Russia is over. The end.
Bester
Mods by their very nature are a hobbyist endeavor.
You have problems with categorial thinking.By virtue of that they are subject to whole different standard than anything commercial or as you put it a "job". You can make broken mods
What constitutes hobbyist endeavor is production of goods that YOU ARE interested in. You catch fish - you did it for yourself. You paint figures - you're the one who collects said figures.
However, if you catch fish and sell it on the local market, that is not a hobby, but a side commercial activity. If you paint figures for others, you're doing a job.
Mods are for others, and those others needs said mods, so it's a production of commodities.
The "standards" that you try to categorize goods by, is not a meaningful category. There are good games and shit games, same as there are good mods and shit mods. Bad mods wouldn't be commercially viable, it's not relevant to this discussion.