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Mount & Blade II: Bannerlord

deama

Prophet
Joined
May 13, 2013
Messages
5,030
Location
UK
fap-fap-meme.jpg
 

Shadowfang

Arcane
Joined
Aug 27, 2009
Messages
2,043
Location
Road to Arnika
Shadorwun: Hong Kong BattleTech
It looks like it has the same crap shallow combat from Mount & Blade 1. It should go well with the rest of the shallow mechanics. Can't wait to see each lord desert to another ethnic group one by one making factions feel meaningless within 120 game days.

Edit: holy crap it's the same game! They just slightly improved the graphics and polished some mechanics and changed factions and armors.
Can't wait to charge the dumb ai with an overhead strike by only releasing it the second the ai stops blocking. Worked every time.
 
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Andronovo

Savant
Joined
Aug 7, 2019
Messages
411
It looks like it has the same crap shallow combat from Mount & Blade 1. It should go well with the rest of the shallow mechanics. Can't wait to see each lord desert to another ethnic group one by one making factions feel meaningless within 120 game days.

Edit: holy crap it's the same game! They just slightly improved the graphics and polished some mechanics and changed factions and armors.
Can't wait to charge the dumb ai with an overhead strike by only releasing it the second the ai stops blocking. Worked every time.

lol I told you.

Wait until full release, buy once it goes on sale somewhere.
 

gerey

Arcane
Zionist Agent
Joined
Feb 2, 2007
Messages
3,472
I just wish they'd implement some way for the troops to fight in proper formations and retain cohesion, instead of every fight turning into a mosh pit.

As for everything else, it looks like a more polished/pretty Warband, and I'm fine with that.

EDIT: Now that I think about it, M&B could really benefit from a radial menu as an alternative to the function keys.
 
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deama

Prophet
Joined
May 13, 2013
Messages
5,030
Location
UK
Hopefully you can mod skills past 15 this time, I always hated that it was super hard coded.
 
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Nutria

Arcane
Patron
Joined
Mar 12, 2017
Messages
2,261
Location
한양
Strap Yourselves In
I just wish they'd implement some way for the troops to fight in proper formations and retain cohesion

Yeah, having everything just immediately turn into chaos is a problem I always had with M&B. It's not historically accurate at all and more importantly it's not interesting.
 

Bohrain

Liturgist
Patron
Joined
Aug 10, 2016
Messages
1,486
Location
norf
My team has the sexiest and deadliest waifus you can recruit.
Seems like one of the perks was +30% chance to breed a heir.
I'm already waiting for the mods.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,989
Location
Flowery Land
First video Merlkir posted uses the Warband (maybe OG) map theme. Wonder if that's placeholder or not.

edit:
4:20 in the first video
There's not a clan of the Battanians who hasn't contributed the skull of one of their champions to our collection of drinking cups.



edit:
Things noticed in second video. I appreciate that it does stuff other than charge into a big battle.
1: Bodyguards in towns is in. This was part of some mod or other in Warband (Diplomacy?), but seems to have made the leap to base game.
2: Crafting mentions you can work in town and run a shop.
3: Charm perk Seduction says you can engage in "illicit romance".
4: Companion names are very clearly randomly generated, which makes sense with how characters age.
5: Crouching at 7:46. Sometimes a feature in mods, but this will help in seiges and with making crossbows feel different from bows.
 
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Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,668
This doesn't look that much different from the original. How the fuck did they spend years to make this? Also that motion blur is fucking nauseating
From what I understand, they've rebuilt the game from scratch twice, and they like to hire people without any programming abilities. And yeah, that motion blur is pretty terrible.
 

Merlkir

Arcane
Developer
Joined
Oct 12, 2008
Messages
1,216
The music is placeholder (not all, but a lot), there are tracks from The Guild as well.
 

Neerasrc

Learned
Joined
Jun 2, 2019
Messages
187
Location
Türkiye



Turkish press:

I write by listening.
Questions that attract my attention;

Turkish:

Soru: "- Beta sayesinde eklemek ya da çıkarmak istediğiniz unsurlar oldu mu?"
Cevap: Yani çok çıkarmak istediğimiz unsur olmadı. Sürekli öneriler geliyor. Onları değerlendiriyoruz.

Soru: Önceki röportajımızda co-op'un oyunun çıkışına yetişmeyeceğini söylemiştiniz sanırım bunda bir değişiklik oldu mu acaba?
Cevap: Malesef.. Bizim oyunumuz çok karmaşık ve derin bir oyun olduğu için sonradan geri dönüp co-op eklemek biraz zor bir iş. Oyun zaten bizim beklediğimizden uzun sürdüğü için co-op için geciktirmek istemiyoruz açıkcası. O yüzden şimdilik bütün dikkatimizi oyunun kalan özelliklerini bitirip erken erişime hazır etmeye verdik. Biraz bakalım önümüze bakacağız ama şuan için co-op için bir garanti ya da söz vermiyoruz. Eğer olabilirse, olabilir.

Soru: Demo'larda görmediğimiz oyunun tam sürüm halini oynarken görmemiz için saklanan herhangi bir şey var mı? Süpriz bekleyebilir miyiz?
Cevap: Demolarda görmediğiniz çok şey var tabi. Özellikle sakladığımız şeyler de var, tam olarak içimize sinmeyip bunu makyajlıyarak koyalım dediğimiz şeyler de var. O yüzden baya bir özellik var. Crafting özelliğini şuana kadar çok göstermedik mesela başka bir takım özellikler de var.

En çok merak edilen soru: Bu oyunun geliştirilme sürecinde ne kadar para harcandı?
Cevap: (Gülüyor) Bakmam lazım kesin rakam verebilmek için ama bir kaç milyon dolar diyebiliriz.

English:


Question : Is there any item you want to add or remove? (thanks to beta)
Answer: Constant suggestions are coming. We evaluate them..

Question: In our previous interview, you said that co-op would not catch up with the exit of the game.
Answer: Unfortunately .. Since our game is a very complex and deep game, it is a bit difficult to go back and add co-op. Obviously we don't want to delay for co-op because the game already takes longer than we expected. So for now, we've given all our attention to finishing the rest of the game and getting ready for early access. Let's take a look at this, but we don't have a guarantee or promise for co-op right now. If it can, it can.

Question: Is there anything hiding for us to see while playing the full version of the game that we haven't seen in the demo? Can we wait for a surprise?
Answer: There is a lot you don't see in demos. There are also things that we keep, especially we do not feel inside and put it in makeup. That's why it's so special. We haven't shown crafting so much, for example, there are other features.

The most curious question: How much money was spent in the development of this game?
Answer: (Laughs) I need to look for a certain number, but we can say a few million dollars.
 

Alienman

Retro-Fascist
Patron
Joined
Sep 10, 2014
Messages
18,249
Location
Mars
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
Please for the love of everything, add co-op down the line! Can only imagine how awesome it would be wrecking havoc with a friend.
 

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
How can you have multi-player but somehow be unable to implement co-op?
 

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