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Decline Modders are extremely arrogant and delusional

pickmeister

Learned
Joined
Nov 2, 2021
Messages
400
-In response partly to this, and partly to the election, Apollo hid his mods, replacing them with this page, stating that they would be back November 9th.
What does Occupy Wallstreet have to do with the rest of that garbage? He seems to live in a completely different dimension.

If anything, OWS disintegrated precisely because of feminists, trannies and other infestations.
 

Akachi

Educated
Joined
Jul 16, 2020
Messages
142
Location
The First Gloom
The open collaborative development model works great for general software where it is often clear what "better" means but yeah it doesn't work so well for creative endeavors where you really need someone with a concrete vision remaining in control of the direction of the project.
This is often true for creative projects in general, like if you're a video game developer, but in practice if you're a modder, what the lack of this model and clear opposition to it means is that if you have a concrete vision and want to fulfill it, you will need to needlessly duplicate work that's already been done from scratch while worrying about permissions, other modders, and modding site rules every step of the way. This is assuming you're willing to and won't be discouraged from bothering in the first place, as I think it's safe to assume most would.

For example, if you looked at another mod to learn and see how to do something as modders almost always do especially when getting started, and then knowing you can't violate permissions by copying resort to repeating the work and doing your own thing (be it writing a script or editing an asset, etc), what if your work looks too similar to what's already been done? If someone notices, you could be in trouble, and things like this have happened a lot in the past. Major modding communities used to have regular drama over permissions and accusations of such "theft." Sometimes it can happen even if you never looked at another mod in the first place. That's just the tip of the iceberg.

Unlike some other areas of development, you don't really risk ever losing control over a project the same way in modding, because if you build upon an existing mod or part of it, the original will still be there under control of the original author. Obviously, it could get more complicated if it's a bigger project with an actual team, but that's a minority of modding projects; most of the best are done by a single skilled visionary potentially with help and contributions from others. Those are more likely to face internal problems than anything and it makes no difference with that. Some other team picking up an existing active project and doing their own thing with it is unlikely, especially because cathedral view doesn't prevent people from discouraging that and seeing it as a dick move.

Most modders lack concrete visions. Most mods are messy. If modders cared about improving games and the community as a whole more than the vanity of their own little parlour, those who do have concrete visions could go straight to building cathedrals and people could all build upon each other's work. Note how the most famous mods have always tried to do this in spite of parlour view, like how Oscuro's Oblivion Overhaul involved a lot of other people's work and contributions with permission always being sought. This can't always be done in the first place, imagine trying to make a similar overhaul for Oblivion years later: no one would be around to grant you permission even if they would.

As a side note, has anyone else noticed modding communities seem stagnant nowadays compared to 10-20 years ago? There are fewer games worth modding, fewer modders in games that have modding (fewer talented ones), and yet far more mod users, who are now passive consumers less active and technically proficient than they once were in a bygone era where they were expected to read documentation and readme files completely before even asking for help or reporting an issue. Meanwhile, companies take modding for granted.
 

d@k4l

Barely Literate
Joined
Mar 7, 2023
Messages
4
Say what you will about the autistic modder and "its" perpetually offended, power-tripping, imbecilic ways- I'd still rather that than some self-promoting, unproductive, acritical peon who you can't even tell cares about the game or medium and his corporatespeak diatribes. In a healthy "community" people like this would be exposed and excised like the tumors they are, but then, this is gaming.
 
Joined
Jan 21, 2023
Messages
3,818
He certainly comes across as a shameless, self-centred, arrogant shithead. But having played Gangs of Glasgow, I can't in good conscience throw those words at modders in general

View attachment 39088 View attachment 39089
This is certainly more entertaining than the thing that it is known as the Scottish Football League.

Rangers are still scum though.

I bet all modders are Rangers supporters.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,175
Location
Eastern block
Nexus published this interview with a modlist curator the other day and I legit thought it was a parody piece at first, and then I guffawed when I realized - oh my god, they're serious.

https://www.nexusmods.com/news/14856

Just to emphasize straight off the bat, this guy is barely even a modder -- he doesn't code, he doesn't animate, he doesn't create assets. He's just a guy who put a bunch of mods together, and he thinks bethesda is going to hire him.

Drinking game: take a shot for every bullshit LinkedIn phrase he drops

My name is Canberk Kaygan, a passionate gamer who embarked on the Immersive Collections project to approach modding and collections from a fresh perspective. Instead of merely creating collections and mods, this project aims to design comprehensive experiences. It has been incredibly successful, arguably becoming one of the most prominent collection projects to date.

Around a year ago, I started creating collections and mods with the introduction of the Collections feature on Nexus. Within a relatively short time, my collections gained tremendous popularity, amassing nearly a million total downloads. In fact, they account for nearly half of all collection downloads across all games. Additionally, I founded a Discord server for collection users, which boasts an active community of over 32,000 members. The server serves as a valuable resource hub and hosts exciting events...


While my professional background lies in marketing and sales, specifically as a product and project manager in the pharmaceutical and FMCG sectors, I've discovered the incredible transferability of skills to the gaming and modding industry. Leveraging my business education, with a specialization in marketing and logistics, I approach modding with a unique perspective. My focus is on enhancing end-user experiences, building recognizable brands, and managing tasks efficiently by leveraging outsourcing when necessary. :roll:

Driven by my longstanding passion for the gaming industry, the overwhelming response to my work led me to take a bold step. I made the decision to leave my main job and dedicate myself to further improving my projects, while simultaneously aiming to establish a professional career in the gaming industry.

I'm tempted to call bullshit. This nerd allegedly left a cushy job (its pretty clear he doesnt actually do anything) in the pharmaceutical industry to be a modlist curator. How many cents are these guys getting per download from the nexus? Are discorders like onlyfans cucks?

For these reasons, I see the Collections feature as the next stage in modding. This may sound exaggerated to some, but I truly think of it as comparable to the invention of the printing press. While the concept of installing a pre-made list of mods is not novel, it has never been executed in a manner that enables even the most casual and new players to easily install hundreds of mods, often with just a single click. This new feature, similar to the impact of the printing press on book accessibility, will transform the modding scene and revolutionize how users access mods. The mere idea of being able to install the exact same setup that your favourite YouTuber uses with just a single click is nothing short of amazing.
trump-laughing.gif


This is hilarious. While I'm sure many people think automated modlist installers are neat, the only reason they exist in the first place is because of the pedantry and narcissism of modders in the nexus community, because they refuse to allow their work to be published in a ready made installer or in one archive, so now we are forced to download gigabytes of individual archives just to get a few specific files from each. And for this same reason an update of a modlist or collection or whatever the fuck can't be delta patched like it is in every other sensible modding community, you simply must have a bloated download folder of unused archives just sitting there, unless you wish to redownload every single fucking archive again every time just because they pushed a minor update.

Another source of inspiration came from observing how community engagement worked for pre-made lists. I wanted to foster a deeper connection between mod authors and users, ensuring that mod authors receive proper recognition for their work. As a curator, I actively engage with the community I have built. One way I achieve this is by inviting mod authors to share their stories in the "Mod-Maker Stories" series, where we delve into their creative process and the ideas behind their mods. By bridging this gap, I aim to create a more vibrant and appreciative modding community. So far, we have invited some great mod authors like Syclonix, the creator of Shadow of Skyrim, and Hylios, the creator of HS interior cell overhaul mods (HS Resources), and we tried to give them the recognition they truly deserve. My goal is to give recognition to all mod authors in my collections with these kinds of projects and fill the gap of personal touch and communication between mod authors and modders that was created by the ease of installation of multiple mods. This is something I truly care about and want to improve because, simply put, our works would be meaningless without the hard work of some truly great mod authors who work tirelessly.

You can tell this guy is a marketing major because this is a lot of words to communicate that he does close to fucking nothing. It keeps going in this fashion

I, myself am not the greatest at coding or modelling. There is a lot I do not know about. One thing I know about though is making connections and managing projects. Leveraging these strengths, I have collaborated with over 10 mod authors and more than 20 volunteers to enhance the collection experience.

The key to our success lies in teamwork and scalability. For instance, when encountering a mod that isn't compatible with the rest of the collection, we either develop an in-house patch or reach out to the mod author for collaboration. We tirelessly explore solutions to automate manual setup steps, understanding that most casual users won't create new mods or contact authors for compatibility issues. As a curator, I strive to alleviate this burden for end-users.

598c2973-82d8-44c7-9c93-923d33eece1e_text.gif


Let me translate: when a mod doesnt work in his setup, he contacts the author and asks how to fix it. Good lord this guy is full of shit.

the rest of the interview just keeps going on in this fashion, marketing babble to dress up that he does what every other modlist curator out there does without any fanfare whatsoever. But the centerpiece is this choice bit of delusion from earlier:

My ultimate dream is to make a lasting impact with a team of dedicated individuals and perhaps attract the attention of game companies through my work at the same time, potentially securing a role in a game company. Who knows, perhaps there's one reading this interview (hint, hint).

LOL. To do what, exactly?



lol this guy is not even a modder

he is one of these useless dudes who made a "compilation" of others people work

the most useless cretins
 

ferratilis

Arcane
Joined
Oct 23, 2019
Messages
2,962
If you think those guys at Nexus are delusional, you've seen nothing yet...
https://www.dsogaming.com/news/puredark-adds-a-drm-to-his-red-dead-redemption-2-dlss-3-mod/

PureDark adds a DRM to his Red Dead Redemption 2 DLSS 3 Mod​

AUGUST 27, 2023 JOHN PAPADOPOULOS 31 COMMENTS
A few days ago, PureDark issued a new update for his Red Dead Redemption 2 DLSS 3 Mod that added a DRM to it. This DRM requires you to authenticate your license, otherwise, you won’t be able to use it.
Red Dead Redemption 2 DLSS 3 Mod DRM
At this point, we should note that you only have to authenticate only one time. After your first authentication, the mod won’t ask you to re-authenticate it. Moreover, any account that has subscribed to PureDark’s Patreon will be able to pass the authentication. In other words, you don’t need an active membership. If you have subscribed and then unsubscribed from his Patreon, you’ll still be able to pass the authentication.
PureDark has implemented this DRM in preparation for the upcoming Starfield DLSS 3 Mod. The modder knows that a lot of people will be interested in it, so he’s doing everything to combat its illegal distribution. And what better way to protect a paid mod from piracy? But to add a DRM of course.
 

Ravielsk

Magister
Joined
Feb 20, 2021
Messages
1,772
If you think those guys at Nexus are delusional, you've seen nothing yet...
https://www.dsogaming.com/news/puredark-adds-a-drm-to-his-red-dead-redemption-2-dlss-3-mod/

PureDark adds a DRM to his Red Dead Redemption 2 DLSS 3 Mod​

AUGUST 27, 2023 JOHN PAPADOPOULOS 31 COMMENTS
A few days ago, PureDark issued a new update for his Red Dead Redemption 2 DLSS 3 Mod that added a DRM to it. This DRM requires you to authenticate your license, otherwise, you won’t be able to use it.
Red Dead Redemption 2 DLSS 3 Mod DRM
At this point, we should note that you only have to authenticate only one time. After your first authentication, the mod won’t ask you to re-authenticate it. Moreover, any account that has subscribed to PureDark’s Patreon will be able to pass the authentication. In other words, you don’t need an active membership. If you have subscribed and then unsubscribed from his Patreon, you’ll still be able to pass the authentication.
PureDark has implemented this DRM in preparation for the upcoming Starfield DLSS 3 Mod. The modder knows that a lot of people will be interested in it, so he’s doing everything to combat its illegal distribution. And what better way to protect a paid mod from piracy? But to add a DRM of course.
And here I thought the FAR mod for Nier was the peak of stupidity. That retard put DRM into his mod to prevent pirated copies from running it because of "muh support the developer". Yeah sure the game was essentially unplayable without the mod because Square could not be fucked to make a functional version of the game until Microsoft bullied them into it but hey, at least they learned their lesson and Nier Replicant is just as barebones if not more of a port. But that was at least bound to just owning a legit steam copy which was only 50% retarded because steam is stable enough to not make that completely untenable.

This jerk off is using fucking patreon as basis for his DRM. You know the one site that does not think twice about kicking out even its most profitable members and of course never does anything on the backend so surely this will not fuck up the mods in the future.
 

Rean

Head Codexian Weeb
Patron
Joined
Nov 14, 2020
Messages
2,198
Strap Yourselves In
Turbo autist Kaldaien would love to implement that for his SpecialK eventually.
 
Joined
Jan 5, 2021
Messages
521
Plenty of modders are fine, but modlist creators, or "collection" creators, are the parasites of the mod scene, usually taking other peoples work and repackaging it lazily and often charging for it. Arrogant assholes.

You have a very low view of modders. Despite most of them being awesome.

This is hilarious. While I'm sure many people think automated modlist installers are neat, the only reason they exist in the first place is because of the pedantry and narcissism of modders in the nexus community, because they refuse to allow their work to be published in a ready made installer or in one archive, so now we are forced to download gigabytes of individual archives just to get a few specific files from each. And for this same reason an update of a modlist or collection or whatever the fuck can't be delta patched like it is in every other sensible modding community, you simply must have a bloated download folder of unused archives just sitting there, unless you wish to redownload every single fucking archive again every time just because they pushed a minor update.

This is literally objectively wrong. Please know something about what you're talking about before you talk out of your ass, thanks.

Idiot
 

dbx

Arcane
Patron
Joined
Dec 14, 2009
Messages
4,066
Location
Wannabe Austria
Being delusional does not only apply to modding, but any opensource project.
There is this open project on github called Roop that allows to make deepfakes easily and cheaply,
somebody updated the docs of the project adding two examples where an asian girl gets turned into a white one.
Main maintainer (some kind of woke indian mutt) got all uppity about it and closed the project.
Tha project was mainly used by people to deepfake porn for christ's sake, but it became problematic when somebody raceswapped some asian broad in the doc.
 

catfood

AGAIN
Joined
Aug 28, 2008
Messages
9,623
Location
Nirvana for mice
If you think those guys at Nexus are delusional, you've seen nothing yet...
https://www.dsogaming.com/news/puredark-adds-a-drm-to-his-red-dead-redemption-2-dlss-3-mod/

PureDark adds a DRM to his Red Dead Redemption 2 DLSS 3 Mod​

AUGUST 27, 2023 JOHN PAPADOPOULOS 31 COMMENTS
A few days ago, PureDark issued a new update for his Red Dead Redemption 2 DLSS 3 Mod that added a DRM to it. This DRM requires you to authenticate your license, otherwise, you won’t be able to use it.
Red Dead Redemption 2 DLSS 3 Mod DRM
At this point, we should note that you only have to authenticate only one time. After your first authentication, the mod won’t ask you to re-authenticate it. Moreover, any account that has subscribed to PureDark’s Patreon will be able to pass the authentication. In other words, you don’t need an active membership. If you have subscribed and then unsubscribed from his Patreon, you’ll still be able to pass the authentication.
PureDark has implemented this DRM in preparation for the upcoming Starfield DLSS 3 Mod. The modder knows that a lot of people will be interested in it, so he’s doing everything to combat its illegal distribution. And what better way to protect a paid mod from piracy? But to add a DRM of course.
You wouldn't pirate a mod.
 

lightbane

Arcane
Joined
Dec 27, 2008
Messages
10,596
When you have to pay for a fucking mod, then it's technically illegal and can be C&D-ed even more easily, but don't tell these drama-whores.
 

Jonathan "Zee Nekomimi

Hoarder of loli kats./ Funny ^._.^= ∫
Patron
Joined
Mar 4, 2019
Messages
8,180
Location
Brasilien
Codex+ Now Streaming!
If you think those guys at Nexus are delusional, you've seen nothing yet...
I'm counting days before Empress hacks Denuvo and introduces his own DRM for subscribers who send pictures of self-humiliating content and/or pay him.
Jokes on you, the schizo already uses a partial paid drm on her cracks.
 
Vatnik
Joined
Sep 28, 2014
Messages
12,293
Location
USSR

Late Bloomer

Scholar
Joined
Apr 7, 2022
Messages
4,000
So who was/is the maddest modderfucker of them all?
Another vote for Arthmoor. That link posted is only the tip of the iceberg for that fellow.


There is this open project on github called Roop that allows to make deepfakes easily and cheaply,
somebody updated the docs of the project adding two examples where an asian girl gets turned into a white one.

This is the dudes response. You have to wonder if any other race was swapped if he would have had a meltdown... somehow I doubt it.
The reason behind shutting the project down is that a developer with write access to the code published a problematic video to the documentation of the project. This happened while I was taking a break from the project in July-Aug 2023. It went unnoticed for 2 weeks until someone reached out to me to talk about this project. It was a complete breach of trust for me and I decided that I do not have the interest or time to oversee the development of a software with such ethical issues.I thank all the amazing people who contributed to this project and made what it is in it's final form.
 

Tweed

Professional Kobold
Patron
Joined
Sep 27, 2018
Messages
3,064
Location
harsh circumstances
Pathfinder: Wrath
Arthmoor is nutty and he brought us the joy of gategate, but EnaiSaion went unglued when Novajam pointed out flaws in one of his mods. Apollodown(s) hid all his mods when Trump was running for president, not that they were really that good, but the craziest motherfucker of them all had to be Giskard.
 

thesecret1

Arcane
Joined
Jun 30, 2019
Messages
6,808
the parlour view has won out in every modding community I've paid attention to and is generally considered the default assumption of right-thinking people in modding communities, with most being unaware it could be any other way
Project Tamriel (trying to create all of Tamriel in TES III) works as a cathedral kind of thing, with founding members long gone, and dozens of newcomers continuing the work. It's handled as one massive mod rather than a bunch of free to use ones, though, so not sure if the cathedral label applies.
 

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