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my dungeon crawler project

Wayward Son

Fails to keep valuable team members alive
Joined
Aug 23, 2015
Messages
1,866,294
Location
Anytown, USA
Well damn. Can't wait to see some more progress and completion made on this thing.
 

zwanzig_zwoelf

Graverobber Foundation
Developer
Joined
Nov 21, 2015
Messages
3,178
Location
デゼニランド
My body wallet is ready.

Don't worry about lack of mouse support, I prefer to play this kind of games laid back with the keyboard on my lap, so it won't be a problem. Hell, even my game has no mouse support since I ditched it from day one. ;)
 

megidolaon

Kyoto Cybernetics
Developer
Joined
May 29, 2016
Messages
86
Location
Fat Trout Trailer Park
Jettatura is on the horizon -- for real this time! -- and it will be released sometime around October (or, hopefully not, Nov/Dec) via Steam here: https://store.steampowered.com/app/2023440/Jettatura/
There's an almost-two-minute gameplay footage trailer and screenshots there which, hopefully, give a good impression of the gameplay.

I'm a bit embarrassed that it took as long as it has to work on this thing up to now, and even more embarrassed how oblivious I was, the last time I posted here a few years ago, about how far from complete this game actually was! Realistically estimating progress and deadlines has always definitely been my weak point when working on anything.

The campaign/scenario/dungeon is fully playable from start to finish, and I will not be tinkering/experimenting/altering fundamental gameplay mechanics any more (aside from last-minute tinkering with tangential stuff like magic spells, item definitions, and probabilities/durations of various status effects). Most (maybe all) gameplay mechanics at this point are settled on the familiar and traditional. From now until October I will use that time to focus entirely on finding and squishing a handful of remaining higher-priority technical bugs I'm aware of (and trying to comprehend enough to properly fix), before ultimately pulling the "release to world" lever. Any other flaws after that which aren't outright bugs (like UI design flaws, of which there definitely are a few) I will fix post-release if the time is drawing too close to that October line.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,173
I'm a bit embarrassed that it took as long as it has to work on this thing up to now, and even more embarrassed how oblivious I was, the last time I posted here a few years ago, about how far from complete this game actually was! Realistically estimating progress and deadlines has always definitely been my weak point when working on anything.

Most devs get it wrong, as do most non-game project managers, you're in fine company
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
And I was about to make a thread about this interesting-looking dungeon crawler I just spotted on Steam. :lol:

megidolaon I think you can ask one of mods to move this thread to GRPG forum for better visibility or you can make a new thread there if you feel clean, new one is better.
 

Grauken

Arcane
Patron
Joined
Mar 22, 2013
Messages
13,173
Your enemy art looks pretty nice, did you hire an artist for this or did you do it yourself?

ss_ab3059f5db2b6d20fbe0cfc9b0ea17b90b457f39.600x338.jpg
 

Darth Roxor

Rattus Iratus
Staff Member
Joined
May 29, 2008
Messages
1,879,037
Location
Djibouti
Also the funny thing is I randomly remembered this thread like two weeks ago and started wondering what happened to this.
 

megidolaon

Kyoto Cybernetics
Developer
Joined
May 29, 2016
Messages
86
Location
Fat Trout Trailer Park
Your enemy art looks pretty nice, did you hire an artist for this or did you do it yourself?

ss_ab3059f5db2b6d20fbe0cfc9b0ea17b90b457f39.600x338.jpg

For the monsters and environment pieces, I commissioned Juan Miguel López Barea, whose work also happened to appear in Blasphemous: https://juanmilon.artstation.com/

One post-release "TO DO" I have in mind, is I hope to eventually commission additional background art for items, various city menus, and certain scripted encounters.
 

megidolaon

Kyoto Cybernetics
Developer
Joined
May 29, 2016
Messages
86
Location
Fat Trout Trailer Park
And I was about to make a thread about this interesting-looking dungeon crawler I just spotted on Steam. :lol:

megidolaon I think you can ask one of mods to move this thread to GRPG forum for better visibility or you can make a new thread there if you feel clean, new one is better.
I'll probably make a new clean one in a bit. There's a billion broken image links all over this thread where screenshots etc. used to be, I guess an image hosting company went out of business since it was made
 

megidolaon

Kyoto Cybernetics
Developer
Joined
May 29, 2016
Messages
86
Location
Fat Trout Trailer Park
Wasn't that quite expensive?
In hindsight I suppose so, but I didn't commission everything all at once, but rather spaced-out smaller multiple times over the course of the game's development since 2013/2014. My turtle-like pace gave me time to save up.
 

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