Galdred
Studio Draconis
The original M&B was their first game and made by a very small team relative to its scope. Now they have a studio of 100+ people and a virtually unlimited budget working on a sequel. Fan expectations are much higher this time around, and justifiably so.
Wasn't the team literally the developer guy and his wife artist at the beginning of the early access of mount and blade?
Having a team of 100 makes a lot of things harder (huge communication overhead, lesser ability to keep a "when it's done" stance...).