Primordial Ruination
Educated
- Joined
- Mar 1, 2012
- Messages
- 73
Despite what I said earlier, it looks like weapons get their unique design after upgrading them into their high rank (or end game) counterpart. The "disappointing" weapon upgrades with monster skin slapped on them are only the low rank or initial high rank versions, so I was happy to see many of the Charge Blade trees ending with good looking results. I'm not so sure this was them cutting corners, as it might just be a deliberate (albeit uninspired) design choice to show progression. I haven't extensively looked at every weapon tree though, so I'm curious to know if this applies across the board.
Unfortunately, high rank armors don't look very diverse at the onset. Most of the early options (both alpha and beta) look exactly the same as their low rank counterparts, with a slightly different color scheme. The only noticeable difference between them is higher defense, additional skills, and gem slots (alpha has additional skills/beta has more gem slots). There are a few early exceptions (like the Anjanath set), but you wont see unique beta versions for low rank designs until you can take down some of the tougher monsters. The high rank exclusive designs seem to have unique beta sets, and I think all of the apex predators have unique beta sets as well (can be acquired as soon as you enter high rank). Regardless, the armor design variation should definitely be improved upon in the future.
I hope it's not Vaal Hazak, since I'm looking forward to fighting it. What did you think about World's Deviljho replacement, Bazelgeuse? I was surprised to immediately encounter one on my second high rank expedition, since I wasn't paying attention to the monster list (intended to hunt Odogaron). The first one I fought flew away (got it limping, but wasted my shock trap just before), so I kept looking for expeditions where it appeared until I eventually captured three, since I can't outright kill it yet. This was the first monster to consistently one shot me, but it's also lot of fun to fight when other large monsters enter the frey, since it explodes everything in sight. So many broken monster parts without any effort...
Unfortunately, high rank armors don't look very diverse at the onset. Most of the early options (both alpha and beta) look exactly the same as their low rank counterparts, with a slightly different color scheme. The only noticeable difference between them is higher defense, additional skills, and gem slots (alpha has additional skills/beta has more gem slots). There are a few early exceptions (like the Anjanath set), but you wont see unique beta versions for low rank designs until you can take down some of the tougher monsters. The high rank exclusive designs seem to have unique beta sets, and I think all of the apex predators have unique beta sets as well (can be acquired as soon as you enter high rank). Regardless, the armor design variation should definitely be improved upon in the future.
Aside from one elder dragon all of the fights were bloody amazing for MH game. And if this is what we can expect from high rank then i definitely want to see new elder dragons in G-rank.
I hope it's not Vaal Hazak, since I'm looking forward to fighting it. What did you think about World's Deviljho replacement, Bazelgeuse? I was surprised to immediately encounter one on my second high rank expedition, since I wasn't paying attention to the monster list (intended to hunt Odogaron). The first one I fought flew away (got it limping, but wasted my shock trap just before), so I kept looking for expeditions where it appeared until I eventually captured three, since I can't outright kill it yet. This was the first monster to consistently one shot me, but it's also lot of fun to fight when other large monsters enter the frey, since it explodes everything in sight. So many broken monster parts without any effort...