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Mystic Land: The Search for Maphaldo - Old school RPG inspired by W7 and EoB

Lagi

Augur
Joined
Jul 19, 2015
Messages
871
Location
Desert
This large text should be a medium option. (or do you have PoE walls of texts?).

Also on Hard difficulty, if you gain more XP, the game could become easier.
IMO
hard should be just hard without any benefits. Im playing games on different difficulty settings because i adjust challenge to my skill (or patience with filler fights).

if you want "you play on harder mode, so here is your reward" vibe then:
- add unique monsters only available on Hard mode (recolour existing, or give them new skills)
- add unique items (just dont break the game with them: +20 dmg sword is shit idea, but Horn of Charming that tame enemy animal is cool).
- unique areas (nothing crazy, just you are able to open some door and look at Easter Egg)
- unique characters (weaker race for your PC; f.ex. Undeads that are much weaker than any other race, its just extra challenge to pick them).
 

SirBlabsAlot

MegaVision Software
Developer
Joined
Jul 18, 2023
Messages
240
This large text should be a medium option. (or do you have PoE walls of texts?).

Also on Hard difficulty, if you gain more XP, the game could become easier.
IMO
hard should be just hard without any benefits. Im playing games on different difficulty settings because i adjust challenge to my skill (or patience with filler fights).

if you want "you play on harder mode, so here is your reward" vibe then:
- add unique monsters only available on Hard mode (recolour existing, or give them new skills)
- add unique items (just dont break the game with them: +20 dmg sword is shit idea, but Horn of Charming that tame enemy animal is cool).
- unique areas (nothing crazy, just you are able to open some door and look at Easter Egg)
- unique characters (weaker race for your PC; f.ex. Undeads that are much weaker than any other race, its just extra challenge to pick them).
Will take these into consideration. Tnx

As for font sizes it's difficult to see how they look in HD videos.
When you play on higher resolutions and the view is zoomed in, the fonts also become bigger.

My eyes are not 20/20 anymore (far from it), but playing on 1080p windowed mode, I can read even small text.

If there will still be complaints after the demo is released, then I'll revisit the font sizes - I promise ;)
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,438
Location
São Paulo - Brasil
I really dislike when difficulty levels change rules or attributes of the enemies. I am quite ok with there being more enemies and even with enemies being more towards the high-end of their type (in AD&D, this could translate in a more generous rolling mechanic for hit points. For instance, if a monster has 4 hit dice, on hard, you might roll 6 or 8 dice and take the 4 best, or count any roll of 1, 2, 3 and 4 as a 5. Monsters would be tougher on the average, but still withing the parameters of what that kind of monster is.

Maybe this is a bit weird of a hang-up, but I rather dislike how some rpgs will inflate basic monster stats to simulate harder difficulties. I feel this makes the game feel more "gamey" and less like a virtual world.
 

SirBlabsAlot

MegaVision Software
Developer
Joined
Jul 18, 2023
Messages
240
I really dislike when difficulty levels change rules or attributes of the enemies. I am quite ok with there being more enemies and even with enemies being more towards the high-end of their type (in AD&D, this could translate in a more generous rolling mechanic for hit points. For instance, if a monster has 4 hit dice, on hard, you might roll 6 or 8 dice and take the 4 best, or count any roll of 1, 2, 3 and 4 as a 5. Monsters would be tougher on the average, but still withing the parameters of what that kind of monster is.

Maybe this is a bit weird of a hang-up, but I rather dislike how some rpgs will inflate basic monster stats to simulate harder difficulties. I feel this makes the game feel more "gamey" and less like a virtual world.
I see where you are coming from, but when I was thinking about this, it was obvious that only a monster or two more in the battle won't realy be "hard" difficulty here.
I don't inflate everything though - it's much more like you wrote. On Hard, the monsters have more HP, AC, better weapon skill used and bonus on resistances. Not just everything (speed is the same for example so they won't start the round faster than on easy or normal.

Hope that makes sense.
 

Alex

Arcane
Joined
Jun 14, 2007
Messages
9,438
Location
São Paulo - Brasil
I really dislike when difficulty levels change rules or attributes of the enemies. I am quite ok with there being more enemies and even with enemies being more towards the high-end of their type (in AD&D, this could translate in a more generous rolling mechanic for hit points. For instance, if a monster has 4 hit dice, on hard, you might roll 6 or 8 dice and take the 4 best, or count any roll of 1, 2, 3 and 4 as a 5. Monsters would be tougher on the average, but still withing the parameters of what that kind of monster is.

Maybe this is a bit weird of a hang-up, but I rather dislike how some rpgs will inflate basic monster stats to simulate harder difficulties. I feel this makes the game feel more "gamey" and less like a virtual world.
I see where you are coming from, but when I was thinking about this, it was obvious that only a monster or two more in the battle won't realy be "hard" difficulty here.
I don't inflate everything though - it's much more like you wrote. On Hard, the monsters have more HP, AC, better weapon skill used and bonus on resistances. Not just everything (speed is the same for example so they won't start the round faster than on easy or normal.

Hope that makes sense.

That is fine, I will just play on normal like I usually do.

P.S. To be clear, I wouldn't mind if the monster in question was substituted by a more powerful one, as long as the story is changed to match if needed. For instance, hobgoblin fighters instead of goblin tribesmen in a dungeon doesn't bother me, unless the game tells you the place was invaded by goblins instead.
 

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