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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    I will add it as an option then.

    Awkward in that the chariots are designed for people two thirds their size. They will have more trouble driving them if needed and will have trouble fitting onto to them as well. These are relatively light chariots we are talking about here and a human (especially one with no experience in a chariot) is more likely to fall off one if something happens.

    The infantry will limit how quickly you can move through 'flat' terrain while the chariots can not go off the paths. You will likely have to split your forces and communicate via eagle. You will try to link up again before attacking the enemy though. Should the situation come up the members of your party will do their best.

    Current Tally:

    Show Spoiler
    asxetos - Bi: Bring everyone who is not a Dwarf. (Derryth, Thaïs, Lyssa, Berty, Biliku, Uttu, Myora, Rand, all eight human warriors and the five maul warriors. Granted it comes to twenty one, not twenty but Nanshe is not going to argue over a single soldier.)

    Azira - Dv: Simply kill her and be done with it.

    Smashing Axe - Sell her? Any preference as to the buyer?

    Kz3r0 - Di: Let her go.

    Nevill - A (i,ii,iii,iv,v,vi,vii,xi,xii,xiii,xiv,xv,xvi,xvii): Go after the raiding party. All individuals except Rand and Nanshe, all assets except for the Royal soldiers and kill Nanshe immediately.

    archaen - C>Dii>A (i,ii,iii,iv,v,vi,vii,ix,x,xi,xii,xiii,xv,xvi): Turn her over to Albrecht, failing that sell her to the Academy, failing that go after the raiding party.

    Grimgravy -
    A (ix): Go after the raiding party. Bring Nanshe, abstain from the rest of the option.

    Kipeci - A (?): Go after the raiding party.

    A) 3 vote
    Show Spoiler
    i. 1/1 vote
    ii. 1/1 vote
    iii. 1/1 vote
    iv. 1/1 vote
    v. 1/1 vote
    vi. 1/1 vote
    vii. 1/1 vote
    viii.
    ix. 1/2 votes
    x.
    xi. 1/1 vote
    xii. 1/1 vote
    xiii. 1/1 vote
    xiv. 1/1 vote
    xv. 1/1 vote
    xvi. 1/1 vote
    xvii. 1/2 vote


    B)
    i. 1 vote
    ii.

    C) 1 vote

    D)
    i. 1 vote
    ii.
    iii.
    iv.
    v. 1 vote

    Post Flop:
    A) 4 vote
    Show Spoiler
    i. 2/2 votes
    ii. 2/2 votes
    iii. 2/2 votes
    iv. 2/2 votes
    v. 2/2 votes
    vi. 2/2 votes
    vii. 2/2 votes
    viii.
    ix. 2/3 votes
    x. 1/2 votes
    xi. 2/2 votes
    xii. 2/2 votes
    xiii. 2/2 votes
    xiv. 1/2 votes
    xv. 2/2 votes
    xvi. 2/2 votes
    xvii. 1/3 vote


    B)
    i. 1 vote
    ii.

    C)

    D)
    i. 1 vote
    ii.
    iii.
    iv.
    v. 1 vote



    As always conditional votes are perfectly fine.

    Note: Given the mutually exclusive nature of the Nanshe choices and the presence of a third default position if neither ix nor xvii win I will require a majority for those choices. For example if there are five voters and one choice has three votes then it will win. If there are six voters and each choice has three votes than neither will win. To keep things simple I will also require a majority for the other A choices as well (so 4/6 or 5/8 and so on).
     
    Last edited: Jul 2, 2014
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  2. archaen Arbiter Patron

    archaen
    Joined:
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    If Thrasher is representative of what waits for us at the Watcher's fort I think going in there without a fuckton of backup is a horrible idea. If our party would have encountered him on our own we would have a much larger wall of the dead than we do. I say we go with an army or not at all.

    From the ghôl perspective our characters have been pretty accommodative of working with just about any one as long as we benefit. If a ghôl can provide something of value then I see no problem working with them. Right now she has not offered anything of any use on her own accord. Unless that changes I see no problem shipping her to the breeding pits, banquet hall, or Vivisection Hall . If she wants to free herself from the Watcher and give each us useful intelligence I could see making the effort to keep her alive.

    One downside is if we are seen in dwarven society as working with ghôls we can expect our reputation to deteriorate quickly. Another is her amulet. If we keep her with us the Watcher faction also knows where we are. If we take her with us it sets us up for an ambush.

    I see two ways to go about this. We can write off our gold and turn her over to the mages. We get the cash we need to keep our finances going, get friendship with a faction we have been pining to make friends with, don't put ourselves and friends at risk, and get a report quickly back to the king about the watcher's allies gathering forces in his hinterlands. We let the mages break her to confirm our story and he may give us or let us join an army to take out the Watchers keep.

    The other way we can go about this is ghol semi-diplomacy. We take her with us along with our maul and human soldiers and run them to ground as fast as possible. This gives them less time to setup and ambush and gives us a better starting animosity where we may be able to negotiate. We may have to release her back into the enemy for the return of the gold. If that doesn't work then we have to massacre them. Down side is we are out on a limb exposed with a tracking beacon in our midst. I would probably ameliorate that by having our honor guard with chariots and our carriage carrying as many grenadiers as it can trying to reach us by alternate paths as fast as they can, coordinated by eagle messengers, so our forces don't lose track.

    CDii > Dii > A with options below

    i. Derryth (if you do not send Derryth then all the action will happen off-screen and you will do something else).

    ii. Thaïs

    iii. Lyssa and her Eagles

    iv. Berty Levy

    v. Biliku

    vi. Uttu

    vii. Myora

    ix. Nanshe (as a prisoner, she may be useful or she may be a liability)

    Assets: (Your archers are all out acting as scouts. They will join up with you if they can.)

    x. Your escort. Fourty members of the Royal Army they are some of the best soldiers you have they have a deep hatred of ghôls as all dwarves do. Dismounted they are amongst your slowest infantry forces. (Separate Path)

    xi. Your escort's chariots. 20 light chariots, if it comes to a fight they could be decisive provided you have the room to use them. (Separate Path)

    xii. Your carriage. If you want to move quickly there is no finer way provided you can find a clear route. (Separate Path)

    xiii. Twenty Blackrock grenadiers. These big dwarves are each armed with a load of cocktails and satchel charges. They are veteran mercenaries. Being dwarves they have a deep hatred of ghôls. They are also amongst your slowest infantry forces. (Separate Path)

    xv. Eight Blackrock human warriors. Each is armed with a large shield, a pair of javelins and a sword. They are veteran mercenaries. They are amongst the fastest of your infantry forces.

    xvi. Five Blackrock maul warriors. Each is armed with a very large shield, four javelins and a large blade. They are veteran mercenaries. Their speed is average. They are probably your strongest mercenary forces.
     
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  3. Nevill Arcane

    Nevill
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    There is a problem.

    20 chariots. 40 warriors. 2 dwarves per chariot - that is all that fits. There is no room for grenadiers.

    We can fit our Blackrock troops in there, or we can fit the Royal army. Not both.

    Or do you want to fit the grenadiers in the carriage? Where would we end up, though?
     
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  4. archaen Arbiter Patron

    archaen
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    The grenadiers are in our carriage. likely just 5 of them. The mauls and humans come with us in a direct path on foot.
     
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  5. Nevill Arcane

    Nevill
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    Alright, but how do you think we will be able to communicate with the ghols when we have so many dwarves with us? They kill each other on sight, and if you release your prisoner... well. You can guess what they'll think of you. This is the exact scenario you wanted to avoid:
    I can't see a point of bringing Nanshe with us. It can not end in anything other than bloodshed if the dwarves come with you:
    And she is a living tracking device. And a powerful mage who might break free. It's just too many risks for no foreseeable profit.
     
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  6. Fangshi Arcane

    Fangshi
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    She is still sitting in that cell if you want to ask her anything in particular or ask her for anything. The general impression Derryth gets is that she does not willingly serve the Watcher so feel free to ask any questions you might have.

    Depending on when and how you try to reach the raiding party you will be presented with options on how to proceed and how to divide up your forces. probably in some sort of mini update if the choices seem important enough.

    For example, you could in theory bring everyone and split your dwarven and non dwarven forces to try to minimize the chance of conflict while keeping a reserve in place if needed. But such options will have to come in the next update as the choices currently on offer are complicated enough without adding all those options as well.
     
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  7. Nevill Arcane

    Nevill
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    From what I understood, it is not that she is unwilling to free herself from the Watcher. It's just that she can't. She has no more say in the matter than Miosguinn in his dealings with the Spider Goddess after the first step was made. The difference is, Miosguinn have accepted and embraced his fate, while she did not.

    The only way out of this situation for her is feet first, I think. Either that, or an extensive reseach in the nature of her necklace... but where would she be doing that? It's not like we could ask the Pathfinders to hide her, and she probably would not want to abandon her people to seek a personal freedom in Muirthemne.
     
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  8. Fangshi Arcane

    Fangshi
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    That is correct. I was merely replying to the idea that she wants to serve the Watcher. The impression you get is that she would much prefer her freedom and freedom for her people.

    Maybe, maybe not.

    Derryth has not asked her what she wants or is willing to do. It has not come up and I don't know what you lot want Derryth to do in this situation anyway. So if you want to know something, feel free to ask. A lot might come down to how you phrase the questions though.
     
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  9. archaen Arbiter Patron

    archaen
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    I wanted the dwarves close but not actually in our presence in case we crest a hill and see an army of ghols waiting for us and we aren't three days from back up. I guess I should have been clearer. If we let her go we say she escaped in all the confusion. We can even stage something to that effect.

    My first vote is Dii so I am not disagreeing with you it is dangerous, but just in case we white knight, I wanted to have clear goals and a plan in effect that limits our time out in the field and keeps us away from the devoid. Going with our fast troops, with a highly mobile support backup seems the way to reach those goals.

    Fangshi, I would like to ask her:
    1. What the freedom of her people is worth to her? What would she do with her freedom?
    2. Are the other ghols happy with the arrangement with watcher ?
    3. What would they do if the amulets could be nullified?
    4. Where did she learn her magic?
     
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  10. Nevill Arcane

    Nevill
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    Let's just say I don't understand the plan. The dwarves are either there to help you, or they are not.

    If they are there, you are not releasing her.

    If they are not, that means you also do not have chariots and are facing 40 ghols. The diplomacy might work still... but if it does not, you aren't outrunning them to bring the support in.

    Not disagreeing with you here, either.

    Still, Dii has its own share of dangers. The most obvious one is that you have to keep her both alive and unharmed. She is quite certain in that she would be able to kill herself.

    I kind of dig the plan to release her in A, depending on what she tells you, but I would still accept a solution that has all the thieves killed.
     
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  11. Fangshi Arcane

    Fangshi
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    Anything and everything, now and for all of eternity. She says she would trade her bones and blood to Lamashtu herself for a chance to free her people.

    When you ask her who Lamashtu is Nanshe informs you that she is one of the Devouring Ones that the clans of the far waste worship with bloody sacrifice upon obsidian altars with their heavy war clubs. Sounds delightful.

    If she gains her freedom and finds a home for her people she desires to travel westward. Something was stolen from her years ago, she would like to get it back.

    She might also murder a few dwarves, you know, old habits and all that. :lol:

    She says she won't lie to you as she sees little point in it.

    Some are quite happy but others are not. She says that like any group there are those that are willing to sell their freedom for security. She spits and says that such creatures are worthy of neither.

    She gives you one piece of advice. If you ever see a ghôl with a skull branded on their chest or forearm you are dealing with a priest of Bahl'lal (it seems that many ghôls have taken to worshiping him as a god). Kill them without a second thought because they will kill you or worse. There is also a second order of followers that worship the Watcher but they bear no marks, they are his secret police and kill without hesitation or remorse.

    They would follow their leaders, whoever those happen to be at the time. That might mean war with the dwarves, with other ghôl clans or with the strange races of the east depending on where they choose to settle and what they choose to do. It could even mean civil war if there were multiple competing factions.

    It would also depend on how many of them make it to freedom so really she can not say. Freedom itself seems like a rather far off dream from where she is sitting anyway so she does not dwell on it.

    She grows quite quiet after saying that.

    From her father, she smiles at the memory of him. So strong, so powerful, so confident. Mother was the war leader and father was the shaman. They cared for her though they did not coddle her. They taught her how to hunt and kill and she caught her first dwarf at the age of fourteen. Shortly after that her father began to teach her magic, the spells and the Nightmare of her clan. Sadly he was captured by dwarven mercenaries in a raid following her seventeenth birthday, her mother died as well in that raid. She tracked his captors for a day and a half, found them roasting her father on an open fire. The dwarves had eaten half of him.

    She had her mother's blade and her father's magic. Only one of them escaped and he fled far and fast.

    She married shortly after that and merged her weakened clan with that of her husband's. They ruled together for five years but he got greedy and when a thin white mage came to their door he accepted the deal offered him.

    Her husband died on a raid a year and a half ago leaving her to deal with the consequences of his bargain.

    She has also attempted to learn magic from other sources. She took advantage of her close proximity to the human followers of the Watcher to learn a few spells here and there. The Watcher's creature in particular seemed amused at the idea of a ghôl learning 'proper magic' and taught her on occasion.

    She has also come across a handful of spellbooks in her raids and those helped. They also provided the impetus for her to learn to read, write and speak dwarven. It was not easy but she believes it has made her a better mage and a better leader and for her those are the two most important things one can be.
     
    Last edited: Jul 2, 2014
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  12. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    Aix plus whatever your guys come up with.
     
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  13. Nevill Arcane

    Nevill
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    What does the necklace do? How does it 'mark' them?

    Does it force the will of the Watcher on the wearer, or does it mean that his agents will come for her eventually, or that if she does not do its bidding it will kill her? How does it limit her freedom?
     
    Last edited: Jul 1, 2014
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  14. archaen Arbiter Patron

    archaen
    Joined:
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    I just looked at what a ghol actually looks like. MY GOD, KILL IT WITH FIRE. NUKE IT FROM ORBIT, IT IS THE ONLY WAY TO BE SURE AHHHHHHHHH

    Now that is out of the way.

    Follow-up questions:

    1. Tell us everything you know about the amulets. Have you ever seen one removed from a living creature? Is there a ritual to place it? etc.
    2. If the Watcher pulled all the tribes together and fielded his other forces how big an army could he have in her estimation?
    3. Would your tribe follow you unconditionally if you were returned to them?
    4. Are there any other mages in your raiding party?
     
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  15. Kipeci Magister

    Kipeci
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    Location:
    Vicksburg
    I'm for selling the ghol to the Academy as soon as possible, so as to reap that reward. We should send the dorfs with us over to bludgeon the escaped ghols for the slavery money.

    What option would that be? I'm for that.
     
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  16. archaen Arbiter Patron

    archaen
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    That would be A with a turn her in at a later time vote if it comes up again.
     
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  17. Fangshi Arcane

    Fangshi
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    She is not sure how it works but it allows the other necklace bearers to detect her presence if they are close enough. It also allows the Watcher's creatures to find them when necessary.

    Derryth theorizes that you were able to detect her necklace because of your necklaces. That somehow the spells Mazarin used in his necklaces allow you to pick up signals you should not be able to and at a great distance. Thaïs manages to discretely ask if Nanshe could sense you coming as well.

    Nanshe says no, your arrival came as a complete surprise to her though once she realized you where mages she quickly deduced who you were.

    Either she is lying to you or Mazzarin really is the best mage in the world and his little collars are simply better than the Watcher's.

    She does not think it will kill her as she has never seen one of the necklace bearers die as a result of disobeying the Watcher's instructions and that has happened a couple times. She also has not seen the Watcher control anyone through their necklaces as far as she can tell. She has seen the Watcher control people through little black stones however, often kept in little black sacks worn around the neck. She has never handled one but those that have often turn, strange, distant and quiet all the time. As already mentioned it does help the Watcher's creature find her though and that acts as a deterrent to prevent her from running away.

    Aside from that the necklace grants her regenerative powers and greater endurance and stamina which has proven to be quite helpful in her service to the Watcher. The extra durability comes in handy as he is not exactly careful with his followers.

    You wonder though. If the necklace does operate on similar principles to the Mazzarin's or Faceless' devices then it might be possible to block the signal in a similar fashion though you can not be sure.

    :lol:

    She is actually quite pretty for a ghôl. Easily a 9 by ghôl standards... of course by human standards that is not so good... unless you are into that sort of thing I guess...

    Most of it I covered with Nevill's questions above.

    She says that the amulets provide a number of physical buffs and enchantments including regeneration, pain tolerance, endurance, stamina, and the like. All designed to make the wearer a better servant. They provide a means for her to locate other amulet wearers and by which they can locate her. They also all seem to give the Watcher's agents the ability to find the wearers when necessary.

    They do not seem to go much beyond that which would make sense. The Watcher is a blunt instrument himself from what little you know of the man, it is doubtful he has access to sophisticated mental spells or the like.

    She has never seen one removed without the host first dying.

    There was no real ritual to put them on. There was a clan ceremony and feast when the deal was agreed to but it was all social, there were no magics she could detect involved aside from those that came from the necklaces.

    She gives you a wink and a smile, "Well I was instructed to tell you everything I know. I suppose I may as well if only to teach those damn crows a lesson."

    Here is what she knows. The Watcher has eight armies currently under his command.

    The first is made up of his best necromancers and there undead followers. They serve as his personal guard at his headquarters to the east. You are looking at maybe eight hundred thrall, six hundred soulless, and a few 'special' creations. That army also contains at least twelve master necromancers and four shades. Probably a number of lesser necromancers as well.

    His second army is somewhere to the south, 'recruiting' from tombs, graveyards, and from the poor (those no one will miss). It is based deep in the mountains south east of Stoneheim and does not move much. It is simply building strength. It is mostly comprised of fresh ghasts and wights. Maybe three thousand ghasts and five hundred wights with a couple dozen necromancers to do the grunt work and a shade to supervise everything.

    The third army was stationed north west of Mygard but you destroyed it with your little stunt.

    The fourth, fifth and sixth armies are in fact ghôl tribes. About half a dozen of them of varying size. Between them you are looking at about six hundred ghôls.

    The seventh army she knows nothing about other than they operate out of the city of Mygard itself. They have been hit hard in recent months.

    The eighth army is comprised of cultists within the nobility and the merchant houses. They are strong but she does not know how strong.

    So yeah, his standing forces though spread out and of poor quality in general still number in the thousands.

    Now if he could unite all of the clans somehow his forces could number in the tens of thousands.

    Perhaps? She is their leader, one of few remaining and they would be inclined to listen to her (at least the ones that do not worship the Watcher). If she asked them to do something immesely out of character she might have to kill some of them however.

    A couple that have some minor abilities that improve their ability to fight or to hunt but only one proper mage. Her apprentice is with them and he is probably in charge if the chain of command has held up.

    archaen has the right of it. If you want to go after the thieves first then pick A and choose who will go with you. You can either take her with you (choose ix) or leave her in prison till you get back (choose nothing related to Nenshe). If you survive and/or succeed and if she survives and is still in your custody you can then take her back to the capital and sell her to the academy.

    Current Tally:
    Show Spoiler
    asxetos - Bi: Bring everyone who is not a Dwarf. (Derryth, Thaïs, Lyssa, Berty, Biliku, Uttu, Myora, Rand, all eight human warriors and the five maul warriors. Granted it comes to twenty one, not twenty but Nanshe is not going to argue over a single soldier.)

    Azira - Dv: Simply kill her and be done with it.

    Smashing Axe - Sell her? Any preference as to the buyer?

    Kz3r0 - Di: Let her go.

    Nevill - A (i,ii,iii,iv,v,vi,vii,xi,xii,xiii,xiv,xv,xvi,xvii): Go after the raiding party. All individuals except Rand and Nanshe, all assets except for the Royal soldiers and kill Nanshe immediately.

    archaen - C>Dii>A (i,ii,iii,iv,v,vi,vii,ix,x,xi,xii,xiii,xv,xvi): Turn her over to Albrecht, failing that sell her to the Academy, failing that go after the raiding party.

    Grimgravy - A (ix): Go after the raiding party. Bring Nanshe, abstain from the rest of the option.

    Kipeci - A (iv,v,vi,vii,viii,x,xi,xiii,xiv): Go after the raiding party. Send the warriors and the dwarves. Keep the mages and the prisoner back along with the human and maul mercs.

    A) 3 vote
    Show Spoiler
    i. 1/2 votes
    ii. 1/2 votes
    iii. 1/2 votes
    iv. 2/2 votes
    v. 2/2 votes
    vi. 2/2 votes
    vii. 2/2 votes
    viii. 1/2 votes
    ix. 1/3 votes
    x. 1/2 votes
    xi. 2/2 votes
    xii. 1/2 vote
    xiii. 2/2 votes
    xiv. 2/2 votes
    xv. 1/2 votes
    xvi. 1/2 votes
    xvii. 1/3 votes


    B)
    i. 1 vote
    ii.

    C) 1 vote

    D)
    i. 1 vote
    ii.
    iii.
    iv.
    v. 1 vote

    Post Flop:
    A) 4 vote
    Show Spoiler
    i. 2/3 votes
    ii. 2/3 votes
    iii. 2/3 votes
    iv. 3/3 votes
    v. 3/3 votes
    vi. 3/3 votes
    vii. 3/3 votes
    viii. 1/3 votes
    ix. 2/4 votes
    x. 2/3 votes
    xi. 3/3 votes
    xii. 2/3 votes
    xiii. 3/3 votes
    xiv. 2/3 votes
    xv. 2/3 votes
    xvi. 2/3 votes
    xvii. 1/4 votes


    B)
    i. 1 vote
    ii.

    C)

    D)
    i. 1 vote
    ii.
    iii.
    iv.
    v. 1 vote

     
    Last edited: Jul 2, 2014
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  18. Kipeci Magister

    Kipeci
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    Okay, uh, A iv-viii and x, xi, xiii, xiv

    Is that how votes work? I want the mages to stay here and have the ghol not kill itself while the others pursue her warriors.
     
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  19. Fangshi Arcane

    Fangshi
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    Yeah that looks right. You will send off all the dwarves and warriors while keeping the mages, the prisoner, the humans and the mauls back with that combination.

    I will update the tally.
     
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  20. Nevill Arcane

    Nevill
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    Do the necklaces operate with the same caveat as ours, that if the signal is blocked, the wearer is driven insane and dies eventually? It does not appear so. They do not work based on proximity to the other wielders, right?

    Since we have a lead glove with us, can we cover the necklace and see if the signal weakens?

    That is not a question to her, but if it does, how do we go about coating the necklace in lead while she is still wearing it.

    Now, I want to ask the next question carefully, while still having the GM understrand what I am aiming for. I want to know if there are any mages or forces in her party that are able to sense the necklaces.

    I don't really want to ask her directly about that, so I guess I'd like to separate the question in several parts and not ask them subsequently to muddle our goal a bit. Who has the ability to detect the necklace wearers (since that is what concerns her the most to the point she does not consider fleeing)? Are there any agents of the Watcher supervising the actions of her party? We knew she had a crow - what was it doing with them? Does it relay orders to her? Do they accompany other necklace wearers? How does she speak with the crows, and are there others in her party who could communicate with them (we know Lyssa has a spell for that - but does everyone in the Watcher's army know it)?

    So, 1500 bodies, all told? Let's take 30 men and see what we can do about it. :cool:

    What chance is she talking about here?

    I can't believe I missed that. Amending the vote to include the escort and drop the Blackrock dwarven infantry. Take as many grenadiers as would fit on the carriage, as per achaen's suggestion. I believe that's A I-VII, X-XIII, XV, XVI, XVII.

    How would our charioteers fare in ground combat?
     
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  21. Fangshi Arcane

    Fangshi
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    The reason your necklaces drive you insane when you are apart or they are blocked is because you begin to go through extreme withdrawal as the stimulants you are being pumped full of wear off. It seems that Nanshe's necklace does not emit any sort of mental stimulant at all so it is extremely unlikely that she would suffer from those effects. She has never heard of it happening to any other necklace bearer either.

    Upon reflection you must admit that, that makes sense. The Watcher's necklaces are meant to make his followers more potent individually or when leading small groups of unenhanced followers where as yours are designed to 'keep you safe' as Mazzarin put it and to 'keep you together and cooperating' as the fellows noted.

    You insert the majority of the necklace into the lead glove as Nanshe gives you a confused glare. The signal drops substantially. You can still feel it but then you are also standing right next to her. You are not sure what the new range of the emission is (particularly as you do not have another of the Watcher's amulets to test it with) but you are fairly certain that the lead does largely block the signal.

    Very carefully? ;)

    If you want I could roll to see if the girls can come up with something or you can brainstorm a plan yourselves should you wish to pursue this line of investigation.

    Alright, you ask he about her clan, its organization, her friends (if any), her hobbies and so on in an attempt to piece together the information you desire without outright asking her.

    From what she tells you there are about forty other ghôls currently alive that wear the necklaces. Most of them are high ranking chieftains, champions and shamans. Mostly people that do not have to hide much and can benefit from the increased durability granted by the necklaces. All of them have the ability to detect other necklace wearers when they come within about thirty feet of their location. The Watcher's creature and his hunters also carry little flakes of bone that allow them to sniff out the owners of the necklaces from a much longer distance (she does not know how far exactly).

    Beyond that you and your fellow necklace bearers can sense them from quite far away but she is not really aware of that at the moment (or at least you have not told her explicitly).

    She is one of only two living necklace bearers in her clan. The other was the 'high priest' of the Watcher but he rarely gets out and is too much of a coward to risk his own neck.

    She refuses to give you the numbers in her raiding party but she does let slip that it consists solely of ghôls from her clan (she seems fairly proud of their success without direct help from the Watcher's undead and necromancers).

    From what she tells you the crows act much in the same capacity as your eagles it seems. They observe and report, they act as messengers and spies and there are hundreds of them even with Albrecht's attempts to reduce the population.

    Yes, they often accompany important figures in the Watcher's organization. Most everyone who is anyone has at least one crow watching them at any given time,

    She speaks to the crows through spells she was taught by a half rotten crow with a broken jaw and a wrenched neck. The Watcher's creature keeps it in a silver cage that glows slightly.

    Her apprentice knows how to talk with the crows, other than him no one else in her group knows. Back at their stronghold though a number of people know how to do it. Most of the Watcher's priests can do it for example and some of the trackers have also learnt a bit.

    Other things you manage to learn about her:

    -She was an only child which is quite rare in a ghôl family.

    -She had her first crush at twelve years old. She fell hard for one of the hunters, he was just so dreamy powerful and he used to bring her back all sorts of curiosities from his raids. (He got chunked by a dwarven cocktail just before her fourteenth birthday.)

    -Her favourite colour is red.

    -The spell she tried to defend herself with was the Nightmare of her clan but she admits that she does not know the complete spell. It should have nine suns, one for each formation it rotates through but she can only muster three, the rest of the spell is lost to her.

    -She knows more dwarf jokes than anyone has a right to.

    -She refuses to discuss the layout of her tribe's home or their percise numbers and defenses. When you try to steer the conversation in that direction she deftly maneuvers it back away. She is clearly trying to minimize the risk she subjects them to and you can respect that.

    Finally you suspect that she knows you are interested in the working of the necklaces simply because so many of your questions are about them. It might just be paranoia on Derryth's part though and Nanshe answers all of your questions quickly and with little hesitation. It seems she is fairly convinced that this will be the last real conversation she ever has so she is trying to enjoy herself.

    Her knowledge of the location of the Watcher's fortress. She still believes that you do not know where her people are and she thinks she is the only way you can get that information. She naturally hopes that you will either accept the offer she has relayed to you or that you will keep her alive to gain access to her knowledge.

    Her odds of surviving this are quite poor and she knows it so every extra second of life she can get she is treasuring.

    Piece of cake right? Those twelve or so archmages won't know what hit them... :lol:
     
    Last edited: Jul 2, 2014
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  22. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Can we inform Nanshe that we know of a way to disrupt the signal and make her free from the Watcher's eyes if she so desires? That's what's been deterring her, right?

    I imagine that would need to be put to a vote, and it would only make sense if we are setting her free instead of serving her to the dwarves.
     
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  23. Fangshi Arcane

    Fangshi
    Joined:
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    Yeah it would have to be in the next update or maybe the one after that. Derryth won't bother to torture her with that knowledge if she is just going to kill her or fry her brain in a few minutes anyway. That would simply be cruel and to no real purpose.

    If you decide to keep her alive and decide against selling her for massive profits then certainly you can tell her about the dampening effects of the lead and go from there but first I need to know how Derryth wants to play this.



    If you would like to take a more cooperative approach with her then feel free to propose an alternative option as the vote will be open for another thirty six hours or so (won't have time to touch it until then at least).
     
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  24. Nevill Arcane

    Nevill
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    Shadorwun: Hong Kong
    Well. At least now we know a way to make ghol diplomacy work and have our gold returned to us, if she claims to have power over her raiding party and her clan, and we know they do not follow the Watcher. That's something.

    Wonder if she would be willing to work against the Watcher, help free the other tribes from his grasp with the knowledge we give her - at least the ones that want to be freed - and slay the ones that don't. The perspective to face tens of thousands of warriors united behind the second-most powerful archmage is not something I like.

    Perhaps there is merit in having an independent party working behind the enemy lines.

    archaen, what do you make out of this? I have a feeling she might follow if we bait her with this.
    She feels very strongly about it. Yeah, she may be not the best of 'allies', but it definitely helps that she hates the other party more than us. As far as sabotage goes, this might be worth our time, especially considering that we've made a lifetime enemy in the Watcher.
     
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  25. Kipeci Magister

    Kipeci
    Joined:
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    Location:
    Vicksburg
    Being friendly with her is too likely to blow up in our face. Her situation's a bummer, but we've invested a lot in good relations with the dwarves and all of that's gone if it's ever revealed by anyone that we were
    merciful to a ghol.
     
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