Gargaune
Arcane
- Joined
- Mar 12, 2020
- Messages
- 3,586
Ahem! You will speak proper English to me or not at all, I do not converse with adherents of the Zoom.whataboutism.
And no, I'm not deflecting from anything. I have - repeatedly to the point of getting tired now - emphasised NWN's role as a platform for creating modules and playing with others in various formats, so invoking "what about X or Y" isn't digressing when the subject is precisely the platform enabling people to dream up their own Xs or Ys. I've given you a couple of examples off the top of my head of how Open Lock's adherence to its "full action" descriptor could be tactically relevant in a RTwP rendition of D&D.
I'm not here for a pissing match over editions, it's immaterial. NWN was built on 3E, so I'm arguing relative to that ruleseet.The ruleset for 2e is the pearls. 3e, Bioware, Wotc, and NWN are the swine.
I dunno what tables you play on top of, but in my paltry experience, the DM moves the clock forward on a narrative basis, e.g. "By the time you emerge from the dungeon, the sun has set." Man, traveling across a mountain must be a real pain for your group.No. They are relevant to the action economy. If a 1 hour spell for a level one character runs out in 20 rounds, then you'll have to recast it in 20 rounds. Whereas in tabletop within the standard round times, you shouldn't have to worry about that until 600 rounds later. If there is a situation where you have to choose either to do an attack, move, recast a buff, etc. fairly regularly, then it is part of the action economy. Within the NWN timescale, the 20 rounds instead of 600 rounds makes it a much more significant portion of the action economy since it will run out within a few encounters instead of just after you clear a dungeon. It does significantly affect the action economy.
Jokes aside, your only argument here is that in NWN, Mage Armor might expire in the middle of combat, whereas a DM won't typically do that (though they might at the start of a random encounter). The point is that these long term spells have an abstracted duration anyway, and they fall into per-rest resource management instead of the economy of a self-contained encounter. But if I can unlock the chest and then move in the same 6-second round, that's a significant change to momentary action economy, it could facilitate a different tactical approach. And before you go back to your 2-second real-time round idea, take a moment to consider how it's going to look and control for your PC to take an attack and move up to 30ft in that timeframe.
It was a side note. Just an FYI that the platform can do that, if you want it to. Actually, it could be a cool gimmick for a timed module.Except many modules, especially the big ones, this isn't the case. Many tend to use the same timescales.
That's a pretty edgy take, my man. Next thing you know, you'll tell me NWN2's Quickcast was decline too.It was garbage in ToEE and it's garbage in NWN too.