Should have been cut imo so content could have been improved elsewhere.
Feargus said:Now, in the future, we look at it as also a great place where we can, when we add content to the game, where we can sort of have these quests, new people can show up. If we have new features, new items and things like that, we can add aspects to the buildings, in which those buildings can do new things with items, so it's definitely a core thing of the game that we plan to grow as we continue to grow the game.
No. Just no. A keep doesn't have to be at odds with a game's narrative, unless weare talking about an idea of adventuring that is illogical and retarded in the first place. (as in "wandering around the wilderness for no reason")Not really.You mean it's like any other crafting system? Yeah...The crafting system in PoE sucks, yep.
A keep is a retarded feature as it goes against the very idea of adventuring. It doesn't add much, doesn't give anything you didn't have before (you're a lord of every dungeon and keep you cleared), and overall it's nothing but an ego booster.
A crafting system is a fairly useful and logical feature aimed to improve your gear and lessen the reliance on random items, which is important in a game with narrow weapon specialization. PoE's system isn't great or perfect but it's functional and useful, which is more than can be said about many other crafting systems.
Daily reminder how Fenstermaker's gooey SJW romantic writing kills pacing in ANY game and EVERY game:
Daily reminder how Fenstermaker's gooey SJW romantic writing kills pacing in ANY game and EVERY game:
I don't get any high fantasy vibe from PoE so far.
If that's the case then I apologize, my bad.Daily reminder how Fenstermaker's gooey SJW romantic writing kills pacing in ANY game and EVERY game:
You know Avellone wrote Gann, right? And Safiya was a MacLean/Ziets collab (mostly MacLean though, George hates writing dialogue).
A keep is a retarded feature as it goes against the very idea of adventuring.
The keep in Pillars is better than any previous incarnation of a stronghold idea.A keep is a retarded feature as it goes against the very idea of adventuring.
It works fine in Baldur's Gate 2.
he keep in Pillars is better than any previous incarnation of a stronghold idea.
he keep in Pillars is better than any previous incarnation of a stronghold idea.
when people say that BG2 had a keep, are they referring to the pocket plane in TOB, or the fighter-only castle? or am I forgetting something?A keep is a retarded feature as it goes against the very idea of adventuring.
It works fine in Baldur's Gate 2.
when people say that BG2 had a keep, are they referring to the pocket plane in TOB, or the fighter-only castle? or am I forgetting something?A keep is a retarded feature as it goes against the very idea of adventuring.
It works fine in Baldur's Gate 2.
I don't think scripted quests can be considered 'systems'.when people say that BG2 had a keep, are they referring to the pocket plane in TOB, or the fighter-only castle? or am I forgetting something?A keep is a retarded feature as it goes against the very idea of adventuring.
It works fine in Baldur's Gate 2.
The class strongholds?
Mage's get Planar Sphere, Fighter's get the De'Arnise castle, Thieves get a guild, Bard's get a playhouse. They're really just facilitators for small gold earnings and quests/decisions that are "lord/archmage/guildleader"-like in their flavour. Meaning that they are based on the game's already implemented systems instead of being pointless minigames.
I don't think scripted quests can be considered 'systems'.when people say that BG2 had a keep, are they referring to the pocket plane in TOB, or the fighter-only castle? or am I forgetting something?A keep is a retarded feature as it goes against the very idea of adventuring.
It works fine in Baldur's Gate 2.
The class strongholds?
Mage's get Planar Sphere, Fighter's get the De'Arnise castle, Thieves get a guild, Bard's get a playhouse. They're really just facilitators for small gold earnings and quests/decisions that are "lord/archmage/guildleader"-like in their flavour. Meaning that they are based on the game's already implemented systems instead of being pointless minigames.
As others have said the biggest thing with the keep is that its just a money sink. If it was tied to any quests or even scripted events it would have been so much better.
God of the ellipses, that's for sure.Companions - mostly PoE, Avellone is still a God amongst men
Disappointment, not hate.We have an Eric Fenstermaker hater already? They grow up so quickly. *sniff*
Should have been cut imo so content could have been improved elsewhere.
No one gives a shit about your wants. The game was sold as a IE successor. It has many faults, but not being Arcanum isn't one of them.I want the non-linear epicness of Fallout 2 and/or Arcanum improved upon.
Oh God, it's that badI understand and might even agree with it being on par with Baldur's Gate 1, especially considering the presentation. It's a bit cheating though, as Obsidian had a clear blue-print and 17 years of advances in technology, user-experience and ruleset to take upon, while BG was made by people that had never made a video game before.I agree with most of your points but I think that PoE is far superior to BG and is good or better than BG2.
But being better than Baldur's Gate 2? To that I disagree 100%. Besides being more user-friendly, there's nothing in the game I would consider superior. Encounter design, itemization, story, spells, NPC's arc, the villain, the character system, the cities, the boss battles, etc... BG2 clearly is a notch above PoE. At most Durante is a better NPC than any in BG2, and the premise (but not the execution) of the story is better, but that's about it. Pretty dissapointing for all the resources and opportunities Obsidian had in hands.
Because you would consider BG2 to be linear? You poor millennial.No one gives a shit about your wants. The game was sold as a IE successor. It has many faults, but not being Arcanum isn't one of them.I want the non-linear epicness of Fallout 2 and/or Arcanum improved upon.
Wait for the Arcanum spiritual successor to bitch about your "non-linear epicness"