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Incline Monster Hunter World - G-rank edition. Now on PC.

H. P. Lovecraft's Cat

SumDrunkCat
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Feb 7, 2024
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Ebony Odogaron and Acidic Glavenus are both DED!

D
E
D

DED!!! Next bitch up.
 

H. P. Lovecraft's Cat

SumDrunkCat
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Acidic Glavenus is my new favorite monster. That armor set is pure sex and he's easy to farm. Me wants it.

Here's a pic of me posing next to his severed tail after murdering him to death. It was important to me that I captured it as the disgusting rodent lay on the ground taking in his last breathe of air. *spits*

 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,272
Acidic Glavenus is my new favorite monster. That armor set is pure sex and he's easy to farm. Me wants it.

Here's a pic of me posing next to his severed tail after murdering him to death. It was important to me that I captured it as the disgusting rodent lay on the ground taking in his last breathe of air. *spits*

giphy.gif
 

H. P. Lovecraft's Cat

SumDrunkCat
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I beat Velkhana for the SECOND time and I STILL can't wear his skin. I'm ready to tuck my weiner between my legs and drape myself in that shit as I sensually dance infront of a mirror. He's such a tease!
 

Hell Swarm

Learned
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The Clutch claw's mechanic is okay if they monster couldn't shake you off so easily and light weapons didn't require 2 grabs. It's problem is more that Iceborne bosses need to be weakened to do any damage to them and it doesn't work well.

When do you decide a Monster Hunter game got too retarded to continue? I got into Iceborne post game and after the broken horn Kirin I wasn't having fun any more. The bosses became bullet hell one shots and you couldn't really adapt your gear any more if you wanted to keep your damage. Your late game build needed specific things to maximize it and nothing else really mattered. The defense gems being worthless didn't help so you were left upgrading your same armour and hoping you didn't run into something with your weakness.

I'm thinking of restarting World and trying a different weapon set. I switched between a few of them during my first play through and I'd like to explore the others. Charge blade looks interesting but it's become the 'I'm not like those other girls' weapon of choice.
 

H. P. Lovecraft's Cat

SumDrunkCat
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Yeah I've been watching Asmon do some of the endgame stuff and it looks rather tedious and unfun. I'll probably call it quits after I finish Iceborne's story. DD2 should be out by then anyways.
 

H. P. Lovecraft's Cat

SumDrunkCat
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Is it just me or does Iceborne do a worse job of telegraphing when a monster is near death? I just failed a capture mission because the cocksucker wasn't limping or showing any signs it was almost ded. Pissed me off.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,317
I've been playing this game on and off for the past 2-3 weeks as my first MH game.

On one hand, I like the combat and the creative weapons and how monsters actually feel like monsters and not just "mobs" that you stand under and hit for a few minutes.

On the other hand, I dislike the game's MMO qualities, in particular these shitty Asian MMOs where there is a hub town and several closed of zones that you go to grind that are all accessible from the same town. To craft gear you need to grind the same enemy several times for materials and I just flat out refused to do that until I reached a point in the main story quests where my target insta-killed me with almost any attack (including some with barely any windup animation), after which I grit my teeth and farmed an easier monster till I got a full set of its armor, which made attacks that used to 1shot me only deal like 30-40% of my HP. Maybe I'm not the target audience for this game.
 

H. P. Lovecraft's Cat

SumDrunkCat
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I hate grinding in most games and it does get annoying in MHW. I will say that it feels more rewarding in this game than most others. The payoff is usually pretty good, whereas in alot of other games it just feels like you're busting your ass for peanuts (to pad out the length of the game). Atleast the grinding in MHW leads to you becoming substantially more powerful. It's like the opposite of Diablo.
 

Hell Swarm

Learned
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I hate grinding in most games and it does get annoying in MHW. I will say that it feels more rewarding in this game than most others. The payoff is usually pretty good, whereas in alot of other games it just feels like you're busting your ass for peanuts (to pad out the length of the game). Atleast the grinding in MHW leads to you becoming substantially more powerful. It's like the opposite of Diablo.
On the other hand, I dislike the game's MMO qualities, in particular these shitty Asian MMOs where there is a hub town and several closed of zones that you go to grind that are all accessible from the same town. To craft gear you need to grind the same enemy several times for materials and I just flat out refused to do that until I reached a point in the main story quests where my target insta-killed me with almost any attack (including some with barely any windup animation), after which I grit my teeth and farmed an easier monster till I got a full set of its armor, which made attacks that used to 1shot me only deal like 30-40% of my HP. Maybe I'm not the target audience for this game.
Monster hunter was designed as an offline/small scale MMO RPG on the PS2. It's retrained that identity until this day with the hubs and small hunting groups.

The grinding doesn't feel rewarding because the numbers don't go up as you progress through the story. Monster hunter makes you grind to stay in place numbers wise while the monster health pools keep getting bigger. It would feel more rewarding if your numbers went up in noticeable ways instead of having to stack crits to get slightly higher numbers. World already cuts out a lot of the grinding of previous titles but there's still really low drop rates on some of the better equipment and your best bet is to mod the PC version to fix those.
 

H. P. Lovecraft's Cat

SumDrunkCat
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Monster hunter makes you grind to stay in place numbers wise while the monster health pools keep getting bigger.
That doesn't describe my experience with MHW at all. I've killed a lot of monsters with shitty gear and it wasn't terribly difficult. Whenever I do major grinding it's when I wanna feel OP and curb stomp shit. MHW is more about skill and preparation than numbers.

Take that Acidic Glave set I just crafted for example. That will be more than enough to get me to endgame. I probably didn't even need it but the defence on it is sexy and it has plenty of gem slots for me to counter whatever elements/ailments I come across.
 
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Hell Swarm

Learned
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Monster hunter makes you grind to stay in place numbers wise while the monster health pools keep getting bigger.
That doesn't describe my experience with MHW at all. I've killed a lot of monsters with shitty gear and it wasn't terribly difficult. Whenever I do major grinding it's when I wanna feel OP and curb stomp shit. MHW is more about skill and preparation than numbers.

Take that Acidic Glave set I just crafted for example. That will be more than enough to get me to endgame. I probably didn't even need it but the defence on it is sexy.
Monster hunter world uses fake numbers on it's stat screens over inflating weapon damage increases compared to what they actually do. It's not about skill when you see your weapon doing 50 damage to an early monster and a lot of upgrades later doing 50 damage to a late game monster.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
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The way the stats don't match with damage done due to tiny motion values is indeed retarded, but it's still representative. An 800 damage sword will do twice the damage of a 400 damage sword, all else being equal. Likewise 400 defense will make you take half as much damage as 200 defense. I've certainly seen much, much worse, more misleading stats in games.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
2,859
The Clutch claw's mechanic is okay if they monster couldn't shake you off so easily and light weapons didn't require 2 grabs. It's problem is more that Iceborne bosses need to be weakened to do any damage to them and it doesn't work well.

When do you decide a Monster Hunter game got too retarded to continue? I got into Iceborne post game and after the broken horn Kirin I wasn't having fun any more. The bosses became bullet hell one shots and you couldn't really adapt your gear any more if you wanted to keep your damage. Your late game build needed specific things to maximize it and nothing else really mattered. The defense gems being worthless didn't help so you were left upgrading your same armour and hoping you didn't run into something with your weakness.

I'm thinking of restarting World and trying a different weapon set. I switched between a few of them during my first play through and I'd like to explore the others. Charge blade looks interesting but it's become the 'I'm not like those other girls' weapon of choice.
I kill everything, multiple times. Suffer not the monster to live.

Being serious, I just enjoy the combat quite a lot so I dont mind grinding in these games and fighting the harder monsters. The endgame can get a bit retarded but its really satisfying when you can turn that annoying monster into a hat. There is also a ton of build autism that you can only really do once you reach the endgame. I dont know, at least in MHW I never felt that the bosses were overdone, apart from Behemot, of course.
 

H. P. Lovecraft's Cat

SumDrunkCat
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The Alatreon fight looks cringe. About as fun as punching yourself in the balls, kind of like Behemoth. Also what would even be the point of crafting his armor? You're not gonna face anything more difficult than him. Fatalis maybe. At that point it seems subjective on who's most difficult.
 

Elttharion

Learned
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The Alatreon fight looks cringe. About as fun as punching yourself in the balls, kind of like Behemoth. Also what would even be the point of crafting his armor? You're not gonna face anything more difficult than him. Fatalis maybe. At that point it seems subjective on who's most difficult.
Alatreon is a great fight once you figure his mechanics. Just dont do it with randoms. Both Fatalis and Arch Tempered Velkhana are arguably harder than him and the Alatreon armor is comfier than Safi for elemental weapons. His armor and his weapons also look pretty cool, especially the LS.
 

H. P. Lovecraft's Cat

SumDrunkCat
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I decided to start farming for Hidden Blade II. It has 25% affinity bonus, hidden element, AND purple sharpness which I haven't gotten yet so this sword sounds like a good time. It's gonna be a bit of a bitch to get but whatever. It will help make the game last 'till near the end of the month.
 

H. P. Lovecraft's Cat

SumDrunkCat
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I got the Hidden Blade II and I'm happy with it, despite not realizing it only has one jewel slot (MFer!!!). It packs a way bigger punch than the Jagras Deathclaw for sure though.

Anyways I faced the Velkhana for the final time (story) and I fucking lost. There was 10 minutes left and I had him near death but I just couldn't finish it. Carted me for the 3rd time in the final moment. It was my own dumbass fault. I had nothing to counter iceblight. I had plenty of ice resist but that doesn't matter much against him. I'd be proud of how well I did if I didn't waste a fucking voucher on the fight. Now it just feels like a giant waste. I'll regroup and fight him tomorrow night. I'm so pissed...
 

H. P. Lovecraft's Cat

SumDrunkCat
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Are there diminishing returns the higher you raise elemental resistance? I believe I had 37 ice resist against Velkhana which should be more than enough, right? Or should I use more/less? Or do I just suck?
 

Elttharion

Learned
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Jan 10, 2023
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2,859
Are there diminishing returns the higher you raise elemental resistance? I believe I had 37 ice resist against Velkhana which should be more than enough, right? Or should I use more/less? Or do I just suck?
IIRC it doesnt have diminishing returns but most attacks are a mix of elemental + physical damage so if you sacrificed too much physical defense for ice resist thats probably a reason why you are taking a lot of damage. Ideally you want around 20 resistance to the element in question to negate the blight effect. You can raise that by eating veggies too so not all of it needs to come from your jewels/armor. Blight resistance works too to if you dont want to/cant stack elem resist. You can also use nullberies to cure blights.
 

H. P. Lovecraft's Cat

SumDrunkCat
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Ok so I just suck then because I had a fuckload of defence on top of the elemental res. I think I have almost 900 defence. His ice breath was smoking my ass.
 

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