Clockwork Knight said:
Even then, it's not glorifying or justifying it. It's pretty clear the guys are making a terrorist attack, not spreading justice. If Dicks could take off his chosen one hat for a second, he'd realize the game isn't trying to make you accept this as an acceptable thing, but your character is still doing it (no branching choices because it's a fucking FPS)
I never said they were saying that terrorism is okay, I said they were glorifying depravity for depravity's sake. I'm sure an author who writes a book showing a serial killer as a victim doesn't really condone murder, but that doesn't make his novel any less a stinking piece of shit.
But games like MW2 are complete linear shooters, so there is no excuse. None.
Story? I know that for you a good story is "good guy kills bad guys rambo style and gets hot girl" but...
And you actually were stupid enough to post that after I brought up Apocalypse Now...
But it's already been established that that MW2 mission is bad from a story perspective. And they could have done it as a cutscene as well, but they didn't, despite the fact that it had zero gameplay.
bhlaab said:
What a stupid, arbitrary rule to place on art.
And no, I wasn't expecting that. Especially right after you said the Godfather was shit.
Arbitrary? Yes, because it's obviously
so limiting.
Here's a little something that may make you think for a little bit, so pay attention. The Godfather movies could have had a hero in them, while at the same time keeping all the complicated dynamics, the convoluted story, all the things I've heard about the movie that people like about it and which I'm sure are true. Simply insert another character into the mix, say an undercover cop, or a family member who wants to get out, or an average joe who gets in over his head. Or perhaps all of them. And make that person's struggle a major part of the story. You can still have everything else. It's called being creative.
Trithne said:
But, I don't think that playing this scene necessarily makes someone a psychopath either.
I don't either. It doesn't have anything to do with how they'll behave in real life. But playing the scene and
liking it DOES mean that that person is fucked up.
bhlaab said:
You really have no idea how uncomfortable it is for me to argue in favor of this shitty game but you're just THAT much of an idiot.
Good, I love hypocrites.
Dajaaj said:
It's immersive in a different way, and you can bet the developers intended that immersion, so how is that not immoral by your definition?
And by "immersive in a different way," surely you mean "not nearly as immersive or even on the same level," right?
It doesn't have anything to do with how "evil" you are, but how it's
presented. Why is this so hard to grasp? Seeing little sprites on the screen is NOT the same thing.
The audio you say? You mean the terrified screams and cries just like what was in Red Alert. hmmmmmmmmmmmmmmm
I haven't played Red Alert. Are the screams on the level of what was in that MW2 video? Well, if that's really true, then I suppose that game is immoral, but not nearly on the same level, mainly because of the lack of the "up-close-and-personal" factor.
Clockwork Knight said:
Ah, finally. I was wondering when you'd post that pic. You left out the fat joke, though, so I only give you two points on the retardo scale.
What's more ideal, someone being perfect from the beginning, having no conflicts, or someone being flawed, and then changing for the better?
You should write for Bioware, you clearly like to have variation in your stories.
What the fuck is that even supposed to mean?
Oh, right, you're suggesting that having someone improve over the course of a story means there is no variation. Typical of you to make such an idiotic assumption.
Not all stories are supposed to give you a fuzzy feeling, abomination.
So I'm an abomination, am I? You're getting better, but not quite there yet.
And again, obviously you're not familiar with Apocalypse Now. That's the only assumption to make, since even YOU can't be stupid enough to make that statement had you seen the movie.
bhlaab said:
Ideal for what? And for whom? Of course I'd like to BE the perfect from the beginning guy and be FRIENDS with the perfect from the beginning guy
Expressing the ideal. It's more IDEAL for someone to improve for the better than to not change.
If I'm watching a movie, funny me, I don't give a shit if the character changes for the better, for the worse, or at all because I don't put arbitrary, objective rules on what constitutes good morals in a fictional fucking character.
Then you have shit taste or are lying.
IDEALLY the characters actions follow:
-his or her motivations
-the themes of the narrative
-a coherent sequence of events
And? Why do you keep bringing on this mutually-exclusive bullshit?