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Decline Modders are extremely arrogant and delusional

Maxie

Wholesome Chungus
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content adders = scum of the earth
shitty game engine fixers = blessed gods of modding
like Silent who's fixed excessive CPU usage in earlier Yakuza games
 
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https://www.reddit.com/r/skyrimmods/comments/18bvlmh/new_dungeon_added_in_latest_ussep_update/

New dungeon added in latest USSEP update.

Submitted 11 hours ago by ethyniec

Quite an important addition that I think the community should be aware of. Rather than replacing the iron ore deposits in Northwind Mine with the ebony ore deposits in Redbelly Mine, the Unofficial Patch team has opted to create a whole new dungeon near Shor's Stone and place the ebony ore deposits there instead. I definitely do not agree with this change, and I do not believe USSEP should be making these kind of additions to the game. I am interested to see what other members of the modding community think about this change.

Source (Second line under "USSEP Fixes"):

https://www.afkmods.com/Unofficial Skyrim Special Edition Patch Version History.html


[–]superseriouskittycat 20 points 10 hours ago*

I will never use USSEP because of ridiculous changes like this. Aside from the author being a generally horrible person, it's no longer just a bug fix mod and the changes are becoming more and more invasive. Thankfully there are still standalone mods for specific issues (such as the Shrouded Cowl hood being invisible on Khajiit).

The submission on the bug tracker is basically a bunch of gaslighting too: https://afktrack.afkmods.com/index.php?a=issues&i=33087



[–]Aegison 34 points 8 hours ago

They also locked the thread on the Nexus discussing this. The last post by Arthmoor is "No bloat was added. You're simply wrong."

ADDING a dungeon with BUG FIX mod is the definition of Bloat. This guy really needs to retire.

I probably won't even be able to access this dungeon because I use Enhanced Landscapes. Having to patch a Bug Fix mod so that other mods work with it is a clear indication it is overstepping it's purpose.
 

Azdul

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Mod curators:

Ultimate Skyrim AKA Wildlander is technically a curated mod list. The same goes for Better BAT AI / Better BUG AI for Civilization IV. And LW Rebalance for Firaxis' XCOM. And 'World of Baldur's Gate' (only in Polish language) and BiG World for classic Baldur's Gate 2.

When the original developer gave up on the game and modders gave up on the game decade later - it's up to some dedicated individual to maintain curated mod list - with his own changes to make it all compatible.

LW Rebalance had bi-weekly releases for last 5 years - incorporating tons of other mods. World of Baldur's Gate had monthly releases for more than a decade - including updates to 50+ mods that it incorporates. At some point modders started targetting World of Baldur's Gate as a platform - instead of Baldur's Gate Trilogy - because it was actively maintained.

Once the game is 15 years old - there is a place for mod curators - because developers and then modders moved on to new shiny things.
 
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Non-Edgy Gamer

Grand Dragon
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Depends on how complex modding is in a game. BG2 had a fairly complex set of mods. They folded several games into one, including Icewind Dale, iirc.

But then you look at something like TES games, where the only complex part is figuring out which mods to stack on top of which other mods, or making choices on texture replacer packs. Meh.
 

Black

Arcane
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BG2 had a fairly complex set of mods.
MHxaJNM.jpg
 

Hagashager

Educated
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Baldur's Gate 1/2, unlike your typical TES game, has a pretty small library of mods. That library ranges from absolute dogshit, Tumblr fanfic romance mods to honest-to-God stellar rebalances. The good rebalances are a testament to modders everywhere, but that is the very small minority.
 

Azdul

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Baldur's Gate 1/2, unlike your typical TES game, has a pretty small library of mods. That library ranges from absolute dogshit, Tumblr fanfic romance mods to honest-to-God stellar rebalances. The good rebalances are a testament to modders everywhere, but that is the very small minority.
Baldur's Gate does not have Nexus - so without curated mod list it is almost impossible to find 50+ large campaigns extending it beyond original rather small part of Faerun - successfully install them together - and make necessary balance changes - to create 1000+ hours campaign - like World of Baldur's Gate or Leonardo's Big World.

Skyrim has Requiem and Bruma - and maybe Wyrmstooth and Falskaar - that are lore-friendly and extend the world. At some point during next decade Beyond Skyrim will add new provinces - and other modders will integrate them with Requiem or Wildlander - to create something similar to Big World project.

I would say that Morrowind will get there first - in a year or two - once Rebirth, rebalancing mod, Tamriel Rebuilt and OpenMW-specific graphical enhancements will be successfully integrated into consistent whole.
 
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gurugeorge

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Strap Yourselves In
Never used a mod in my life.
I envy you. I don't know how many hours i wasted on choosing and installing mods only to get a marginally better experience than if i just played the vanilla version of the game.

Same lol.

These days I just tend to stick to QOL and interface mods and leave the game as-is. I've found revamps to be so idiosyncratic and hit-and-miss that I hardly ever bother with them. (The last one I realy liked was Ghost Mode for TW3, and that was basically a "vanillla enhanced" type of mod. Oh, and the total revamp that came out for CP2077 in the early days - but the game's been tweaked by the devs in its direction anyway, so there are hardly any gameplay mods worth bothering with for that game now.)
 

Baron Dupek

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Remember the guy who made High Five Bears mod for FNV? It's gone.

There is an ESPLess version uploaded by Nehred.
The original mod author had the following to say on Twitter:"You people have turned into hypocrites and fascists. I don't care if I'm relatively unknown on your site, I'm deleting my mods and reuploading them elsewhere. If you want Two Bears High Fiving, find it somewhere else F*** you, Nexus Mods. This is the last straw."@FedupFudd3:54 PM · Dec 6, 2023
 

Jack Of Owls

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Remember when we were young and thought modders were The Way? Oh, what sweet summer children we were! I do like a good, talented mapper though. Arcane Dimensions brought me back to gaming after a long hiatus earlier this year. Now I'm back to that hiatus. Help. Me.
 

Elttharion

Learned
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"I believe people got used to everything being free"​

“Modding starts as a hobby and mods are passion projects for most people when they get started,” modder Emmi Junkkari, whom you may know by the handle Elianora, tells me.

“I doubt most people started making content for these games thinking they'll make mad bucks with Patreon. When Oblivion and Morrowind modding started (and earlier Fallouts), we didn't have PayPals or Patreons and Ko-Fi wasn't a thing. I believe people got used to everything being free, and people made content because they wanted to make it, and when new ways for content creators to get compensated for their work have popped up, the Bethesda modding hivemind didn't quite catch up.”
 

Non-Edgy Gamer

Grand Dragon
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The most a modder should do is put up a buy me a coffee link. And if no one buys them a coffee, maybe their mod isn't worth as much as they think it is.

Paid mods are just a way for the developer to make money. The people who want them are either ignorant, delusional or work with the developer somehow.
 

Ravielsk

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"I believe people got used to everything being free"​

“Modding starts as a hobby and mods are passion projects for most people when they get started,” modder Emmi Junkkari, whom you may know by the handle Elianora, tells me.

“I doubt most people started making content for these games thinking they'll make mad bucks with Patreon. When Oblivion and Morrowind modding started (and earlier Fallouts), we didn't have PayPals or Patreons and Ko-Fi wasn't a thing. I believe people got used to everything being free, and people made content because they wanted to make it, and when new ways for content creators to get compensated for their work have popped up, the Bethesda modding hivemind didn't quite catch up.”
A classic example of why modders deserve nothing.

From Oblivion onwards the only reason why the modding scenes were as vibrant and big was because they were all sharing resources between each other. Without script extender and UI mods well over 90% of the mods currently on nexus could not exist, hell not even pornmods would be a thing if money got involved. Because ultimately when you are charging for something you cannot really have dependencies. Nobody is going to buy your 5 $ mod when they then have to put out another 40 bucks for dependencies.
Creation club mods sucked big chunky dick specifically because of this. They could never go past the most vanilla Skyrim because anything else was too unreliable or impossible without SKSE and introduced too many incompatibilities along the way.

Worse yet, if dependencies for paid mods were to be even slightly incompatible you get a patching nightmare. Who would even make the patch? Who would maintain it? Would anyone even bother making it?

The attempt at paid mods on Steam failed, the creation club failed and both for a good fucking reason. It had nothing to do with gamers or "bethesda hivemind", it was all the grim reality that a single modder cannot produce anything worth actual cash without borrowing from other mods. Something that in a monetized future of modding is not going to be a thing.
 

Non-Edgy Gamer

Grand Dragon
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From Oblivion onwards the only reason why the modding scenes were as vibrant and big was because they were all sharing resources between each other. Without script extender and UI mods well over 90% of the mods currently on nexus could not exist, hell not even pornmods would be a thing if money got involved. Because ultimately when you are charging for something you cannot really have dependencies. Nobody is going to buy your 5 $ mod when they then have to put out another 40 bucks for dependencies.
Also, you might run into licensing issues with a porn mod regardless. You wouldn't be allowed to put it up in whatever Bethesda store and you wouldn't be allowed to charge for it outside of that. The most you might get away with is Patreon or similar, but if you gated your content behind any paywall, you'd probably get a letter from a Bethesda attorney eventually.
 

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