H. P. Lovecraft's Cat
SumDrunkCat
- Joined
- Feb 7, 2024
- Messages
- 2,721
Ebony Odogaron and Acidic Glavenus are both DED!
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DED!!! Next bitch up.
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DED!!! Next bitch up.
Acidic Glavenus is my new favorite monster. That armor set is pure sex and he's easy to farm. Me wants it.
Here's a pic of me posing next to his severed tail after murdering him to death. It was important to me that I captured it as the disgusting rodent lay on the ground taking in his last breathe of air. *spits*
That cape reminded me of this video for some reason...
I hate grinding in most games and it does get annoying in MHW. I will say that it feels more rewarding in this game than most others. The payoff is usually pretty good, whereas in alot of other games it just feels like you're busting your ass for peanuts (to pad out the length of the game). Atleast the grinding in MHW leads to you becoming substantially more powerful. It's like the opposite of Diablo.
Monster hunter was designed as an offline/small scale MMO RPG on the PS2. It's retrained that identity until this day with the hubs and small hunting groups.On the other hand, I dislike the game's MMO qualities, in particular these shitty Asian MMOs where there is a hub town and several closed of zones that you go to grind that are all accessible from the same town. To craft gear you need to grind the same enemy several times for materials and I just flat out refused to do that until I reached a point in the main story quests where my target insta-killed me with almost any attack (including some with barely any windup animation), after which I grit my teeth and farmed an easier monster till I got a full set of its armor, which made attacks that used to 1shot me only deal like 30-40% of my HP. Maybe I'm not the target audience for this game.
That doesn't describe my experience with MHW at all. I've killed a lot of monsters with shitty gear and it wasn't terribly difficult. Whenever I do major grinding it's when I wanna feel OP and curb stomp shit. MHW is more about skill and preparation than numbers.Monster hunter makes you grind to stay in place numbers wise while the monster health pools keep getting bigger.
Monster hunter world uses fake numbers on it's stat screens over inflating weapon damage increases compared to what they actually do. It's not about skill when you see your weapon doing 50 damage to an early monster and a lot of upgrades later doing 50 damage to a late game monster.That doesn't describe my experience with MHW at all. I've killed a lot of monsters with shitty gear and it wasn't terribly difficult. Whenever I do major grinding it's when I wanna feel OP and curb stomp shit. MHW is more about skill and preparation than numbers.Monster hunter makes you grind to stay in place numbers wise while the monster health pools keep getting bigger.
Take that Acidic Glave set I just crafted for example. That will be more than enough to get me to endgame. I probably didn't even need it but the defence on it is sexy.
I kill everything, multiple times. Suffer not the monster to live.The Clutch claw's mechanic is okay if they monster couldn't shake you off so easily and light weapons didn't require 2 grabs. It's problem is more that Iceborne bosses need to be weakened to do any damage to them and it doesn't work well.
When do you decide a Monster Hunter game got too retarded to continue? I got into Iceborne post game and after the broken horn Kirin I wasn't having fun any more. The bosses became bullet hell one shots and you couldn't really adapt your gear any more if you wanted to keep your damage. Your late game build needed specific things to maximize it and nothing else really mattered. The defense gems being worthless didn't help so you were left upgrading your same armour and hoping you didn't run into something with your weakness.
I'm thinking of restarting World and trying a different weapon set. I switched between a few of them during my first play through and I'd like to explore the others. Charge blade looks interesting but it's become the 'I'm not like those other girls' weapon of choice.
Alatreon is a great fight once you figure his mechanics. Just dont do it with randoms. Both Fatalis and Arch Tempered Velkhana are arguably harder than him and the Alatreon armor is comfier than Safi for elemental weapons. His armor and his weapons also look pretty cool, especially the LS.The Alatreon fight looks cringe. About as fun as punching yourself in the balls, kind of like Behemoth. Also what would even be the point of crafting his armor? You're not gonna face anything more difficult than him. Fatalis maybe. At that point it seems subjective on who's most difficult.
IIRC it doesnt have diminishing returns but most attacks are a mix of elemental + physical damage so if you sacrificed too much physical defense for ice resist thats probably a reason why you are taking a lot of damage. Ideally you want around 20 resistance to the element in question to negate the blight effect. You can raise that by eating veggies too so not all of it needs to come from your jewels/armor. Blight resistance works too to if you dont want to/cant stack elem resist. You can also use nullberies to cure blights.Are there diminishing returns the higher you raise elemental resistance? I believe I had 37 ice resist against Velkhana which should be more than enough, right? Or should I use more/less? Or do I just suck?