Dragon's Dogma is choice. If it had the modability of Skyrim we could just toss Skyrim in the trash and play Dragon's Dogma all day instead. We need a sequel.
Also, Pickle is coming to PC in the next patch! Lazing Dirk, I hope your body is ready!
And it always takes about twelve minutes. Can't complain too much, as I get 6-7 Dash Extract every time.
Dude wtf, just pick gun lance get guard on armor and smack those bitches up.
The solution to this problem is to pretend it's not a problem
The two games are nothing alike. Anyone with discerning taste tossed Skyrim in the bin shortly after it was released.Dragon's Dogma is choice. If it had the modability of Skyrim we could just toss Skyrim in the trash and play Dragon's Dogma all day instead. We need a sequel.
Now that being said: How Dragon's Dogma compare to MHW?
lmao cluster bomb spam is so fucking cheesy, i can kill Xeno in 8 minutes.
lmao cluster bomb spam is so fucking cheesy, i can kill Xeno in 8 minutes.
All of the ranged weapons are objectively terrible, even when they can be used to dish out high damage. It's always been that way. MH suffers from a conundrum similar to that suffered by Dark Souls in terms of ranged attacks: All of the difficulty comes from blocking or dodging the attacks of an enemy that's in your face, with few exceptions (i.e. ranged enemies, with hilariously cheesy homing projectiles). It's all balanced around melee. You therefore can't be allowed to actually maintain an adequate distance from the target, so you have to be a stone's throw away to deal any damage, and many if not all of your projectiles will likely travel at the speed of a tennis ball.
And despite that, Dark Devourer (which you PC guys can make now) wrecks the game.
And I actually find many fights significantly easier with ranged weapons. Kirin, Kushala Daora, and Bazelguse are easier with ranged weapons.
MHW doesn't suffer from the same problem as Dark Souls in regards to ranged weapons.
Bow and Heavy bowguns are also leading the solo time attacks/speed hunts by a whole mile and a lot more reliably than melee weapons due to some of their leading builds requiring setpieces (aerial).
Heavy bowguns never really dropped in being godly at kill times in the series, but the Bow was a nice surprise in this entry. Back then, specific melee weapons (Lance in MHG/GU, IG/CB/GS in MH4U, Hammer/LS in MHFU/2/2G) and heavy bowgun were at the top.
MH - March 2004 - 15 l.monsters / 17 w variants
MHG - January 20 2005 - 16 l.monsters / 31 w variants
MH2 - February 15 2006 - 26 l.monsters / 45 w variants
MHFU - March 27 2008*1 - 34 l.monsters/ 58 w variants
MH3 - August 1 2009 - 17 l.monsters / 18 w variants
MH3U - December 10 2011*2 - 27 l.monsters / 51 w variants
MH4 - September 14 2013 - 35 L.Monsters / 51 with variants
MH4U - October 11 2014 - 44 L.Monsters / 75 with variants
*1 There was MHF(withoutU) release between them)
And game was ported to PSP as "freedom"
*2 They released mh3-3rd on psp
between 3 and 3u which is why mh3u is later.
They also had to port MH3 to 3DS and WiiU (original plarform was Wii)
as MHTri was uber failure on Wii.
MHW - January 26 2018 - 25 l.monsters / 29 with variants
MHWU? - March 2019 - 42 l.monsters / 52 variants if released before summer 2019
- 46 l.monsters / 56 variants if released summer 2019
Unless they plan to hold off release of G-expansion to something like summer 2019 and then they could use E3 to announce expansion and release it like 1-2 months later. But i doubt that.
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