Black Angel
Arcane
For me, while the melee action gameplay mechanics seems rather simplistic (control the direction of the attacks with a swipe of the mouse), it still works for the most part. Even if you don't play the game for its RPG mechanics, there's a subtle but noticeable feelings of progression as you level up, raise your stats, skills, and weapon proficiency. In a way, it's like Gothic, but very slow and in fact grindy due to the fact that they gated the skills progression according to how much points you have in corresponding stats. There's an obscure mechanic added in Warband like chamber blocking which is essentially both parry+riposte executed in one move but can still be blocked/counter chamber blocked.Warband was one of the games I simply didn't get. How is this liked by more than 13 people in the world?
The horseback mechanics is probably the best implemented out there and very satisfying to play. My only experience of a game with horseback mechanic was Skyrim
Ranged weapons are straightforward, but Warband added a first-person mode which made ranged combat more comfortable. This is also where RPG progression mechanics is subtly but noticeably shows a degree of progression as you invest more points into corresponding stats, skills, and weapon proficiency.
The siege mechanics is a bit of a clusterfuck especially with the lack of meaningful siege weapon mechanics. It's hoped that vanilla Bannerlord would fix this, but then again people could just go back to Warband and mod it for good siege mechanics.
And finally there's army vs army battlefield mechanics, of which I'm just going to quote this guy right here:
Starts from 0:40
"If you ever wanted to experience being a part of a big battle, charging into enemy lines, cutting down assailants on a city's walls, or leading your men as you storm an enemy's castle, well, no other game does this as well as Mount&Blade. Where other titles might show you battles with a handful of NPCs they try to pass off as major battlefields, or instead take the opposite approach and nail the visuals while providing gameplay that's restrictive and linear, Mount&Blade instead gives you the best of both worlds, with battles of 250 functioning and mostly realistically behaving NPCs, all on screen at once at a very acceptable framerate."
There's also another thing I need to admit; I grew up playing RTS games like Age of Empires 2 and Stronghold: Crusader. In addition to that I also play some multiplayer FPS shooters like Counter Strikes and Battlefield 2. This mixed gaming experience that made the majority of my childhood leads me to daydreaming about playing an FPS real-time games in a medieval-renaissance setting, besieging cities and castles or defending them. Turns out Mount&Blade did most of that and then some, even though the first-person mode was added by Warband. And I only discover these games in 2018.
There's other gameplay elements like trading, fiefs-castles-towns management, and quests you can undertake from various characters including but not limited to the lords, kings, and guildmasters. But they're not exactly the selling points in comparison to the moment-to-moment gameplay I talked about above.
And then there's the matter of AI which aren't the best out there, as the guy in the video put it (functioning and *mostly* realistically behaving NPCs), and couple more problems that's expected to be fixed in Bannerlord. But compared to all that, there's nothing quite like it out there. And depending on what you're looking for, it's very satisfying when playing the bits and pieces of this game.