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My NV impressions

Mastermind

Cognito Elite Material
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Steve gets a Kidney but I don't even get a tag.
Redshirt #42 said:
Unfortunately, there's no special dialogue for dumb (or ugly) characters so I didn't feel particularly punished for my powergaming choices at the character creation.

Charisma's crap if you have no companions but low intelligence means fewer skill points per level, Compared to my 8 int character you're missing out on about 116 skill points. that's enough to max one skill and bring a second to mid levels.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Meh, you can break even the classics if you want and this isn't a classic in comparison. Even so it has a proper Fallout feel. Just cleared out Pimm and it definitely has more going for it that FO3. I'm more and more positive about it with every hour.

Debating whether to pick up the cannibal perk for the lulz or just get another stat upgrade. There seem to be far too many levels for the stat upgrade though(10) which means you can easily max out everything(even at the cost of a few perks).
 

Vault Dweller

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Redshirt #42 said:
I 'acquired' the game today and played it for about 2-3 hours. I created a character with max. strength, agility, endurance and 1 point in intelligence and charisma...

I also assaulted some random civilians to see how other NPCs in the starting town would react.

While I was immediately attacked (and killed) even when I tried to kill their cattle (the Bighorners are the new Brahmins, I guess?) once I managed to slay a bunch of the NPCs and run away... (I must admire your persistence - VD)

I proceeded to kill everyone in the town (even the doctor who saved my life).

When I tried to chase down one of the Goodsprings Citizens... he was of course unable to escape once I started cutting him.

Maybe it gets better later on?
Sounds like a sensible way to evaluate games.

:thumbsup:
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
commie said:
There seem to be far too many levels for the stat upgrade though(10) which means you can easily max out everything(even at the cost of a few perks).

You mean at the cost of 10/15 perks?

I don't bother with the stat upgrade, the rest of the perks are usually more useful. Only way i'd bump stats is if I need a certain perk combination i can't reach otherwise.
 
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Vault Dweller said:
Redshirt #42 said:
I 'acquired' the game today and played it for about 2-3 hours. I created a character with max. strength, agility, endurance and 1 point in intelligence and charisma...

I also assaulted some random civilians to see how other NPCs in the starting town would react.

While I was immediately attacked (and killed) even when I tried to kill their cattle (the Bighorners are the new Brahmins, I guess?) once I managed to slay a bunch of the NPCs and run away... (I must admire your persistence - VD)

I proceeded to kill everyone in the town (even the doctor who saved my life).

When I tried to chase down one of the Goodsprings Citizens... he was of course unable to escape once I started cutting him.

Maybe it gets better later on?
Sounds like a sensible way to evaluate games.

:thumbsup:



Just like the douche who decided to shoot up a casino then complained that it broke the quests near there. Surprise!
 
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Redshirt #42 said:
Maybe it gets better later on?

Uh...I thought that was good? You created a pure, min-maxed combat character, and was able to kill the faggots in the starting town, and still managed to get killed once. No one got "unconscious" or anything. What exactly is wrong here?
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Mastermind said:
commie said:
There seem to be far too many levels for the stat upgrade though(10) which means you can easily max out everything(even at the cost of a few perks).

You mean at the cost of 10/15 perks?

I don't bother with the stat upgrade, the rest of the perks are usually more useful. Only way i'd bump stats is if I need a certain perk combination i can't reach otherwise.

Well the early perks are mostly pretty lame so I don't see much benefit in not buffing a primary stat as it is more useful. Also it's not like you really need all 10 levels of stat upgrade, just a few to get a good balance and it comes all to early it seems.
 

Mastermind

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Steve gets a Kidney but I don't even get a tag.
commie said:
Well the early perks are mostly pretty lame so I don't see much benefit in not buffing a primary stat as it is more useful.

I thought it was the other way around, with most early perks being damn good and the supply of good perks going down at higher levels.
 

Topher

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You don't need a min-max character as most perk requirements are set at 6-7. I took str-5, per-6, end-1, char-6, luck-6, agi-10... and I will be eligible for every decent ranged perk in the game. I dumped on endurance but I actually liked how it made Fallout 3 more difficult and more fun so I figured I would do the same here.
 

hiver

Guest
Clockwork Knight said:
Redshirt #42 said:
Maybe it gets better later on?

Uh...I thought that was good? You created a pure, min-maxed combat character, and was able to kill the faggots in the starting town, and still managed to get killed once. No one got "unconscious" or anything. What exactly is wrong here?
As he said, the problem is that after you rest for one hour you can go back and nobody minds that youve wasted most of the city just one hour before, even if your status is set to vilified.
 

Seolas

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Just opened Steam to find it downloading a 250mb patch for New Vegas (which I can't even play yet, 22 hours till it unlocks for me). Hopefully fixes some of the problems.
 

Fat Dragon

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Been playing this a bit since yesterday, it's been pretty fun so far.

Made a guy who specializes in Guns, Speech and Repair. Repair has been a really useful skill for me. Besides fixing shit and crafting stuff at work benches, I was also able to use it to do random handyman shit like fixing radios and generators for caps, fixed an elevator in one of the Primm hotels that takes you to an otherwise inaccessible area (I think, maybe there's another entrance?), and was able fix a floating eye-bot found in Primm that joined my party. It's not much of a fighter but it can carry around 200 pounds so it's a good pack mule and it gives you a new quest, something to do with Enclave recordings on it. Haven't fooled much with it.

Right now I just finished a quest in Boulder City concerning some NCR troops and Khans. Khans were holding hostages in attempt to escape the city. I was able to use speech to convince them to let the hostages go and in return the NCR would let the Khans leave. He agreed and let them go but when I got back the NCR were planning on attacking the Khans anyway. You can let the NCR go through with it and even join them or try to convince them to honor the deal.

There was another quest where a crazy ghoul had built a religious cult around himself with a bunch of other ghouls and one human, and was planning on using a rocket to launch them to the "great beyond" or some shit. If you question him a bit a reveals that his chief engineer (who is also a brainwashed follower) will not be allowed to join them because he's human and would die from the rocket's radiation. If you tell him this he gets pissed and asks you to help sabotage their rockets in revenge. You can do it, or convince him to let it go and he'll go back to Novac to live there. Anyway, ghouls launch off in their rockets towards...somewhere. There was a computer you can use to alter their flight course but my Science skill wasn't good enough to see what it does.

Favorite gun so far is the powerful bladerunner pistol. Love its reload animation.

Anyway, currently on my way to New Vegas for the first time to find the guy who shot me. Looking forward to seeing how this area has been designed. Recruited a BOS Scribe on the way there, but found her really annoying. Blew her head open and took her power fist and sugar bombs. :smug:
 
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I'm testing a mod right now that allows you to fill up any empty drink container (Nuka Cola, Sasparilla, the water bottles) with water from a sink as long as you have a cap to put on it. An addon gives you back the bottle and the cap after you've drank it.


If it actually works I'll post.
 

commie

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Divinity: Original Sin Project: Eternity Divinity: Original Sin 2
Mastermind said:
commie said:
Well the early perks are mostly pretty lame so I don't see much benefit in not buffing a primary stat as it is more useful.

I thought it was the other way around, with most early perks being damn good and the supply of good perks going down at higher levels.

What, Lady Killer? Confirmed bachelor? Swift Learner? Gifted? Educated? The last couple I used in the original games often enough, but seemed like overkill in FO3. That's probably my biggest gripe with perks in FO3 and this: They just don't seem as essential as in the past.

I like the idea of the challenge perks though. Nothing too obtrusive and just a nice bonus for going the extra mile.
 

Forest Dweller

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hiver said:
Clockwork Knight said:
Redshirt #42 said:
Maybe it gets better later on?

Uh...I thought that was good? You created a pure, min-maxed combat character, and was able to kill the faggots in the starting town, and still managed to get killed once. No one got "unconscious" or anything. What exactly is wrong here?
As he said, the problem is that after you rest for one hour you can go back and nobody minds that youve wasted most of the city just one hour before, even if your status is set to vilified.
This is a definite problem and needs confirmation on whether it is a global issue or not.
 
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Genma:TheDestroyer said:
I'm testing a mod right now that allows you to fill up any empty drink container (Nuka Cola, Sasparilla, the water bottles) with water from a sink as long as you have a cap to put on it. An addon gives you back the bottle and the cap after you've drank it.


If it actually works I'll post.

It works, though right now I've only confirmed that the complete sink in the Saloon does the trick. I think the sinks with busted models are left unusable on purpose, so any other complete sink should be affected.

http://www.newvegasnexus.com/downloads/ ... p?id=34800



Also, this upgrade for the repair function is pretty useful. Now you can use spare parts, duct tape, glue and certain other bits to take care of your equipment. Mostly like the old cross mods of FO3.


http://www.newvegasnexus.com/downloads/ ... p?id=34838



There's a CHEM mod out right now so you can make your own once you have the materials, but I haven't checked it out yet. It's made by the same guy who did CRAFT, so it's probably of decent quality even at this early stage.
 
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hiver said:
Clockwork Knight said:
Redshirt #42 said:
Maybe it gets better later on?

Uh...I thought that was good? You created a pure, min-maxed combat character, and was able to kill the faggots in the starting town, and still managed to get killed once. No one got "unconscious" or anything. What exactly is wrong here?
As he said, the problem is that after you rest for one hour you can go back and nobody minds that youve wasted most of the city just one hour before, even if your status is set to vilified.

Eh, he didn't say that. Only that he killed some people, run away, came back and proceeded to kill the rest.

Still, if that happens I hope it's a bug and not a feature.
 
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Clockwork Knight said:
hiver said:
Clockwork Knight said:
Redshirt #42 said:
Maybe it gets better later on?

Uh...I thought that was good? You created a pure, min-maxed combat character, and was able to kill the faggots in the starting town, and still managed to get killed once. No one got "unconscious" or anything. What exactly is wrong here?
As he said, the problem is that after you rest for one hour you can go back and nobody minds that youve wasted most of the city just one hour before, even if your status is set to vilified.

Eh, he didn't say that. Only that he killed some people, run away, came back and proceeded to kill the rest.

Still, if that happens I hope it's a bug and not a feature.

Redshirt #42 said:
While I was immediately attacked (and killed) even when I tried to kill their cattle (the Bighorners are the new Brahmins, I guess?) once I managed to slay a bunch of the NPCs and run away, I waited for an hour and came back to the town (where I obviously had a 'Vilified' reputation). But noone seemed to care that a butcher of innocents has returned. I could go to the shop, sell some items to the local shopkeeper and then gut him without any interference.


Truthfully I missed it the first time I read his post, too.
 

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