Perkel
Arcane
- Joined
- Mar 28, 2014
- Messages
- 16,501
Well it was heavily rumored due to Capcom leak years ago but it seems like things will get official soon. The 6th generation of long running best selling critically acclaimed and rpgcodex approved game will soon be released.
Gathered all news and rumors from all sort of places:
RELEASE DETAILS AND PLATFORMS (pretty solid rumors):
- Trailer and announcement will happen at Games Awards on December 7 2023 with PR campaign starting heavily in middle of december.
- Simultaneous worldwide release for both PC and consoles (unlike before), mostly due to World (5th gen) selling the most on PC.
- Capcom in latest investors call said that they will release MAJOR unannounced game in march 2024.
- Capcom leak from 2020 leaked both MH Rise and MH 6th gen before they were officially announced and so far every single unannounced game.
- MH6 will be launched on PC/PS4/PS5/Xboxes/Switch and Iphones.
- There will be two versions with same mechanics but different graphics.
- PC/PS5/SeriesX will get high end version.
- PS4/Switch and Iphones will get lower end version. Switch sets the bar for PS4/Iphone.
- It will run on REX engine which is heavily modified RE engine to make next gen looking games.
- there are rumors that there won't be G-rank/master version anymore it will be now tied to overarching story with live service.
- game is designed as complete live service game and game will be updated much more than it used to in World or Rise
- heavy microtransaction store shenanigans. Almost nothing gameplay wise but ton of cosmetics, wings and other garbage like decorations to player room etc.
- Capcom heavily invested into game. Huge headcount, huge sales predictions at 50mil over lifetime.
- Unlike all other MH games this is 4 year project as there will be no "portable version" like MH Rise was.
GAMEPLAY AND CONTENT(less solid rumors):
- 6th gen when it comes to combat mechanics will be more of a progression rather than big shakeup like World was
- Heavy rumors that it will have actual open world not just open zones.
- Content wise it will be the biggest MH game for new generation. Largest base MH was MH4 with 50 monsters. World had half of that.
- 16th weapon introduction (but much like in Tri it won't have full tree)
- All of weapons will get moveset refreshes. 2 weapons apparently will get major rework
- Dogs will not make comeback to mainline from Rise.
- NPCs that can join you offline on hunt will be featured again in major way. Devs apparently loved that
- Main story is focused on party of newbie hunters (including you) that will hunt with you on main quests and you will be able to take them on sidequests.
- end game will have some sort of overarching story as live service game that will progress with new monsters introduced in updates that will culminate in some event that will introduce master/grank mode upon which base end game will be removed and end game will be only in master/grank mode.
- Underwater combat makes comback but it won't be focus of whole game. Effectively a supporting role for monsters than used to have it like Laga, Ludorch or Plesioth. It will be a feature only on one part of map.
- "Portable" features like better cat management etc. will be in base version but not crazy movesets and speed known from Rise/Generations
- There will be some sort of assist mode/easy mode for phones (due to problems with input)
Gathered all news and rumors from all sort of places:
RELEASE DETAILS AND PLATFORMS (pretty solid rumors):
- Trailer and announcement will happen at Games Awards on December 7 2023 with PR campaign starting heavily in middle of december.
- Simultaneous worldwide release for both PC and consoles (unlike before), mostly due to World (5th gen) selling the most on PC.
- Capcom in latest investors call said that they will release MAJOR unannounced game in march 2024.
- Capcom leak from 2020 leaked both MH Rise and MH 6th gen before they were officially announced and so far every single unannounced game.
- MH6 will be launched on PC/PS4/PS5/Xboxes/Switch and Iphones.
- There will be two versions with same mechanics but different graphics.
- PC/PS5/SeriesX will get high end version.
- PS4/Switch and Iphones will get lower end version. Switch sets the bar for PS4/Iphone.
- It will run on REX engine which is heavily modified RE engine to make next gen looking games.
- there are rumors that there won't be G-rank/master version anymore it will be now tied to overarching story with live service.
- game is designed as complete live service game and game will be updated much more than it used to in World or Rise
- heavy microtransaction store shenanigans. Almost nothing gameplay wise but ton of cosmetics, wings and other garbage like decorations to player room etc.
- Capcom heavily invested into game. Huge headcount, huge sales predictions at 50mil over lifetime.
- Unlike all other MH games this is 4 year project as there will be no "portable version" like MH Rise was.
GAMEPLAY AND CONTENT(less solid rumors):
- 6th gen when it comes to combat mechanics will be more of a progression rather than big shakeup like World was
- Heavy rumors that it will have actual open world not just open zones.
- Content wise it will be the biggest MH game for new generation. Largest base MH was MH4 with 50 monsters. World had half of that.
- 16th weapon introduction (but much like in Tri it won't have full tree)
- All of weapons will get moveset refreshes. 2 weapons apparently will get major rework
- Dogs will not make comeback to mainline from Rise.
- NPCs that can join you offline on hunt will be featured again in major way. Devs apparently loved that
- Main story is focused on party of newbie hunters (including you) that will hunt with you on main quests and you will be able to take them on sidequests.
- end game will have some sort of overarching story as live service game that will progress with new monsters introduced in updates that will culminate in some event that will introduce master/grank mode upon which base end game will be removed and end game will be only in master/grank mode.
- Underwater combat makes comback but it won't be focus of whole game. Effectively a supporting role for monsters than used to have it like Laga, Ludorch or Plesioth. It will be a feature only on one part of map.
- "Portable" features like better cat management etc. will be in base version but not crazy movesets and speed known from Rise/Generations
- There will be some sort of assist mode/easy mode for phones (due to problems with input)