bhlaab
Erudite
- Joined
- Nov 19, 2008
- Messages
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Dicksmoker said:What's the matter, too much intelligence to take in at once?
Ok, you got me
Dicksmoker said:What's the matter, too much intelligence to take in at once?
Dicksmoker said:And by "immersive in a different way," surely you mean "not nearly as immersive or even on the same level," right?Dajaaj said:It's immersive in a different way, and you can bet the developers intended that immersion, so how is that not immoral by your definition?
It doesn't have anything to do with how "evil" you are, but how it's presented. Why is this so hard to grasp? Seeing little sprites on the screen is NOT the same thing.
I haven't played Red Alert. Are the screams on the level of what was in that MW2 video? Well, if that's really true, then I suppose that game is immoral, but not nearly on the same level, mainly because of the lack of the "up-close-and-personal" factor.
Here's a little something that may make you think for a little bit, so pay attention. The Godfather movies could have had a hero in them, while at the same time keeping all the complicated dynamics, the convoluted story, all the things I've heard about the movie that people like about it and which I'm sure are true. Simply insert another character into the mix, say an undercover cop, or a family member who wants to get out, or an average joe who gets in over his head. Or perhaps all of them. And make that person's struggle a major part of the story. You can still have everything else. It's called being creative.
Come again? If you really were a commander you wouldn't be able to see everything going on at once, nor be able to give very specific orders to each unit and have them respond instantly. That's also a very small army you're commanding. And buildings don't go up that fast, and furthermore you don't actually build bases on the battlefield and churn out new units in a matter of minutes. In fact pretty much all of it is presented in a very unreal, detached way, which is very anti-immersion.Dajaaj said:Here is a fact: I felt much more like the commander ordering the death of thousands of civilians in Red Alert than I ever felt like a soldier in any of the Call of Duty games. I would say then that to me (not to everybody, my ego isn't so great as to think everybody must have the same experience in a game as I had) Red Alert was more immersive.
They're one and the same.Wait, it's now about being "up-close-and-personal"? I thought it was about immersion.
Only because you couldn't get such life-like animations with Doom's graphics.Up close and personal is just another way of saying "first person," but I guarantee you there is absolutely no immersion in this scene if they were in Doom's graphics instead of the graphics they're in now. And that's up close and personal.
I didn't change my terms, I expanded on them. It would be nice if you used some reading comprehension.It would be nice if you stopped changing your terms throughout the argument.
Are you retarded? Having one set parameter - the hero - doesn't mean all stories are alike. I said you could keep everything else in the movies, were you not paying attention?I mean really? It's MORE creative to use a streamlined way of creating a story and characters so that there's a hero? It's MORE creative if all stories are alike?
You would ruin something that's shit and possibly turn it into something that's not shit? I'm game.You don't see how the Godfather would have been completely ruined by having a hero character? You have to be trolling.
So, for you, something is shit unless it has a 'hero'-type character, someone who is, or becomes, flawless, a paragon of virtue and goodness and light.You would ruin something that's shit and possibly turn it into something that's not shit? I'm game.
Hint: don't try to weasel out so bad when you are losing a discussion aka "well there is a difference when you shoot someone who is begging you for mercy and totally unrelated to you ork kills paladin". Weren't we talking about examples where -you- shoot civs in both?ever said:I haven't played fallout 3 to any large extent cause I didn't enjoy it so I dunno what the violence in it is like but even if it is the kids begging you for mercy and you shooting them and them crying and crawling around and looking scared well you're still not messed up for doing that in a game (although I certainly wouldn't do it) but you are messed up if you can't tell the difference between that and the gore caused by some enraged orc slaughtering a paladin or something.
No what I say is that gore where entrails fly around is not "unsiriuz" and "comic" like you say.Now you said something about pictures from wars and stuff like that but I'm not sure I understand? Do you like that sort of stuff or are just saying look reality is kinda bad or do you actually want to be in there causing that sort of havoc what were you trying to say?
So imagine you cry crocodile tears everytime somebody shoots poor unarmed sods in a movie (which happens in 90% of movies), cry "OH GOD THIS ISN'T HAPPENING" and call 9-1-1 to tell police about an ongoing crime? Because judging by this thread it's that serious.You also said something along the lines of well if you project real human emotions and stuff onto polygons and pixels you're pretty nuts. Well if you say so I guess I am, i also project real human emotions onto hollywood actors, characters in books and I even cry sometimes because of what happens to them, I know its fictional, but I still do. Color me a loon, I do it
This game carries a "18+" sticker for a reason, it's not for you, relax bro.Dicksmoker said:massive childish butthurt
"Hero" doesn't mean a flawless paragon of virtue. It's simply someone that the audience can identify with and is, in the end, more good than bad.Trithne said:So, for you, something is shit unless it has a 'hero'-type character, someone who is, or becomes, flawless, a paragon of virtue and goodness and light.
Frankly, that sort of 'always the chosen one saving the day' stuff is what keeps gaming an immature media. An unwillingness to actually look at the darker side of humanity, the side that is far more prelavent in societies.
Typical retarded skyway post, your mother would be proud.MetalCraze said:This game carries a "18+" sticker for a reason, it's not for you, relax bro.Dicksmoker said:massive childish butthurt
Good job completely missing all my points and failing at reading comprehension. Fuck yeah, it's skyway!I imagine it's there for adequate people who can tell a difference between real people and ugly 3d models - if you don't - go see a doctor, seriously.
I'm also not able to draw the distinction between baby meat and chicken meat in real-life so I eat babies because if you can't take the game seriously you can't live in a real life society!I'm saying not being able to draw a distinction between that and the violence in say soldier of fortune or resident evil or quake or carmageddon prolly means that you're not going to be able to make ethical decisions with the kind of intuition expected by society in large.
Tell me what is this distinction between violence in COD6 and Carmageddon? It takes more videocard memory? The bitrate of screams in Carmageddon is lower than in COD6?I was just saying that there is a pretty clear distinction between the violence in COD6 and the violence in Carmageddon and that it would require some kind of mental deficiency to not be able to some way identify that.
Dicksmoker said:Good job completely missing all my points and failing at reading comprehension. Fuck yeah, it's skyway!
That's a big "if." Because I'm not.MetalCraze said:It's much more simple than that. If you are arguing the morality of player decisions in a game in the same way like it happens in real life...
I am not sickened by what you do. I'm sickened by what you are. You are a sick sack of shit, and it wouldn't matter what games you play.Clockwork Knight said:ever said:You also said something along the lines of well if you project real human emotions and stuff onto polygons and pixels you're pretty nuts. Well if you say so I guess I am, i also project real human emotions onto hollywood actors, characters in books and I even cry sometimes because of what happens to them, I know its fictional, but I still do. Color me a loon, I do it
Well, we all do it, that's how we enjoy stories, games, etc; by getting interested and involved in them.
However, being "sickened" because one happens to enjoy doing "bad guy" things on these requires Sheek-like levels of dumbfuckery
MetalCraze said:I take this game even much much less seriously than you do. And I think it's pretty fun to be a bad guy in a game because I certainly am not in IRL and I'm tired of playing white-knights. The problem is not in me - see.
MetalCraze said:Tell me what is this distinction between violence in COD6 and Carmageddon? It takes more videocard memory? The bitrate of screams in Carmageddon is lower than in COD6?
ever said:MetalCraze said:I take this game even much much less seriously than you do. And I think it's pretty fun to be a bad guy in a game because I certainly am not in IRL and I'm tired of playing white-knights. The problem is not in me - see.
Skyway, this is all fine and good. I'm with you here, I defended jarlfrank on similar grounds earlier in the thread. Its fine to vent and have fun with shock violence in games and stuff, I mean I don't have a need for it personally but I have nothing against people who do.
However:
MetalCraze said:Tell me what is this distinction between violence in COD6 and Carmageddon? It takes more videocard memory? The bitrate of screams in Carmageddon is lower than in COD6?
This is whats worrisome.
The reason you are so upset seems to be because you can't understand just why this game has stirred up so much trouble and shocked so many people.
Doesn't it seem odd to you that thousands of people who have been playing violent games of all kinds, people who have enjoyed titles such as solider of fortune or the GTA series watching movies such as saw and haven't so much as said a word or felt even the slightest bit uncomfortable with these things now come to be offended by this level in CoD6?
Doesn't that suggest to you that the instinctive ethics of the vast majority of people can distinguish between these two?
I think earlier you equated the users experience with the violence in this game to his experience with the violence depicted in your run of the mill action movie. Most people wouldn't make this equivalence.
Am I right in saying that you're incapable of perceiving a difference between the violence as experienced in carmageddon and the violence experienced in call of duty 6 and would instead say the two are equivalent?
Because many people are morons? I thought that wasn't a secret.ever said:The reason you are so upset seems to be because you can't understand just why this game has stirred up so much trouble and shocked so many people.
Except lots of people did. And continue to do. Remember f.e. that butthurt caused by "kill haitians" mission in Vice City? I mean it actually forces you to kill a specific nation and race with such subtext isn't it?Doesn't it seem odd to you that thousands of people who have been playing violent games of all kinds, people who have enjoyed titles such as solider of fortune or the GTA series watching movies such as saw and haven't so much as said a word or felt even the slightest bit uncomfortable with these things now come to be offended by this level in CoD6?
What about an actor? He kills people on the screen. Like Saw guy - he guts and cuts people to bits. This is terrible - he must be some low-life IRL.I think earlier you equated the users experience with the violence in this game to his experience with the violence depicted in your run of the mill action movie. Most people wouldn't make this equivalence.
Carmageddon is more fun. CoD6 is way less "hardcore" when it comes to a depicted violence. Games must not be about coodly-woodly flowers and elves all the time - and I welcome what IW did. Actually showing terrorists like they are and it's a game for 18+ meaning that they try to filter out moronic kids who will take it too seriously. Too bad it doesn't work as we can see in this thread.Am I right in saying that you're incapable of perceiving a difference between the violence as experienced in carmageddon and the violence experienced in call of duty 6 and would instead say the two are equivalent?
Then you read it bad - because nobody defends it as a marketing operation. People defend "Grey areas" and "truthful depiction" in games against people who argue that games -for adults- must not show any other violence by cartoonish and feature only do-goodie heros. Because CoD6 will suddenly turn people into nazis or something just like Saw movies did right?Chateaubryan said:I'm rather surprised to read some rather "critical" posters defending what is not much more than a marketing operation.
ever said:Doesn't it seem odd to you that thousands of people who have been playing violent games of all kinds, people who have enjoyed titles such as solider of fortune or the GTA series watching movies such as saw and haven't so much as said a word or felt even the slightest bit uncomfortable with these things now come to be offended by this level in CoD6?
Doesn't that suggest to you that the instinctive ethics of the vast majority of people can distinguish between these two?