Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,169
    Location:
    Copenhagen, Denmark
    Codex 2012
    1B
    2A
    3A
    4B
    5B
     
    ^ Top  
  2. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,376
    1. C)
    2. A)
    3. A)
    4. B)
    5. A)
    This is the best course of action until we can pour molten lead on it.

    6.Send a letter via an eagle to Albrecht explaining that we have engaged the main Watcher's army and though we are holding our ground, we are taking casualties. Also send him a detailed breakdown of the Watcher's forces that Nanshe have given us. Request any assistance he can bring, legally or illegally.

     
    ^ Top  
  3. archaen Arbiter Patron

    archaen
    Joined:
    Mar 10, 2014
    Messages:
    620


    1. The Structure: The Creature's party was building something. You need to decide what to do with it.


    D) Investigate it. This may take time, which you may not have, but you will attempt to study the structure and determine what its purpose is. Use the time the chariots are taking to shuttle our wounded to investigate. If it is important to the enemy and has unreplaceable components that can't be easily taken, level it. If it has important components that we can transport, steal them. If it is nothing special leave it and save the ammo for the army.


    The Wounded: You have several wounded from the battle but you do have some mandrake roots on hand. You could use them to heal some of your forces while you could try transporting others in your chariots. Note: your force can only travel as quickly as its slowest members. (For example, if the dwarves have to walk then that is the speed you will travel at. If necessary you will send any wounded ahead though.)

    2. Ori: He is alive but only barely. Thankfully you have now mastered the Heal spell so a single mandrake root should almost bring him back to healthy condition.

    A) Of course you will heal him. (1 mandrake root, 1 minute)


    3. Neel: He is badly injured but it is not likely fatal. You could easily heal him with a mandrake root or you could try to patch him up and send him back to the fort in a chariot.

    A) You will use a mandrake root. (1 mandrake root, 1 minute)


    4. Your Soldiers: You currently have five wounded soldiers in various conditions (Four Black Arrows and a dwarf from your escort). How do you want to treat them?

    B) Use mandrake roots on the seriously wounded and send the lightly wounded in chariots (2 mandrake roots, 3 chariots, 15 minutes)



    5. The Black Rod: It currently sits smouldering at the bottom of the hole you made. From what you can see it is not damaged in the slightest. Merely looking at it fills you with the urge to pick it up and wield it but you hold yourself back. What do you want to do with it?

    C) Throw it in the tunnels and then collapse them. We'll wait outside, far, far away from it until the job is done. Have a chariot drag the staff to the fort and have a dwarf with no magical affinity as driver and a separate dwarf carry it to the tunnels and cover it in molten metal. Cover it in lead if we have enough. If we have almost enough base metals to cover it consider smelting gold into the mixture to get enough.


    6. Send a letter via an eagle to Albrecht explaining that we have engaged the main Watcher's army and though we are holding our ground, we are taking casualties. Also send him a detailed breakdown of the Watcher's forces that Nanshe have given us. Request any assistance he can bring, legally or illegally.
     
    Last edited: Jul 22, 2014
    ^ Top  
  4. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    Yeah, I think 100 tons of a mountain collapsed on top of the Rod should do it, as far as deterrents go.

    I am not sure if I want to investigate the structure or to level it and retreat. I suppose I am leaning towards the former, because of Henry's teachings:
    And also because it takes so little time to complete the construction that leveling it might not do you any good:
    Besides, we need to find something to do while our dwarves transport the Watcher's piece to the tunnels. I'd rather not get anywhere near that thing.

    It is a damn shame we only have 6 roots. Not treating Ori or Neel is out of the question, but the rest of the soldiers would likely depend on how severe are their wounds, even though I'd hate to leave the ones in need of a medical attention wanting. If any of them are in danger of dying, we ought to heal them, otherwise it is a tough question, since the battle have only just begun, and there will be lives at stake.

    1. D) as per archaen's post above
    2. A)
    3. A)
    4. B?)
    5. C)
    as per archaen's post above
    6. Ai Aii

    6. You will send messages to the following parties, trying to coordinate your actions with them.

    Ai - Send a letter via an eagle to Albrecht explaining that we have engaged the main Watcher's army and though we are holding our ground, we are taking casualties. Also send him a detailed breakdown of the Watcher's forces that Nanshe have given us. Request any assistance he can bring, legally or illegally.

    Aii - Send an eagle to intercept your Stoneheim reinforcements en route and warn them about the enemy sieging the fort so that they would know what to expect. Have them keep the eagle so that they could communicate with us when they get near the Fort. We may have to plan a way for them to get into the Fort through the enemy forces, or to use them as a diversion for when we need to make a move, or to have them strike in the enemy rear in the decisive moment.

    Is there a chance the Watcher acknowledges the White Mage's incompetence and takes him off this assignment? :lol:
     
    Last edited: Jul 22, 2014
    ^ Top  
  5. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,169
    Fangshi, if our three mages chain together, we should be able to cast 2 heal spells without using roots, right?

    Also, if we're sending messages, I motion we request some mandrake roots and even more energon cubes while we're at it.
     
    Last edited: Jul 22, 2014
    • Brofist Brofist x 1
    ^ Top  
  6. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    A Heal spell still exhausts a mage for a day, and we took pains not to waste any of our own reserves in anticipation of the main undead army's arrival. If we want to be ready for them, we'll have to rely on roots for the time being.
     
    ^ Top  
  7. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,169
    We'd only be casting 2 heal spells between the three of us, so that should leave us with enough energy to keep going. As for spellcasting, we still have loads of Energon cubes we can use afterwards. Besides, I reckon the arrows and pathfinders can pretty much handle what's left for now.
     
    ^ Top  
  8. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Certainly. But keep in mind that you will have to be quite specific and it will also only work for a moment like all spells put in the rings. What that means is that if someone tries to oppose your attempts (like the Spider Goddess did back at the end of Chapter 1) then your spell will fail if it is delayed for even a moment. You won't be able to continue to apply pressure like you could if you were actually casting it.

    At the rate they are travelling you still have at least an hour, maybe two, before they reach your position. Should they possess more mobile elements though you may have less time should they rapidly move to your position. You are fairly certain that your enemies only have thralls and soulless with them (aside from the Watcher's priests) but after the fake thralls you just encountered you do not want to rule anything out.

    Okay:

    Changes:

    Show Spoiler
    Died:

    1. 8 Royal Guards

    2. 10 of Ceannard's veteran archers

    3. 2 Black Arrows

    4. 3 Blackrock Archers

    Injured:

    1. Neel

    2. Ori

    3. 1 Royal Guard

    4. 4 Black Arrows

    Destroyed/Consumed:

    1. One mortar

    2. Two Chariots

    3. Six Mortar Shells

    4. Half a case of improved cocktails

    5. Half a case of fragmentation grenades


    So that leaves you with the following:

    1. 1 Blackrock Archer

    2. Six Black Arrows

    3. Ten of Ceannard's Archers

    4. Eleven Royal Guards

    5. Twelve Chariots

    6. 1 mortar

    And your named characters of course.


    New, total forces:

    Show Spoiler
    The Lost:

    Mages:
    Derryth - mentalist
    Thaïs - mentalist
    Lyssa - illusionist

    Warriors:
    Biliku - sword and shield
    Uttu - bow
    Berty - unarmed/improvised

    Blackrock Mercenaries:

    Warriors:
    Myora - sword and shield
    Neel - bow (wounded)

    General Forces:
    13 Veteran Dwarven Grenadiers
    5 Veteran Human Sell-swords (each now has a crossbow and bolts taken from your enemies)
    4 Veteran Human Archers, 1 Veteran Human Archer
    4 Veteran Maul Warriors

    The Pathfinders:

    Warriors:
    Bari - thrown weapons
    Astrid - thrown weapons
    Ori - sword and shield (wounded)
    Stori - hammer and shield
    Alvis - thrown weapons/staff

    Equipment/Pathfinder Weaponry: (20 to a case)
    5 cases Improved Dwarven Cocktails, Four and a half cases Improved Dwarven Cocktails
    3 cases 'dwarven fire' grenades
    2 cases fragmentation grenades, One and a half cases fragmentation grenades
    2 cases concussion grenades
    1 case flash grenades
    1 case smoke/signaling grenades
    1 case incendiary/white phosphorus grenades
    2 mortars, 1 mortar
    30 explosive shells, 24 explosive shells
    10 incendiary/white phosphorus shells
    5 smoke shells
    15 illumination shells

    The Arrows:
    Warriors:
    Ceannard - bow/blade
    Otto - bow/blade

    General Forces:
    25 Black Arrows (Master Human Archers), 23 Black Arrows (four of which are injured.)
    40 Veteran Human Archers, 30 Veteran Human Archers

    Royal Guards:

    Warriors:
    The Captain - sword and shield

    General Forces:
    31 Royal Guards, 23 Royal Guards (five of which are still injured)

    Equipment:
    14 Light Chariots, 12 Light Chariots


    Alright, added.

    Added.

    Added.

    If you manage to destroy the rest of this army then maybe.

    So far all the White Mage has managed to do is lose some of his own followers. This battle hurt the Mage but the Watcher does not terribly care about a few minions.

    Certainly but each casting will require the equivalent of your entire energy reserves for a twenty four hour period. You will not be able to heal everyone with this method but if you kept it to only Ori and Neel you should all have enough power left for a spell or two.

    If the girls manage to share the strain equally (which may be a bit tricky to pull off) then each of them will essentially lose two thirds of their magical capabilities till they have time to rest and recover but you do have Energon Cubes for general purpose spells.

    If you want, I can add them as options.

    Sure, I can add that request to any message you send and it should not need a vote as long as no one has a problem with it. But I would keep in mind that not much may come of it.

    You used up almost all the mandrake roots in Myrgard when you cast that Greater Heal ritual on Trakk's family. It could very well be possible that there simply are none available to buy/confiscate.
     
    Last edited: Jul 22, 2014
    • Brofist Brofist x 2
    ^ Top  
  9. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,169
    Please do. The girls all mastered the heal spell and managed the greater heal ritual together (derryth even has that mastered), so I think a regular heal ritual/chain just to divide the strain should be doable.

    Also, can we scrounge enough lead to cover the rod?
     
    ^ Top  
  10. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Sure, added.

    Hard to say as Derryth is not sure how much lead is kept at the fort but there should be lead around the fortress (it was used historically around joints and to weather/damp proof some structures so if you are willing to tear up part of the fort it should not be too hard to find) so Derryth thinks it is reasonable to attempt.
     
    • Brofist Brofist x 1
    ^ Top  
  11. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,169
    Voting 1D 2C 3C 4B.

    Lets save some roots.
     
    ^ Top  
  12. Jester Arbiter

    Jester
    Joined:
    Mar 24, 2013
    Messages:
    1,493
    will go with this to i guess.
     
    ^ Top  
  13. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    Does anyone else want to send a message to our troops from Stoneheim?

    They should be aware that we are casting, as well as what we are casting, right? As long as the item belongs to us, they have no reason to suspect anything, do they?

    Can we make a notch or add some other identifier on the rings so that the both of them are easily discernable? Can we use one ring to 'recall' the other that way?

    Can we 'recall' small animals, like mice?

    Do we still need to maintain a line of sight? It was required because we needed a good look at the item to 'recall' it, but since we cast the spell beforehand, would this still stand? Can we 'recall' an item from another room without looking at it? Or, say, from a mile away?

    If one wants to protect himself from such an attack, how does he go about it?
     
    Last edited: Jul 23, 2014
    ^ Top  
  14. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    They would have to realize what you are trying to do and be able to stop it or they would have to be paranoid enough to take such precautions in advance.

    Yes but you would have to do something to make it unique for that to work. If you put a notch in the ring but there is another similarly sized gold ring with a notch in it, it might not work very well.

    Possibly. If the animal in question was unique enough it might work but you have never tried it. There may or may not be side effects.

    Well there are two ways to go about this if you really want to go indepth.

    The first would be to apply the spell as Derryth knows it onto the ring. Following this method would require line of sight but it would also let the 'caster' set the object at the moment the spell is activated. The user would provide the direction behind the spell without having to properly understand it.

    The second method is, I think, closer to what you are aiming for but would require modifying the spell slightly. You would need to 'rip out' and 'rewrite' some of the basics of the spell to remove the requirement but it should be doable as long as you provide a clear image in advance. You would lose a little versatility and the end user would have no real input into the process but it should work.

    As for the distance this second spell can reach you would need to try it a few times to figure it out. It might be related to just how much power you pour into the spell or there may be other variables at play.

    There are a couple ways.

    If you are powerful enough and can heal quickly enough (Balor, Mazzarin or the Watcher for example) then you can simply shrug off the spell provided you are prepared for it, but there are very few mages that operate on that level.

    For most mages the only way to survive such an attack is to not get hit by it. Meatshields are good, if someone or something is willing to throw itself in the way of the spell that works wonders. You have to be willing to sacrifice people though.

    Scouting can also work. If you can discover what your enemy plans to do before they do it then perhaps you can escape it.

    Failing that if you can kill the caster quickly enough you might also be able to save yourself. You could also attack the spell with a spell or weapon of your own (hit a fireball with a fireball and they should both stop well short of their targets for example).

    Other than that you could try to pioneer defensive spells to shield yourself but they belong to a rare and poorly understood field of magic.

    So I am afraid there is no magic bullet there, just common sense defenses that anyone can employee and a few more esoteric means of protecting yourself that Derryth is unaware of.
     
    • Brofist Brofist x 2
    ^ Top  
  15. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    Alright, I'll stop beating around the bush.

    In order to keep us from being enslaved by the Thin White Mage, we have to keep the bullshit coming. So we have to change the pattern a little. An ambush have saved us once, but not this time. Similarly, the eagles won't be enough next time we meet him, I'm afraid.

    So the plan is to hit him with something he does not really expect and can't prepare for. Bonus points if it is also a fairly low-maintainance way of doing things.

    I want Berty and the grenadiers to devise a satchel charge-like bomb with a delayed blast. Something that only activates once a pin is pulled out. The pin and the bomb are two separate items. 'Recalling' the bomb, but not the pin would qualify as pulling the pin out.

    I want to utilize the versatility our animals and rings provide us. Mice may as well be invisible for all the parties involved, so naturally, I turn to them. The plan is to have a mouse sneak up onto the enemy and 'recall' the bomb via a ring, which should be immediately apparent to our forces if they keep a watch on the bomb and it disappears. Before the bomb detonates, we pull our saboteur out of the blast radius with another 'Retrieve Item' spell, or if we are content to accept casualties, we might limit ourselves to pulling the ring only.

    That way we can drop a primed bomb past enemy defenses without even needing to detonate it. And from what I know of the spell, it does not require us going through a third of our Energon Cube supply.

    This is probably only good for one use against the Mage, but one use is all we need from it. We may even use eagles to distract him from what is happening on the ground since that is where he would be expect the danger to come from.

    How is this, from a practical standpoint? I hope I am not outbertying Mr. Levi in the crazy department just yet.
     
    Last edited: Jul 23, 2014
    ^ Top  
  16. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,260
    Codex 2016 - The Age of Grimoire
    1: D>C>B
    2: A
    3: A
    4: B>C
    5: B>C
    6: Ai
     
    ^ Top  
  17. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,169
    Jester, Kz3r0, Azira, archaen, Grimgravy would you be up for switching to 2C and 3C so we save some valuable roots now that this option has been added? We only have 6.

    Also, voting 5C now.
     
    Last edited: Jul 23, 2014
    ^ Top  
  18. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    There is very little incentive to switch from roots to our own power.

    If we use the roots and they run out, we can use our remaining power to heal our wounded after we win an encounter. But if we use our power, we might not have enough to win us a battle in the first place.

    The roots can only be used for healing. The power, on the other hand, is a more diverse resourse, and thus more valuable.

    I'd like to preserve our roots, too, but with only six, it does not seem feasible. We could cut corners and refuse an immediate aid for our soldiers, but if we are investigating the structure, it becomes a matter of not having enough time to nurture them back to health through standart means.
     
    • Brofist Brofist x 1
    ^ Top  
  19. Grimgravy Augur Patron

    Grimgravy
    Joined:
    Sep 12, 2013
    Messages:
    3,260
    Codex 2016 - The Age of Grimoire
    I'm more open to sending the wounded grunts back on chariots without healing.
     
    ^ Top  
  20. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,376
    Sorry, I am against using our own power with a major battle ahead, and being drained by a third at best is not a good idea.
     
    ^ Top  
  21. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    Depends on how seriously they are wounded, yes. I am, too, considering this option, but the way it is phrased, we are still trying to provide help. We barely have two hours before the enemy forces arrive, so using up a half of that time is not worth it.
     
    ^ Top  
  22. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Well you would have to do a few things for this to work.

    1. You need to build this bomb, Berty and the grenadiers can probably do that so it is not a huge problem.

    2. Lyssa needs to train a mouse or rat to use the ring. This might take time as you will need to convert your new, wild rodents into properly enhanced and trained scouts and spies. This may take a little time. (It would also probably be best if you do not tell the mice that you plan to blow them up, they would surely be less willing to serve if they think it will kill them. They will also likely have demands.)

    3. You will need to modify the spell to work without line of sight as I doubt the plan would work very well unless you do. You will also need to establish the maximum range of your new spell when fully powered.

    Once you have done that you may try to proceed with the plan. If/when you get back to the fort I will add it as an option to pursue should you so desire.
     
    • Brofist Brofist x 2
    ^ Top  
  23. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,376
  24. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,056
    Shadorwun: Hong Kong
    That, or we can brainwash poor little critters with a series of Suggestions, Delayed Reactions and Instructions. Their minds are tiny and likely would not be able to resist.

    We can spin a story of how the White Mage is the father of all the cat horrors, how he steals and hoards the cheese from hard-working mice-folk, how he threatens to lock all the mice pups in mousetraps and put them in evil mazes to run experiments on them. That is, unless they help us get rid of him and ensure an age of prosperity for all the mice in the world.

    What? The recent studies have shown mice to be very empathic and social creatures.

    ...okay, now I am sure I'm losing it.
     
    ^ Top  
  25. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,169
    The drain only lasts one day. The major battle is not happening today. And we don't have many roots to spare. At this stage we took out the main enemy for the day and the pathfinders & archers (both elites) can manage the rest. Plus it's not like our mages would be down for the count: they can still cast energy bolts and shit.
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.