GentlemanCthulhu
Liturgist
- Joined
- Aug 10, 2019
- Messages
- 1,693
Game looks and great plays on the PC too. Ignore the peasants who want to play it on their 15 years old setups.Anyways game looks and plays great on PS5. I'm having a blast!
Game looks and great plays on the PC too. Ignore the peasants who want to play it on their 15 years old setups.Anyways game looks and plays great on PS5. I'm having a blast!
ONE OF USI main now my most hated weapon charge blade and so far moveset changes are ok
The game really doesn't look that great for how poor it runs. That weather system must be a massive hog. Hope it was worth it.
I bet MGS3 has better looking forest than this lmao. It looks so bad.![]()
That's normal forest. Not "boutiful" one which should be even more green. While lack of volumetric fog hurts a bit visuals in some places the removal of that shit paste over your screen is great improvement. Even muddy desert looks a lot better.
Someone for 100% sure will release mod to adjust fog values in the game. Filters they use to modify colors are still there but lack of volumetric fog means they don't work that much anymore. I think crapcom fucked up something with how filters work with volumetric fog.
Game still lacks proper self shadowing and ambient occlussion but i bet RE framework guys will have Path Tracing enabled soon as they did for DD2 as it is RE engine feature now.
This does not look any better and games visuals were designed around the volumetric fog and can look really bad without it, here's an exampleI managed to fix that shitty muddy look. Turns out that crapcom turned volumetric fog to 11 and moreover they adjusted volumetric fog color to that shit paste.
Go to config.ini in main folder and set `VolumetricFogControl_Enable` to False and you will get this:
![]()
That's normal forest. Not "boutiful" one which should be even more green. While lack of volumetric fog hurts a bit visuals in some places the removal of that shit paste over your screen is great improvement. Even muddy desert looks a lot better.
Someone for 100% sure will release mod to adjust fog values in the game. Filters they use to modify colors are still there but lack of volumetric fog means they don't work that much anymore. I think crapcom fucked up something with how filters work with volumetric fog.
Game still lacks proper self shadowing and ambient occlussion but i bet RE framework guys will have Path Tracing enabled soon as they did for DD2 as it is RE engine feature now.
ONE OF USI main now my most hated weapon charge blade and so far moveset changes are ok
Honestly I'm not too hot about CB. I use it mainly as dodge CB and it is very meh. I will try later doing block CB but from what I see it is super hard to get those guard points properly during attack.
The game really doesn't look that great for how poor it runs. That weather system must be a massive hog. Hope it was worth it.
Yeah it runs like crap for most people. Imho main reason is probably again pathfinding for NPCs because they again vanish out of nowhere like in DD2 and in village you get 50% cut to framerate.
This does not look any better and games visuals were designed around the volumetric fog and can look really bad without it, here's an exampleI managed to fix that shitty muddy look. Turns out that crapcom turned volumetric fog to 11 and moreover they adjusted volumetric fog color to that shit paste.
Go to config.ini in main folder and set `VolumetricFogControl_Enable` to False and you will get this:
![]()
That's normal forest. Not "boutiful" one which should be even more green. While lack of volumetric fog hurts a bit visuals in some places the removal of that shit paste over your screen is great improvement. Even muddy desert looks a lot better.
Someone for 100% sure will release mod to adjust fog values in the game. Filters they use to modify colors are still there but lack of volumetric fog means they don't work that much anymore. I think crapcom fucked up something with how filters work with volumetric fog.
Game still lacks proper self shadowing and ambient occlussion but i bet RE framework guys will have Path Tracing enabled soon as they did for DD2 as it is RE engine feature now.
ONE OF USI main now my most hated weapon charge blade and so far moveset changes are ok
Honestly I'm not too hot about CB. I use it mainly as dodge CB and it is very meh. I will try later doing block CB but from what I see it is super hard to get those guard points properly during attack.
The game really doesn't look that great for how poor it runs. That weather system must be a massive hog. Hope it was worth it.
Yeah it runs like crap for most people. Imho main reason is probably again pathfinding for NPCs because they again vanish out of nowhere like in DD2 and in village you get 50% cut to framerate.
on the other hand RE Framework got updated for Wilds so use that with a reshade preset
Calling Wilds "open world" is already a stretch.I played more yesterday and everytime this game puts you inside some cavern , the FPS looks sky rockets to 60fps and graphics looks amazing. Then the monster moves and all goes to shit.. Open World was a mistake.
Western games are all pink and purple for years now, I have no idea what you're talking about.