Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Most useless spells?

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,035
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
NWN2 has plenty of useless spells: contagion, animate undead/create undead, extract water elemental, etc.

but of particular note are a few spells that enhance a casters' melee stats, which are useless because the caster will still be extremely subpar in combat, and in many cases will lose his casting ability:iron body, Tenser's transformation.
 
Last edited:
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Drain Mana

Can there be a more useless spell? Even as an enchantment it's almost completely useless, as enemies will die from being hit long before their mana is depleted. There is never a time in which a drain mana spell/enchantment is going to be better than the available alternatives.

It's actually one of the most useful spells or spell effects in Nocturne. Mana regenerating items are pretty rare so being able to regenerate between fights is useful. I remember having a Daisoujou who had a prayer spell which full healed all of the party members and removed statues and meditation which drained a bit of health and mana from the enemy. During the boss fights he would become a party-healing perpetum mobile.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
Location
Indy
NWN2 has plenty of useless spells: contagion, animate undead/create undead, extract water elemental, etc.

I actually like extract water elemental. You do damage AND get a pet for your efforts. Its not a totally useless spell. I think Contagion is there for roleplaying and dungeon masters to make use of in multiplayer modules.

but of particular note are a few spells that enhance a casters' melee stats, which are useless because the caster will still be extremely subpar in combat, and in many cases will lose his casting ability:iron body, Tenser's transformation.

Not useless if you're a fighter/mage, melee geared bard, or multi/prestige classed like RDD or Eldritch Knight.
 

DavidBVal

4 Dimension Games
Patron
Developer
Joined
Aug 27, 2015
Messages
3,035
Location
Madrid
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Pathfinder: Wrath
I actually like extract water elemental. You do damage AND get a pet for your efforts. Its not a totally useless spell.

The problem is, it needs to kill the target for the elemental to appear. IT does 70 damage on average and takes a save, and as the elemental is size-based, you get a medium one, providing you were lucky enough to use is at finishing blow. Isaac's Greater Missile Storm is much better for damage, and Bigby is much better to disable a caster. In pure terms of efficience, a Greater Heroism is even better, cast on the right melee.

I think Contagion is there for roleplaying and dungeon masters to make use of in multiplayer modules.

For roleplaying purposes, or used by enemy spellcasters, so you are forced to look for a cure disease, /agree

Not useless if you're a fighter/mage, melee geared bard, or multi/prestige classed like RDD or Eldritch Knight.

Yes, useless. Iron body is an 8th level spell... fighter/mages don't get many of those, one must select them carefully. You can easily attain the inmunities (best part of the spell) with stone body, 6th level. Being two levels below, you can cast it much more often. As a side note... a small trick. If you cast Freedom of Movement and Death Ward before casting Stone Body on yourself, you negate most of the penalties it gives.

Tenser is much worse, as it negates the use of any items, and we all know what does that mean in 3.5.
 

thesheeep

Arcane
Patron
Joined
Mar 16, 2007
Messages
10,090
Location
Tampere, Finland
Codex 2012 Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Serpent in the Staglands Dead State Divinity: Original Sin Torment: Tides of Numenera Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
laclongquan said:
Wizards at base are just archers with special arrows and some buffs.
Nope, thats what they are being turned into tho.
At least in almost all video games.
Must say I've rarely played D&D in pen and paper, but in DSA/RoA mages are extremely versatile, even if they do not have a single combat spell.

That is understandable, though.
What else are you going to do with a mage in a combat focused game?
 

Unkillable Cat

LEST WE FORGET
Patron
Joined
May 13, 2009
Messages
28,447
Codex 2014 Make the Codex Great Again! Grab the Codex by the pussy
I always found "False Coin" in U7 Pt 2 to be pretty useless - mostly because you're sitting on mountains of money anyway if you know what you're doing.

Then there's "Bounce" in Ultima Underworld 2 - pretty much guarantees injury, and greatly increases chances of random death. Good for a laugh, though.

I second Arcanum's spell range, almost all of the spells are either useless or require too much effort on behalf of the player to work properly.

I recently looked over the spells in the EotB trilogy, found some stinkers there:

# "Shocking Grasp" and "Cause Light Wounds" just cause too little damage to be ever worth a damn. Even "Cause Serious Wounds" has trouble being worth casting.
# "Magical Vestment" is never worth casting (at least "Armor" is useful in the early game).
# "Detect Invisibility" only works against a single monster in EotB3, so why have it in EotB2?
# "Protection From Evil ('10)" because Paladins come with it as a class ability and there's no reason NOT to have a Paladin in the party.
(From here on it's EotB3 only)
# "Death Spell" and "Power Word: Kill" barely affect anything due to the restrictions that make the spell work.
# "Resist Cold" and "Blessed Warmth" in a game half-full of Undead of which only one packs a cold-based attack.
# "Stone to Flesh" in a game with no petrifying monsters.
# "Sol's Searing Orb" for being bugged and only being capable of injuring the party.
# "Slow" - too little, too late.
# "Energy Drain" has got to be the clear winner for crappiness, though.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,924
Location
Flowery Land
Morrowind's spell system is a mess.

Any spell that boosts or lowers derived stats costs as much or more than just raising the base attribute enough for the same bonus and other stuff (why raise an enemy's burden when you can lower their strength, lowing their max burden AND reducing damage?). Poison damage is the most resisted AND expensive (While the idea that fire and ice damage are cheap but resisted entirely by some common enemies while lightning is more expensive but has few things that resist it is actually surprisingly well thought out as far as mechanics in Morrowind went, there's no reason for Poison to be even more expensive than non-elemental damage). Disintegrate, like most spells, is caped at 100 damage to armor, but while enemy health only rarely exceeds 500, with only about 3 fights (who don't wear armor) exceeding 1000, armor quickly gets to tens of thousands of HP. It's pointless to have a lock spell with more than 1 magnitude (Lock itself isn't the best spell but it stops enemies from opening interior doors, which can easily be useful, and gives you some easy targets to lockpick for training). Weakness to common disease is only useful for casting on yourself (which requires a custom spell) when intentionally trying to contract vampirism, as only the player can actually get a disease.

Not useless if you're a fighter/mage, melee geared bard, or multi/prestige classed like RDD or Eldritch Knight.

Or you are a pure melee type with the UMD to use a scroll of it.
 
Last edited:

Matalarata

Arcane
Patron
Joined
May 8, 2013
Messages
2,646
Location
The threshold line
PnP AD&D 2nd edition has "protection from cantrip" which is a 2nd level spell (iirc) that protects vs the dumbest 1st level spell ever. Basically all cantrip can do is pinch you, smear you or "boo" you. It can't cause damage or make a caster lose concentration, altough I've seen great players use a cantrip as a nice "one trick pony", I still fail to see the usefulness of P.f.C.
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,692
Location
Agen
I'm replaying BG2 at he moment. Checking my spellbook with this thread in mind, I noticed that the third level mage spell "Spell thrust" is one I have never used, even once, in any of my numerous playthroughs.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,199
Location
São Paulo - Brasil
PnP AD&D 2nd edition has "protection from cantrip" which is a 2nd level spell (iirc) that protects vs the dumbest 1st level spell ever. Basically all cantrip can do is pinch you, smear you or "boo" you. It can't cause damage or make a caster lose concentration, altough I've seen great players use a cantrip as a nice "one trick pony", I still fail to see the usefulness of P.f.C.

First edition had cantrips as a separate spell level (kinda like 0th level). With several different spells (includding summon bee, which was likely to disrupt spellcasting). Cantrips had a lot more potential for abuse back then, and if you found yourself nearby not so friendly apprentices, you could be sure they would pelt you with the worst kind of prank magic they could come up.
 

MilesBeyond

Cipher
Joined
May 15, 2015
Messages
716
I'm replaying BG2 at he moment. Checking my spellbook with this thread in mind, I noticed that the third level mage spell "Spell thrust" is one I have never used, even once, in any of my numerous playthroughs.

IIRC it comes in handy in SCS where the AI is more likely to have Spell Immunities up. Far less so in the base game.
 

Invictus

Arcane
The Real Fanboy
Joined
Nov 3, 2013
Messages
2,790
Location
Mexico
Divinity: Original Sin 2
Forget about useless spells I kept using magic missle and chromatic orb thoughout all the IE games; they made everything else pretty useless
 

Matalarata

Arcane
Patron
Joined
May 8, 2013
Messages
2,646
Location
The threshold line
First edition had cantrips as a separate spell level (kinda like 0th level). With several different spells (includding summon bee, which was likely to disrupt spellcasting). Cantrips had a lot more potential for abuse back then, and if you found yourself nearby not so friendly apprentices, you could be sure they would pelt you with the worst kind of prank magic they could come up.

Wut? Iirc first edition has no cantrip spell whatsoever, and for sure it had no level 0 spells, those are in 3rd /3,5 editions and pathfinder. Anyway, even if you summon a swarm of bees with a cantrip they are an illusion, cantrip CANNOT AFFECT another person, except for smearing/cleaning/pinching/making noise (no game effects, unless you're a Wu-Jen with a taboo for water, then you can use cantrip to wash yourself WOOT!)

fake edit: here http://pandaria.rpgworlds.info/cant/rules/adnd_spells.htm complete 1ed spell list.

Edit: wait, I found what you're talking about! Strange my DM never gave us those 0 level spell when we used to play 1st Ed. Still I don't see any useful effects, 2nd Ed. cantrip is much more powerful. Also 1st Ed had no protection from cantrip spell so my point stands
 
Last edited:
Joined
Mar 28, 2014
Messages
4,234
RPG Wokedex Strap Yourselves In
Perhaps it was added so that the players wouldn't play pranks on important NPC during speeches and shit. I guess some DMs wouldn't like it if his favourite NPC had to stop a monologue DM was preparing for weeks because a hidden mage/thief decided to send some bees his way.
 

SwiftCrack

Arcane
Joined
Oct 3, 2012
Messages
1,836
Stop/Doom/Death/X-Zone in a lot of Final Fantasy games because the hit chance is like 5% (except in like FF Tactics).

I almost never use status spells in Final Fantasy games/JRPGs in general either.


Also, Ultima in Final Fantasy 2 was borderline useless, but that was due to some grand Japanese trolling;

When Final Fantasy II was originally released on the Famicom, the Ultima spell, which was difficult to acquire, was practically useless. It was initially meant to increase its power relative to the level of other spells the caster had, but due to a bug, the spell did just around 500 damage at the most on a single target. Director Hironobu Sakaguchi has later told a humorous story relating to the bug: When Square tested the game and saw the bug, Sakaguchi asked for it to be fixed, but the person who programmed it replied that legendary stuff that dates back to an age before "proper techniques" would look inferior from present's point-of-view, explaining Ultima's weakness. He reasoned that the struggle to acquire it only to discover it's useless mirrors real life, and thus he was not going to fix the bug. Sakaguchi was irritated by the reply and tried to fix it himself, but the programmer had ciphered the source and Ultima was left the way it was.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
15,759
ROFL. I had no idea the spell was made intentionally shitty by a douchey programmer. Awesome. And people blame the QA team for this shit every time, of course.

Most of the status spells in FF games actually end up being free kills on bosses, but you have no way of knowing which boss is weak to which status effect without obscene amounts of trial and error. And generally the games aren't difficult enough to warrant that unless you're making an arbitrary challenge for yourself, like playing with only 1 party member or fleeing from every fight to remain low leveled.

Speaking of trolling, EQ had some useless 'illusion' type spells that were just meant for flavour/amusement. One of them turned you into a rather large tree- large enough that you could block the entrances to important buildings or even entire cities with the help of a few players. Top notch trolling until they patched that shit.
 

MrMarbles

Cipher
Joined
Jan 13, 2014
Messages
438
Conjure (...) elemental in BG2 (mage version) was beyond useless. Cast time was a massive 1 round, there were lots of summons that were more useful and worst of all you had to sit through a lengthy "mental battle" where your mage was a sitting duck and you could end up turning the summon against you.

Throw in the fact that it took up a pretty high spellslot (6) and you have, at best, a spectacular waste of time. In a solo game it was virtual suicide.
 
Joined
Jan 7, 2012
Messages
15,131
There was a spell in FATAL that let you elongate your nipples. I think that one takes the cake.

Are you sure that there isn't the possibility to try and rape something to death with your nipples? This is FATAL we're talking about, the system where you want to powergame a large anal circumference in order to stay alive.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom