hiver
Guest
As i said above,
You can talk an enemy party into surrendering, or you can fight them. Thats a problem?
And there is another encounter where you can get half of them to abandon their friends and the fight is then easier.
Or not if you want their loot too.
Those guys directly reference hearing stories about how you approach things and you get dialogue options based on those.
The way you go about it through dialogue options influences your reputation, whether you choose honest or deceptive or any other tagged options - and it is influenced by choosing whether to "Lie" about something or making a promise and then doing different things, AS WELL as just choosing the tone of the dialogue and other sentences choices that are no marked by taggs, which both add to your personal story in the journal and affect reputation.
You can talk an enemy party into surrendering, or you can fight them. Thats a problem?
And there is another encounter where you can get half of them to abandon their friends and the fight is then easier.
Or not if you want their loot too.
Those guys directly reference hearing stories about how you approach things and you get dialogue options based on those.
The way you go about it through dialogue options influences your reputation, whether you choose honest or deceptive or any other tagged options - and it is influenced by choosing whether to "Lie" about something or making a promise and then doing different things, AS WELL as just choosing the tone of the dialogue and other sentences choices that are no marked by taggs, which both add to your personal story in the journal and affect reputation.