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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Nevill Arcane

    Nevill
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    Not a problem:
    The spell is not mastered, but that's a rat we are talking about. Even if it is a very brave one.

    We can 'heal' him afterwards.

    Speaking of which, if that does not work, here is something else to convince him:
    Those are mastered. We can even combine the two approaches.

    There should be a lot of ways to make even one of Ratguard not to want to mess with these things. The difference in power between their mind and ours should be comparable to that of ours and the Watcher's. They simply should not be able to resist.
     
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  2. archaen Arbiter Patron

    archaen
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    Or if it that fails we can send him to the dreaming to meet real horrors.:dgaider:
     
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  3. Baltika9 Arcane

    Baltika9
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    The difference between theory and practice is greater in practice. It will be hilarious if the Ratguard can resist it. They are the mouse version of the Heron Guard already, and this one mouse has balls the size of Derryth's.
     
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  4. Nevill Arcane

    Nevill
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    Dude, we can mindwipe him in a second. We are two master mentalists and one very gifted illusionist. It really does not matter what size your balls are if your mind is compromised to believe whatever we tell it to.

    Derryth could not resist the Black Rod not because of being weak-willed, but out of sheer disparity in power.
     
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  5. Fangshi Arcane

    Fangshi
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    You give Lyssa the go ahead to give it a sound thrashing and you must say it puts up one hell of a fight for a creature no bigger that your fist. It darts and weaves around the imaginary swipes of the creature and just when it is about to complain that your 'horror' is but another illusion Lyssa hits it with a Violent Projection.

    It crumples to the table without a sound, completely 'defeated' and believes itself mortally wounded, the other representatives crowd around their stricken comrade and plead with you to save him.

    With a dramatic flourish you 'cure' the mouse and Lyssa drops her spells.

    If they did not believe you were a great mage before they certainly do now. ;)

    The Ratguard thanks you for the chance to test itself and for saving its life. It says that it now owes you a life debt and it is yours to command as your servant and protector.

    He says his name is Martin and he requests a rematch with the creature when he has had time to work out exactly how he lost.

    Now that is just cruel. :lol:
     
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  6. Nevill Arcane

    Nevill
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    So I guess we might be able to introduce our spell-mice to them without fearing for their lives. The Observers will get their chance to scout up the tower in exchange for aid in our friend's search. (This might need to be put to a vote).

    Now, will they drop that 'blue cheese' nonsense that we can't promise them because we have no idea if it is even sold in Myrgard? A mage is as good as their word, so how do they expect us to agree to something we don't know we can do beforehand?

    Martin is coming with us, and he will be their representative when we pick the cheese that is both available for sale and does not have an exorbitant cost. If their 'blue cheese' qualifies, so be it. If not, we will consult with Martin what would be the next best thing.

    That would be fair, and on that we can give them our word. Deal?

    How much does the cheese cost, anyway? I don't expect 'inexpensive' cheese to cost more than a few gold coins, which should be less than 1 WP.
     
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  7. Fangshi Arcane

    Fangshi
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    It will need to be put to an informal vote (let's say a simple majority of four votes in favour) but those terms are acceptable to the representatives as Martin is known to have a good nose for cheese.

    Current Tally:
    Show Spoiler
    Azira DD
    Nevill DD
    Kz3r0 DD
    Jester DD
    Grimgravy CC
    archaen DD
    Baltika9 xD

    1. 1 abstain
    A)
    B)
    C) 1 vote
    D) 5 votes

    2.
    A)
    B)
    C) 1 vote
    D) 6 votes


    Also I currently count two votes in favour of Nevill's alterations to the plan in 1.D. If there are no objections I will make those additions or I can add it as a separate 1.E.
     
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  8. archaen Arbiter Patron

    archaen
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    I'm perfectly fine with with Nevills rat diplomacy. I guess I second the motion. We can also tell Martin that we need to go to the city to wake the one who will design his people's wings but we have to have tower secure before we leave. Anything his clan can do to get the other clans to help us will speed her recovery.
     
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  9. Jester Arbiter

    Jester
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    One of better parts of this campaign in my opinion. Big enough to help, small enough to get it. Remind me of adventure of little people books.

    Make them their own faction mousses of lost or smt. They are under our protection now, although its hard to say what going to happened to them. Probably we will task them with getting volunteers to learn magic and that need some ties with rodent society. Or if they have any slavery ring/slams we could try to recruit there people who agree to change their fate.

    Observers should be allowed to explore under condition that tower is considered our personal space and any operations inside and access to information there require our permission. Findings must be reported and we are allowed to require keeping part of findings secret. So no wars, mouse/rat aggression, experiments without permission, explosives usage etc.

    Yeah we can say that we know that exciting things tend to happend after lots of standing around.


    I doubt that they will spread this around, but most harmful information is NINE ORB OF UNLIMITED POWER and breaking of imperial law. Still we will break imperial law few times more especially with our 'ownership' of tower in under city.
     
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  10. Jester Arbiter

    Jester
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    I dont have any problems with that to.

    Oh and i like that illusion idea. Good job.
     
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  11. Nevill Arcane

    Nevill
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    So, to reiterate, our diplomacy options are:

    1) Get the information on what happened during the attack on the fort and if some of our soldiers survived.
    Price: cats can only be allowed in the fort with safety precautions so that they would not eat our mice. Honestly, given how the cats fared so far, if anyone brings another one here for some reason, it would be for the cat's own benefit. :lol:
    2) Get the information on what happened with Rand and how he managed to escape. Was he compromised or not?
    Price: a certain amount of inexpensive and common cheese of Martin's choosing.
    3) Get the mice to help us find our friends in the tunnels.
    Price: a permission to scout the mage tower granted to the Observers on certain conditions, and a promise to the Ratguard to look into rat-sized flying devices. The spellcasting mice are introduced to the rest of the Commonwealth, and the tower is officially recognized as their (and our) territory. They are coming under our protection and tutelage.

    Did I sum it up correctly?

    Ir requires 4 votes to pass. Currently it has mine, archaen's, and Jester's. Does anyone else want to add theirs?

    Edit: maybe also 4) Have the Blind Brothers tell us if there are any sections in the fort we don't know about (now that most of the leadership is gone) in exchange for a story about our victory over the Spider Goddess.
     
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  12. Azira Arcane Patron

    Azira
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    Sure. Add mine.

    I still harbour a secret urge to try out this enhancement therapy the mice were subjected to on other mammals though...
     
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  13. Grimgravy Augur Patron

    Grimgravy
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    Codex 2016 - The Age of Grimoire
    Rodent diplomacy = :decline:

    Let me know when we get back to something interesting.
     
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  14. archaen Arbiter Patron

    archaen
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    You know the next update is Lyssa going ride of the valkyrie on an undead army?
     
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  15. Jester Arbiter

    Jester
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    Hmm on short notice some kind of toy clothes with sewn-on big metal buttons as plate mail substitute. Thimble as helmets. If we wish to give them regular garments we could get some lether gloves fingers as base for some kind of robe, get some mice as workers etc. Blind brothers might appreciate coal for pencils. Some kind of fishing line as harp cords mby.

    Other idea is that metal products industry will become our mice base income. Becoming spell caster and engineer clan similar to dwarven academy, they workshops would be based in one of tower rooms. If inventor will keep flying machines simple we could make assemble line here and establish pilot academy in other room with window.
     
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  16. Fangshi Arcane

    Fangshi
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    Alright the mouse diplomacy passed:

    1. You ask the Observers and Theives representatives what happened when the fort fell and this is what they tell you.

    The sky grew terribly dark as the old foe (birds) filled the air. Once the fort was surrounded strange figures struck at the main gate. The dwarves tried to fend them off but a large creature (all tendrils, tusks and claws) tore the main gate apart with ease. Several of the dwarven warriors charged into the gap and popped like so many kernels of corn over the fire. A dried out old figure floated into the courtyard surrounded by a number of humans in robes and clothes of at least a dozen hues.

    One of them, a small child, stepped forward and screamed at the survivors. They began to bleed from the nose, ears and eyes. Jawbone was amongst this group. Naturally the rodents hid after seeing that so they can not tell you much else. As far as they know, no one survived. The corpses of the dwarves were then strung along the walls by a pair of dwarves in matching blue robes. They moved far faster than any dwarf the rodents had ever seen and they sung as they went, dragging the fallen behind them.

    You ask them if they saw Rand and they merely shrug, no humans fought against the robed figures, only dwarves.

    However, the Clan of the Coin representative thinks he knows something:

    2. The Gold-Diggers representative claims he saw three figures running past the treasury and in the direction of the tunnels under the fort. One of the three individuals matches the description of Rand that you gave them so it seems he ran for the exit as soon as the fighting started. He stopped at the treasury and took out a large sack of gold though the rat adamantly insists that his clansmen did try to stop the thief. Derryth is fairly certain, from the way he stresses this point, that the rats made no such attempt. Once the sack of gold was in his possession, the Rand-like figure and his two accomplices fled into the tunnels and the rats did not pursue.

    There is one final thing that they noticed though, Rand was carrying a cube with him. It was red and black and glowed with a sinister sort of light.


    3. You introduce your spellcasting mice to the other representative. You inform them that the towers are your territory and they nod, as long as you are willing to recognize the rights of the Commonwealth in the rest of the fort then their people will respect your territory and ways. They will begin mapping the tunnels as soon as they can contract an escort. Any weapons you could provide the Observers or the Ratguard would be quite helpful as well.

    I will have the ladies throw together something for them but if you want to really customize their kit (razors, armour, etc) then simply put forward a uniform and gather a few votes. You can have as much input into your exploration parties as you want.

    4. The Blind Brother representative is quite impressed by your story. Either you are a great hero or a fantastic storyteller, either is acceptable in his opinion.

    When you ask him about secret chambers this is what he tells you.

    There is a a secret stairway located on the second floor of the compound behind a large map of the Kingdom. The Brothers have never been down there but they possess stories of previous 'masters' coming and going through most of the history of the fort.

    However, you will not be able to explore such a lead until you get back unless you want to further split your efforts as it may take time to properly investigate.

    If you have any followup questions they seem willing to entertain them so feel free to ask.


    The vote will close in twenty hours and the update will come within a day of that.
     
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  17. archaen Arbiter Patron

    archaen
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    [​IMG]

    We need Melete here so things can get crazy.
     
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  18. Nevill Arcane

    Nevill
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    Wait, were the robed figures human?

    I ask because the very next thing the rats said was that the bodies were strung to the walls by two robed dwarves. Were they a part of the Shade's entourage?

    Ask Ceannard about more details about the robed figures and the riders his people encountered. Everything they can tell us about them, from the color of their robes to the way they fight. Were our attackers related to any of the groups?
    I can only guess what songs the Watcher's necrodwarves sing... :lol:
    Three figures, huh? Who were the other two? They were not the fort's regulars, were they? As far as we know, all of the defenders were busy at the courtyard.

    Were the figures dwarven, or human?
     
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  19. Fangshi Arcane

    Fangshi
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    The robed figures that entered with the Shade were all human. The rodents hid after the defenders lost, when they finally worked up the courage (or hunger) to look again (after about five minutes) the dead were being dragged around by a pair of robed dwarves. The rodents do not know if the dwarves were part of the Shade's entourage or not but they were not part of that initial wave. They did seem to be taking orders form a human in white though.

    Possibly. The riders were quite swift and took pains to avoid being pinned down. The ones Ceannard's men encountered though were almost all dressed in black so they might be a different group.

    The robed figures that his men have spotted wandering the roads were dressed in a variety of colours though...

    When the two groups would fight they did so with regular weapons and (as far as his men could tell) mundane techniques. Both sides were quite quick and some of the fighters on both sides were very strong.

    The Arrows were careful to keep their distance so they have not actually fought members of either group themselves.

    They were both human and of similar build to Rand. They did not speak and their faces were masked so the Gold-Digger knows little else. He does say though that they had a curious smell to them, or rather a lack of smell. It was almost like they were not even there as he could only smell Rand.
     
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  20. Nevill Arcane

    Nevill
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    How do our rats tell human children and adult dwarves apart?

    Were any of the initial wave wearing blue robes? Or matching robes, for that matter? Can the group of humans be described in any more detail? Their gender, their age, their actions, the design of their robes - anything that might be helpful to determine who or what they are. Any traits they shared with each other?

    Cross-reference this information with Ceannard and try to determine if the robed figures are the same.

    I find it rather curious that they have spellcasting children among them who are apparently quite powerful.

    Hmm. A mirror image, perhaps? Can the rat tell us if they behaved 'similarly' as well?

    Were they carrying something in or out, per chance?

    I am in favor of Jester's proposal to teach our advanced mice some metallurgy. Just think of the details that human hands can't possibly produce in this day and age because of how tiny they are.

    This is our best chance at nanotechnology minituarization! Pocket airplanes are only the beginning. Hand-held energon-cube-powered black hole generators are coming! :P
     
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  21. Fangshi Arcane

    Fangshi
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    The smell mostly, humans smell different than dwarves. The skeletal systems are also proportioned differently which impacts the ways in which they move if you are paying attention (though in this case that mattered little as they were all wearing robes). Finally the two dwarves had beards, the girl did not and she was a little thin and a bit too tall for an adult dwarf. It is a bit of a guess on their part but they are fairly certain in their assessment.

    Some were wearing blue but the shades were different from those worn by the dwarves. There were no real commonalities among them aside from the fact that they were all human. Some were male, some were female, some were impossible to tell. They were of different ages though most of them looked to be in their twenties or thirties (generally adult humans without many signs of old age). Their robes were generally different in colour, make and condition though a few of them shared similar designs.

    None of them talked very much and few of them exibited any traits that would mark them out as particularly unique (though their lack of unique traits might be considered unusual itself given how diverse the group was). The rodents did not see any of them cast anything except for the girl and the dwarves (assuming their quick movement was the result of a spell, which it might not be) so they can not really comment on their behavior. The rodents do remember one curious detail though, though they surrounded the Shade they did not seem to hold him in particularly high regard. They followed his instructions closely but seemed largely disinterested from what the rodents could tell.

    Ceannard can not be sure one way or the other. They sound similar but he has no way of knowing if the two groups are related.

    Not particularly but then they were not doing much. They just walked up to the treasury, waited, then walked down to the tunnels and that was it.

    They don't know. It is possible but those details are not part of the story. The bit about the secret entrance is only a minor detail in a largely unrelated story about the theft of a particularly delicious wheel of cheddar from one of the second floor meeting rooms several years ago. The Brothers do not really know any more than that.
     
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  22. Nevill Arcane

    Nevill
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    The whole operation was conducted by the White Mage, the Shade just came along. Of course they would be uninterested.

    Is there any way to verify with our soldiers if some - or all - of them were killed during the liberation of the fort? Neel would know, as he fired the arrow that took our enemies out, but there were also 3 people with him. Some of them may have survived.
    These White Mage's slaves - were they the robed figures?
     
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  23. Fangshi Arcane

    Fangshi
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    As far as your men can tell you everything on that cliff died when the trap was sprung, or at the very least there was nothing left intact after the charges were detonated. There were also no enemy humans or dwarves found in the fort when you retook it. Beyond that they have no clue.
     
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  24. Fangshi Arcane

    Fangshi
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    So should be safe to close it up now, DD wins. The update will be out within sixteen hours or so.


    Edit:

    Happened again I am afraid, I doubt I will have time to finish the update this morning so if the update is not up in the next hour it will have to be pushed back by twelve to twenty four hours. The update does not need too much more work but it will be close so my apologies in advance if I run out of time.
     
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