Are you implying that only good things can be memorable? BG's writing is memorable to me because it made me physically cringe.It can't be too bad when there's so many memorable (and not because they are unintentionally funny) lines.
Are you implying that only good things can be memorable? BG's writing is memorable to me because it made me physically cringe.It can't be too bad when there's so many memorable (and not because they are unintentionally funny) lines.