Sensuki
Arcane
Once they came to the conclusion that keep activities should be 100% optional because a lot of players have an extremely negative reaction to it, they should have left it as a homestead. Once again Josh failed his own principles (i.e. any given thing in a game should be designed for the people who enjoy that kind of gameplay; those who enjoy keep management gameplay won't/didn't enjoy something that's light on content by necessity on account of everything else they had to do and also completely divorced from everything else).
I think the entire game suffers from a bit of this - stuff is basically there because they promised it rather than what made sense for the game. That in itself isn't a problem but it is if you don't have a clear vision of what you want.
I think they will have learned their lesson for the next KS though I suppose.