Insane Psychic
Cipher
Slimes seem to have fallen out of favor in recent years. I for one, miss the gelatinous cube.
They come in different flavors, but the worst being of course the one that awakens once every 1000 years or something.BSOD said:Ancient Evil (tm).
pipka said:JarlFrank said:Rats
GarfunkeL said:Insanely aggressive animals with a deathwish - wolves, rats, you name it. At least the bears in BG were not hostile unless you dallied around them long enough.
Zeus said:pipka said:JarlFrank said:Rats
Dragons & Undead can always have a twist, like Draconians from Dragonlance or infected-rage-zombies from 28 Days Later. But rats are almost always rats. Just big dumb brown rats. It's so dull I could shoot myself just describing them.
The only spin on rats I can think of are "Plague Rats" from Magic: The Gathering, who were... well, basically zombie rats.
That's just sad.
Ogg said:They come in different flavors, but the worst being of course the one that awakens once every 1000 years or something.BSOD said:Ancient Evil (tm).
Dark Individual said:I would have you banned on spot and eraze all of your posting history. PS:T specifically tackled all of the RPG cliches and introduced the Cranium Rats. Cranium rats shared a hivemind and were able to use magic if they came close together.
Dragons as big dumb monsters to slay are just a fucking waste of awesome. They have all the hallmarks of potentially interesting characters and strong players on the gameboard, being powerful, intelligent full of knowledge and wisdom collected over centuries and thoroughly non-human, yet the best use for them is to let some fuck in shiny armour bury his sword in their skulls and take their stuff. FFFFUUUUUUU-Zeus said:Dragons & Undead can always have a twist, like Draconians from Dragonlance or infected-rage-zombies from 28 Days Later.
FFFFFUUUUU-Dark Individual said:Zeus said:The only spin on rats I can think of are "Plague Rats" from Magic: The Gathering, who were... well, basically zombie rats.
That's just sad.
I would have you banned on spot and eraze all of your posting history. PS:T specifically tackled all of the RPG cliches and introduced the Cranium Rats. Cranium rats shared a hivemind and were able to use magic if they came close together. Half of the catacombs were ruled by an entity called "Many as One" who fought against another attack against cliches, the nation of peaceful undead.
At one point you could buy variously prepared cranium rats which was a pretty nice touch.
ith humans infesting infrastructure, living in sewers and warrens, and rummaging through trash heaps?
Clockwork Knight said:ith humans infesting infrastructure, living in sewers and warrens, and rummaging through trash heaps?
so, like IRL?
Dark Individual said:I would have you banned on spot and eraze all of your posting history.
Dark Individual said:PS:T specifically tackled all of the RPG cliches and introduced the Cranium Rats. Cranium rats shared a hivemind and were able to use magic if they came close together. Half of the catacombs were ruled by an entity called "Many as One" who fought against another attack against cliches, the nation of peaceful undead.
At one point you could buy variously prepared cranium rats which was a pretty nice touch.
Well, if zombies came at you in massive numbers, the real reason you'd loathe them is because they'd either bring your computer to a crawl, or TAKE FOREVER to take their damn turns.Hory said:The undead are overused, but the problem is that they're not used properly. Zombies don't surround you in great numbers, block off all exits and overwhelm you.
Eh. "Fear effects" are a crutch for poor monster design, and really just annoying. If they were better-designed monsters, they wouldn't NEED "fear effects" to terrify the player, the player would learn to fear on them on his own!Hory said:Ghosts don't have fear effects, don't pass through walls or are immune to physical attacks.
See, that would be awesome if there were monsters that kept coming at you even when horribly maimed and dismembered.Hory said:Skeletons rarely have a significant resistance to arrows, they don't lose members in fights, don't still come at you when cut in half or such. They all just have different stats, not different tactics and behaviors.
Norfleet said:Eh. "Fear effects" are a crutch for poor monster design, and really just annoying. If they were better-designed monsters, they wouldn't NEED "fear effects" to terrify the player, the player would learn to fear on them on his own!