That's one crazy modderfucker.but the craziest motherfucker of them all had to be Giskard.
That's one crazy modderfucker.but the craziest motherfucker of them all had to be Giskard.
New dungeon added in latest USSEP update.
Submitted 11 hours ago by ethyniec
Quite an important addition that I think the community should be aware of. Rather than replacing the iron ore deposits in Northwind Mine with the ebony ore deposits in Redbelly Mine, the Unofficial Patch team has opted to create a whole new dungeon near Shor's Stone and place the ebony ore deposits there instead. I definitely do not agree with this change, and I do not believe USSEP should be making these kind of additions to the game. I am interested to see what other members of the modding community think about this change.
Source (Second line under "USSEP Fixes"):
https://www.afkmods.com/Unofficial Skyrim Special Edition Patch Version History.html
[–]superseriouskittycat 20 points 10 hours ago*
I will never use USSEP because of ridiculous changes like this. Aside from the author being a generally horrible person, it's no longer just a bug fix mod and the changes are becoming more and more invasive. Thankfully there are still standalone mods for specific issues (such as the Shrouded Cowl hood being invisible on Khajiit).
The submission on the bug tracker is basically a bunch of gaslighting too: https://afktrack.afkmods.com/index.php?a=issues&i=33087
[–]Aegison 34 points 8 hours ago
They also locked the thread on the Nexus discussing this. The last post by Arthmoor is "No bloat was added. You're simply wrong."
ADDING a dungeon with BUG FIX mod is the definition of Bloat. This guy really needs to retire.
I probably won't even be able to access this dungeon because I use Enhanced Landscapes. Having to patch a Bug Fix mod so that other mods work with it is a clear indication it is overstepping it's purpose.
Mod curators:
BG2 had a fairly complex set of mods.
holy shitBG2 had a fairly complex set of mods.
Amazing, 11 cringe dialogue choices. It's like they were trying to outdo themselves in making the most cringe dialogue there.BG2 had a fairly complex set of mods.
Whenever people go on about games have loads of player made content I'm reminded that most of it looks like this.BG2 had a fairly complex set of mods.
Baldur's Gate does not have Nexus - so without curated mod list it is almost impossible to find 50+ large campaigns extending it beyond original rather small part of Faerun - successfully install them together - and make necessary balance changes - to create 1000+ hours campaign - like World of Baldur's Gate or Leonardo's Big World.Baldur's Gate 1/2, unlike your typical TES game, has a pretty small library of mods. That library ranges from absolute dogshit, Tumblr fanfic romance mods to honest-to-God stellar rebalances. The good rebalances are a testament to modders everywhere, but that is the very small minority.
I envy you. I don't know how many hours i wasted on choosing and installing mods only to get a marginally better experience than if i just played the vanilla version of the game.Never used a mod in my life.
I envy you. I don't know how many hours i wasted on choosing and installing mods only to get a marginally better experience than if i just played the vanilla version of the game.Never used a mod in my life.
Grunker does.You guys just don't understand art.
The original mod author had the following to say on Twitter:"You people have turned into hypocrites and fascists. I don't care if I'm relatively unknown on your site, I'm deleting my mods and reuploading them elsewhere. If you want Two Bears High Fiving, find it somewhere else F*** you, Nexus Mods. This is the last straw."@FedupFudd3:54 PM · Dec 6, 2023
yesWho are generally more arrogant and delusional? Modders or moderators?
"I believe people got used to everything being free"
“Modding starts as a hobby and mods are passion projects for most people when they get started,” modder Emmi Junkkari, whom you may know by the handle Elianora, tells me.
“I doubt most people started making content for these games thinking they'll make mad bucks with Patreon. When Oblivion and Morrowind modding started (and earlier Fallouts), we didn't have PayPals or Patreons and Ko-Fi wasn't a thing. I believe people got used to everything being free, and people made content because they wanted to make it, and when new ways for content creators to get compensated for their work have popped up, the Bethesda modding hivemind didn't quite catch up.”
A classic example of why modders deserve nothing."I believe people got used to everything being free"
“Modding starts as a hobby and mods are passion projects for most people when they get started,” modder Emmi Junkkari, whom you may know by the handle Elianora, tells me.
“I doubt most people started making content for these games thinking they'll make mad bucks with Patreon. When Oblivion and Morrowind modding started (and earlier Fallouts), we didn't have PayPals or Patreons and Ko-Fi wasn't a thing. I believe people got used to everything being free, and people made content because they wanted to make it, and when new ways for content creators to get compensated for their work have popped up, the Bethesda modding hivemind didn't quite catch up.”
Also, you might run into licensing issues with a porn mod regardless. You wouldn't be allowed to put it up in whatever Bethesda store and you wouldn't be allowed to charge for it outside of that. The most you might get away with is Patreon or similar, but if you gated your content behind any paywall, you'd probably get a letter from a Bethesda attorney eventually.From Oblivion onwards the only reason why the modding scenes were as vibrant and big was because they were all sharing resources between each other. Without script extender and UI mods well over 90% of the mods currently on nexus could not exist, hell not even pornmods would be a thing if money got involved. Because ultimately when you are charging for something you cannot really have dependencies. Nobody is going to buy your 5 $ mod when they then have to put out another 40 bucks for dependencies.