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Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Absinthe Prophet

    Absinthe
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    Nevill, if we go with your plans I rather expect the goddess to more-or-less agree to your demands and sorta cave to your arguments and you would go "I told you so."

    And then as we get comfy, we get Theseused because she is the motherfucking Theseus goddess, and then we're all screwed.
     
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  2. Nevill Arcane

    Nevill
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    I do not intend to get comfy. I still intend to kill her followers whenever I see them, and nothing will change for us in that regard.

    Except that now she would not be able to strike back. Because that would mean her complete destruction.

    So that would force her to keep out, at least until she figures out a way to deal with us, or we spend our favor.

    Which is an acceptable outcome to me.
     
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  3. Absinthe Prophet

    Absinthe
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    So you want to go through all this effort to obtain a guarantee you really can't trust from a goddess who you have every intention of continuing to undermine (and likewise has every intention of undermining us)?

    And you don't see why this might be a bad use of our time?
     
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  4. Nevill Arcane

    Nevill
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    No, I go through all this effort to give the Goddess a guarantee that she can absolutely trust and hope to have an easier time defending Stoneheim afterwards.

    I need no guarantees from her.

    No, I don't see why this might be a bad use of our time, especially if it does not require us to see to all of the preparations personally.

    Sooo, Fangshi... Can we ask Jan to conjure some water and bring Hallr to consciousness? Have Biliku keep watch on him to disable him again if he starts casting or has some stupid ideas about killing himself.
     
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  5. Fangshi Arcane

    Fangshi
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    Sure, that is a simple precaution and will not require a vote. You will let him know the risks involved.

    I don't see why not. If you just want to talk to him it will not require a vote as it is not likely to change anything. If you are planning to use him to contact the Goddess now then I will need to put it to a vote since that might change things for better or worse.
     
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  6. Absinthe Prophet

    Absinthe
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    Nevill, that's a guarantee we are not certain about and that the goddess will find ways around. Also not the most effective thing.

    I'm all for talking to the goddess, but I want to do it when we're in a position to force her to address us as an equal (or even a superior) on our own merits.
     
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  7. Baltika9 Arcane

    Baltika9
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    It will be a long time until we can stand up to a goddess as equals. meanwhile, she wants us dead now and I'm not sure if we can survive our next two encounters with her agents. I like Nevil's plan because it is feasible and will do something in the near future that will guarantee us a at least a bit more time.
     
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  8. Nevill Arcane

    Nevill
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    I am indifferent about whether our power is borrowed or our own provided it does its job.

    It is never about who is the strongest mage/deity/whatever, but about who can use what he has most efficiently. Alric did not hold a candle to the Watcher 'on his own merits', yet after a bit of skulldudgery it was Alric who got to walk away from their fight.

    If we have instruments at our disposal that would make Gods hesitate to cross us, I suggest we use them rather than wait until we ascend to Godhood to prove some point.
     
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  9. Absinthe Prophet

    Absinthe
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    We don't need to stand up to her in raw power. Just in terms of the threat we can pose.

    We didn't stand up to the Watcher's army in raw power either (holy shit we were outgunned), but we've proven that we're capable of ridiculous feats.

    Basically, we should get a bit more badass first. After the mess in Stoneheim we'd have some more cred to prove we've got a real ability to fuck with our enemies, not just ridiculous luck (which always runs out).
     
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  10. Baltika9 Arcane

    Baltika9
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    Which we do.
     
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  11. Nevill Arcane

    Nevill
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    I would like to just talk to him for now.

    So when he regains consciousness, I want to list the crimes he is accused of, and then tell him there are two ways it can be done. He can tell us everything he knows like a good cooperative citizen. Or we can turn him in to the King's judicial system for interrogation, and they are quite a bit less gentle and willing to entertain the notion of mercy than we are. So what is it going to be?

    How long has he been a cultist? What were his reasons? How many did he manage to involve in the worship of the Goddess? If there are any of them who are not involved in working against the crown, we are willing to give them a benefit of the doubt.

    What was he doing on the eighth floor? What were the orders of 'Doctor Miosguinn'? For how long he accepts orders from him, anyway? Why? The man only was around for 2 to 3 weeks. What did not-Rand tell him?

    What was his plan?

    How long did they know about the existence of the underground temple? And about the tomb? Does he know who the tomb belonged to?

    What does he know about the Spider Goddess (not-Rand mentioned he does not even believe she is a real entity)?
     
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  12. Nevill Arcane

    Nevill
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    Fangshi, how difficult would it be to request Hallr for ourselves to do as we see fit with him, and send him into the Dreaming? He is a dead man walking anyway, and the Dreaming is quite a bit more secure than a Pathfinder prison. Besides, Morpheus might like a company of an academician.

    Can we request some arrows and bolts from the guards on our way out? King's orders and all.

    Do we get to increase the number of the items we can enchant as part of our collective mage activities by virtue of practicing this for a whole month? Since Uttu's quiver is now petrified, I want to add some arrows to the item roster. One month ago we could enchant 10 arrows per hour for a week. Does the math still stand? Maintaining a small reserve of arrows enchanted with different spells would probably benefit us.

    Why did we not learn The Path of Intellect and The Path of Clarity as part of our everyday activities? They are the ones we actually actively cast.

    Can we ask Jan if he knows something about the 'guardians' down the stream? Apparently there were recorded claims of their existence.
     
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  13. Fangshi Arcane

    Fangshi
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    He comes to choking on water and yelling threats. As he takes in his surroundings he begins to realize just how deeply in trouble he is, he blinks twice and opens his mouth to speak.

    You cut him off and begin to list his crimes. You circle to his left as Thaïs circles to his right, you alternate speaking, throwing the charges at him rapidly: treason, conspiracy, attempted murder on several counts. He blinks, his lip quivers, more a moment he thinks to protest. He looks past you at Jan's impassive face, he hangs his head and he lets out a low whine.

    You give him his options. A polite 'chat' with the two of you now or a nice long conversation with a government examiner later.

    He chokes back a sob and agrees to tell you anything he knows.

    His entire life. His parents were cultists as were their parents before them.

    Reasons? He needs a moment to think about that. When he does answer it is with a slight shrug.

    He has never really thought about it to be honest. It is just who he is. The Goddess is a part of him, a part of his past and his culture and if he serves her well in this life perhaps he will even be rewarded for it though he will readily admit that he does not expect any sort of physical or material reward for his faith. In that detail he says he is different than his father and mother.

    Some of his earliest memories are going to the local temple with his parents. It was underneath the local mill and the congregation consisted of about a dozen dwarves. His mother as the minister would read to them of the deeds of the Goddess, how she created the world and uplifted the dwarven race. He remembers it so clearly, the chanting, the smell of beer and incense, the laughing and even the singing when they were sure they could get away with it. Those are some of his happiest memories and simple recounting them to you brings a smile to his face momentarily.

    He says there are many who follow the Goddess and have no quarrel with the Crown but they most are afraid as they know they will be wrongly persecuted.

    You hear Jan scoff at the idea behind your back.

    Caoilainn speaks in your mind. She tells you that the penalty for all those who worship the Goddess is death, no exceptions.

    He had finished his rounds on the ninth floor about twenty minutes earlier and he was waiting for- he stops, uncertain if he should implicate anyone else in his crimes. You remind him of what is waiting for him if he withholds information from you and with a loud gulp he nods and continues. He says he was waiting for Janine to come down. They would going to take lunch in the quarters of his apprentice and discuss some of the more interesting theories about the place of the Goddess within the 'heretical' versions of the dwarven creation myth. He and Janine get into all sorts of arguements about it. You see he maintains that the Goddess fills a largely allegorical role, a way for early dwarves to explain the shift in their culture from a semi nomadic fishing and gathering existence to a settled agrarian one. The spider Goddess as a sedentary hunter and planner manages to kill the nomadic and 'bestial' Swimmer which is naturally portrayed as a great ell or other, similar fish. Janine on the other hand argues in favour of a literal interpretation of the texts, that there actually was a giant fish and that the Goddess was and is an actual entity. Clearly warming to the subject he begins to laugh kindly and says that she even argues that the Goddess created the world from the body of the dead Swimmer but he believes that to be nonsense.

    He grows serious for a moment. He asks you not to harm Janine or his apprentice. They mean no real harm and if you just let him talk to them he is certain that he can convince them to come quietly. Janine is a dear friend and it would break his heart to see anything happen to her. From the way he words his request you are fairly certain that she is more than simply a friend to him.

    Naturally, you do not mention her death or the death of his apprentice as you want to get as much information from him as possible.

    He does not know who you mean.

    On a hunch you ask him if the name Rand means anything to him. He nods. Rand is the name of a human follower of the Goddess that visits both Janine and him from time to time. He first introduced himself at a private gathering of cultists about a year ago, give or take a few months.

    He is a strange man, hard to place and it is funny but he can not remember much of anything about the man no that he thinks about it.

    You sigh, that is largely to be expected.

    However he does add a point of clarification. Although he can not remember much about Rand in general he does clearly remember the meetings he has had with him over the last two weeks for some reason. It is strange, there has been something 'off' about Rand for the last two weeks as well. A sort of cruelty that stands out in his mind and which he is fairly certain was 'new' for Rand though he is not really sure how he knows that.

    Over the last two weeks he met with Rand four times and each time the topic of conversation between them was the same.

    He wanted to know about the temple below the Academy, when it was built and by whom.

    Hallr told Rand that it was built over two thousand years ago. He is fairly certain that the temple was built by a pair of noble Houses that enjoyed a great deal of influence at the time but he can not be sure and both have long since fallen.

    Rand then asked about the tomb located in the temple.

    Hallr told him that it was probably built by the same people but Rand was insistent that it was not. Hallr could not shed any light upon the mystery though and Rand became quite aggressive. Hallr informs you, with a fair measure of indignation, that Rand in a bit of a fit managed to destroy a five hundred year old mortuary urn that Hallr had been studying. You can hear Jan wince behind you.

    He seems to want to gain access to the tomb. He has even suggested blowing it open with explosives but Hallr refuses to hear of such a thing. To deface a structure of such cultural and historical importance- Hallr practically clucks in incredulity -had Rand tried he would have been tossed out on his ear. Hallr is adamant on this point.

    He says that the upper echelons of the faithful have always known about the temple and that the Academy was founded to hide the temple and allow the cultists of the Goddess to worship without fear of government agents. Over time however, the leadership of the Academy has fallen out of the control of the faithful, much to the detriment of progress he might add.

    You catch Jan fidgeting out of the corner of your eye. Eventually he can contain himself no longer, he hops to his feet and starts berating Hallr. He tells him that the Academy is dedicated to understanding the world and was created to help further the dwarven mastery of magic, not to act as a front for a bunch of fanatics. Hallr spits back that he is no fanatic and that his faith is complementary to his desire to pursue the truth.

    It seems like the two scholars might actually come to blows so you quickly act to split them up and settle them down again. As Hallr's attention returns to you, you can hear Jan muttering to himself from the far side of the room.

    It belongs to a saint of the Goddess', an ancient warrior that fought in the Kingdom's interests against all manner of foe but little is known of his story and much is contested.

    Some say he betrayed the Goddess; others say he was betrayed by the Goddess; some claim he helped her preform a great task, possibly driving off a ghôlish invasion in the early days of the Kingdom or something else suitably impressive; yet others say that he was not a mortal at all but some sort of spirit that owed the Goddess his life.

    Hallr believes he was probably an early King of the dwarves and a follower of the Goddess' religion and was buried in that temple as a sign of respect for his faith.

    He believes that she represents an important stage in the development of dwarven civilization. The point at which they first adopted settled agriculture, by taming, planting and harvesting the various naturally occurring cave crops that surrounded them in the deep caverns below Stoneheim. It is his belief that originally the Swimmer was worshiped by the dwarves but as their needs and outlook changed they invented a new god to satisfy their desires. He also believes that the later outlawing of the Goddess' worship and adoption of the 'universal' god Wyrd coincides with the transition of the dwarves from an 'underground' race and civilization to an 'above ground' civilization.

    He believes that the Goddess as a symbol and her texts as a moral guide can still serve the dwarven people well in the modern age, even if they do have to be modified somewhat. He begins to laugh again, he says this is another point that he and Janine fought endlessly about.

    He asks if you might take him to see her soon. You temporize while your better half redirects him to other topics.

    Albrecht trusts you enough to give you a fairly free hand (really he has few other operatives he can rely on at this point) so if you make a point to ask for Hallr then you can have him to do with as you see fit. You would need to provide assurances that he would never become a threat though.

    The bolts they use won't fit in Thaïs' crossbow and they do not use arrows as they have no archers.

    Yes, it is taking you less time to cast those enchantments as you are close to mastering some of them. You can enchant a bit more in the same amount of time should you wish.

    That should be doable if there is interest. I would also need to know if you lot want to pick the types of enchantments on the arrows or just leave them up to the party to figure out on their own.

    Derryth is too stupid. She can not grasp the runes.

    The way I set up many of the dwarven enchanting traditions bound them to specific stats. (I wanted to try something new out and I decided it was plausible to have the dwarves learn magic in a vastly different manner from humans.). So Lyssa and Thaïs at INT 8 are smart enough to learn those spells but Derryth at INT 7 is not.

    It cuts both ways though, if Derryth had been the one to learn the riddles way back when you first came to the Academy then she would have been able to grasp several spells that the other two would not be able to manage due to her higher WIS (8 as opposed to 6 for the other two).

    If Derryth ups her INT she will be able to learn the two paths she does not know. There is also a slight chance that she will have an epiphany and figure it out from studying the other two but so far she has not rolled well enough to pull it off.

    He has heard stories about fish-like dwarves abducting people ages ago but as far as he knows it is all just rumour.

    Supposedly that pool and the tunnels connecting to it were part of a very old mine and one day the miners struck water either through incompetence or sabotage. Many of the miners became trapped on the lower levels as the water rose. Legend says that they prayed to all manner of beings and that something actually answered them. It saved them but it made them into monsters.

    He does not believe it of course, just a story used to terrify the novices.
     
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  14. Nevill Arcane

    Nevill
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    Damn. He really knows nothing, as not-Rand said. Just a pawn. I almost feel bad for him.

    I have no idea what to do with him. As one of the 'faithful', he is too dangerous to be left alone, and since Janine is dead, our chances of working amiably together are pretty slim. Turning him to the government is a death sentence. For the moment, I do not see many alternatives but to send him to Morpheus.

    Still, there is something amiss. The cultist agents we've killed were organized, and most of them came from Hallr's department. If he wasn't commanding them, as I initially thought, then who gave them their orders? Janine? Rand?

    Derryth is good at sensing if someone is lying. Does he appear to speak the truth? We noticed something was 'off' the first time we've met him.

    There is a discrepancy in his story as well. When we first met him, he said Jan was heading to the sub basement twelve:
    Yet when we arrived there, he did not even as much as look at the door.
    What made him show us the way to the temple that was supposed to be a secret?

    Was it because he thought we would not be able to tell this to anyone anymore?

    Who else knows about the existence of the temple?

    Who else did he visit? Someone have provided Rand with false papers to allow him access to this sub level. Who would have had the authority or capability to do so?

    How often do these private gatherings occur? What is the purpose behind them? Who attends them regularly? Can he name those who attended the last one?

    What if the Goddess is not a symbol? What if the Goddess is an entity that has her own ways and is against altering them? Would he think she would still be worth following then if the texts are to be taken literally?

    If we had a way to contact the Goddess to prove that she is real, would he risk it?


    Moving on. There is a high concentration of cultists in his department. Is it because he preached his faith to his students, or is the whole department a front for cultist activities? Did he convert his apprentices, or did they join him because they sought to work with someone like-minded? What was his department doing, anyway?

    Did his students work with other departments or academicians on a constant basis?

    (I still want to know who was the head honcho in this cultist cell. Either he is lying, or someone organized his students behind his back. I'd like to know who the potential suspects are. Except Janine, I mean.)

    *grumble grumble*. And I guess the ones Rand was peppered with after he was electrocuted can not be recovered?

    How many is 'a bit'? The previous limit was 7 items with ~1 hour dedicated to it each day.

    Well, with no magical quiver to rely on, and with a bit of free time, why not? Pick them automatically. I figure a mix of a few 'special' arrows (distracting riddle for, ah, distraction, and poison oath for non-lethal takedowns) and a quiver or so of elementally enchanted ones would work best.

    Not even with a Path of Intellect woven into her jewelry? :)

    Also, since when Thais became our better half? Not that I mind or even disagree, just want to know why are we considering ourselves to be 'worse'.
     
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  15. Fangshi Arcane

    Fangshi
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    He does not appear to be lying from what you can tell.

    He knew that Jan knew about the temple and was headed there. He also knew that you are genuine heroes fighting against the Dark and the necromancers. If Jan was a necromancer and was trying to do something with the remains that are in the tomb then Hallr did not want him to succeed. So he took a risk and showed you how to find the temple.

    He was and is convinced that if he can just show you around and introduce you to the other cultists that you will realize that they are not a threat to the Kingdom. He says that they are good people and loyal to the Crown if you will just give them a chance. He suggests you begin your interviews with his apprentice, a bright young lad well versed in scripture, or Janine, he insists that a more levelheaded follower of the Goddess you will not find.

    Jan mutters a few choice words about zealots and murders while Hallr shoots him a dirty look.

    He was certain that you would not want to tell anyone after he had explained everything but it did not work out as he planned. He eyes Biliku wearily as he trails off.

    Many of the priests of the Goddess in the city know about its existence but few have visited it. It is hard to get people past the checkpoint for the most part.

    A clerk in the administrative branch of the Academy could draw up such papers without raising any real suspicion. Hallr knows of a couple dwarves in that department that are part of the faith though he initially refuses to name, names. You once more remind him of the skill and efficiency of the Royal interrogators and he caves in with a whimper. The assistant to the head of admissions is a cultist as are three of the clerks working in the import office. He gives you their names and insists that they are the only cultists in the department or at least the only ones he knows about.

    Once a month, at the end of each month.

    He blinks, unsure as to how to answer that question.

    The purpose of them is to worship the Goddess. Though admittedly a lot of social networking and reveling also goes on.

    Anyone is free to attend.

    He says he can't... he just can't. Some of them have families. Some of them have children. He glances over your shoulder at Jan. He says he is not a proud dwarf, or a strong one, but he will not put them at risk of his own free will.

    Well, if she were real then he would be both relieved and concerned. Relieved for himself since he would be assured a place in a physical heaven, and concerned for many of the people he has known in his life for they would be condemned to the dark waters of hell. He says most of them do not deserve such a fate in his estimation. He laughs and insists that the Goddess is not real, thankfully.

    He dismisses your concerns and insists that she is not real. He says that it is a common mistake of the young to read gods and demons onto all the good and evil in the world. There are no higher powers, just people doing what they can. He adds with a slight chuckle that, that is more than enough as far as he is concerned.

    He also argues that there is a great deal in her texts that can be of use to a person all throughout their lives, one just has to be willing to separate the parts that are universally helpful from those that belonged to a different time and place.

    He confidently maintains that since the Goddess does not actually exist that there is no way to contact her. Jan laughs at that and shakes his head.

    You are not sure if he actually could handle the truth about the deity he worships. You worry slightly that it might break him so you back off for now.

    A little of both. He has had great success converting many of his students to the faith but a handful came to him already believing in the Goddess. He has managed to put together quite the team to, he says with pride.

    He is also quick to insist that though faith is a factor in choosing his assistants he makes doubly sure that each is up to the tasks he assigns them. They are all capable mages and researchers and are able to maintain the standards of academic conduct he expects from all members of the Academy.

    His department has the great responsibility of cataloging and maintaining all of the artefacts on sub-basement nine of the Academy. Each has to be checked twice daily to ensure that their containment protocols remain in place. Background checks also have to be run on the researchers that seek to work with each artefact. The last thing the Academy needs is to have an artefact stolen or containment breached and his team are the ones that stop that from happening.

    He seems quite proud of his role at the Academy.

    Not formally. He is fairly certain that a few had friends outside of his team but he did not really pry into their personal lives all that much, as long as their activities did not interfere with their work then he was happy to let them have social lives. You are only young once he adds with a wink.

    He thinks for a moment and then adds that many of his apprentices took part in an informal study group for followers of the Goddess. He did not personally take part as he felt it would make them uncomfortable. He grins and says that no one likes to have the boss around all the time (and he is the son of a priest which might intimidate them as well). They meet twice a week in different locations, mostly the quarters of different cultists, and they talk about their faith from what he can tell. If you want more information he says to ask his apprentice, the boy never misses a meeting.

    He flailed about quite a bit as he was being cooked by magical lightning so most of the arrows are broken off inside of him. You might be able to recover two or three if you really want to but they are just as likely to be bent as not.

    Depends on the specific spells and the exact amount of time you want to spend. To keep it at roughly an hour I would say you can get away with ten items (five arrows count as one item) though in some cases you might wind up spending an hour and a half or two hours enchanting instead of the one you spend now.

    If there are no objections the ladies will begin enchanting arrows for Uttu to use. They will not begin until you actually get some arrows of course so either 'tomorrow' or the day after are likely.

    I was tempted to include the bonuses from magical items but then I would have to remember which spells were learnt through magical enhancement since you would lose them if you ever took the jewelry off. It just seemed like an extra layer to fiddle with so I decided it would be base attributes that govern dwarven enchantment. If you want to learn better spells from the dwarves you need to earn those stat points the 'honest' way. Think of it as a reflection of the dwarven commitment to hardwork and 'honesty'. :lol:

    She became your better half when you voted to realize that she was your soulmate. :lol:

    (It does not necessarily mean she is qualitatively better than you. For example that is not how Horace or Statius use it. All it means is that she is dear to you, dearer to you even than yourself. She is greater than half of your being so to speak, either in quality or in quantity, depending on your exact interpretation, and to lose her would pain you now and forever, that is what was implied at least. If I was writing the CYOA from Thaïs' perspective she would consider Derryth her 'better half'.)
     
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  16. Nevill Arcane

    Nevill
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    Great, now they will have to redo all that.

    Discreetly ask Jan how many - if any - of Hallr's apprentices are still left alive after the massacre. What are their names? Check with the guards, if needed.

    Then ask Hallr if any of those names were part of this 'study group'.

    Dwarven 'honesty'. Uh-huh. :lol:

    Albrecht, Argus, Great Lords, numerous cults devoted to the Goddess, the Watcher, and who-knows-what-else, and all of them do nothing but scheme, plot and lie.

    Anyway, I guess that rules out using Hallr as our contact with the Goddess. We'll have to turn to Morpheus, then. It is good that we have a protective agreement in place.
     
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  17. Fangshi Arcane

    Fangshi
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    Jan does not know and there is no discrete way to inquire of the guards if any are still alive.

    You can and do ask Hallr how many people attended the study group on a regular basis. He says he is not terribly sure as he did not want to pry. Maybe fifteen or twenty, seven of which were on his team.
     
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  18. Absinthe Prophet

    Absinthe
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    Nevill, "better half" is an expression. It means "significant other," like in a marriage.
     
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  19. Fangshi Arcane

    Fangshi
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    The current leading options are:

    1. A,D,E You will take the the plates the spellbooks and the gold. You will let Jan keep the rest and you will not loot the statue.

    2. C You will go looking for Letta

    3. C You will give Jan the spinner and let him try to oversee cloak production

    4. A You will give your petrified equipment to Jan and let him see if he can find a way to fix it.

    I will close the voting in twenty hours or so and try to have the update out within sixteen hours of that.

    Current Tally:

    Show Spoiler
    asxetos:
    1.A,D,E
    2.E>F
    3.A
    4.B

    archaen:
    1.A,D,E,F,G
    2.C>E
    3.A
    4.A

    Nevill:
    1.A,D,E
    2.C
    3.C
    4.A

    Kz3r0:
    1.A,D,E
    2.F
    3.B
    4.x

    Absinthe:
    1.A,D,F,G
    2.C
    3.A
    4.A

    Grimgravy:
    1.A,D,E
    2.E
    3.C
    4.x

    Jester:
    1.A,D
    2.C
    3.C
    4.x

    Baltika9:
    1.A,D
    2.C>E>F
    3.D>C
    4.A

    Azira:
    1.A,D,E
    2.F>C
    3.C
    4.A

    Cassidy:
    1.E,F,G
    2.F
    3.B
    4.B

    1.
    A) 9/10 votes
    B)
    C)
    D) 9/10 votes
    E) 7/10 votes
    F) 3/10 votes
    G) 3/10 votes

    2.
    A)
    B)
    C) 5 votes
    D)
    E) 2 votes
    F) 3 votes

    3.
    A) 3 votes
    B) 2 votes
    C) 4 votes
    D) 1 vote

    4. 3 undeclared
    A) 5 votes
    B) 2 votes

    Post Flop:

    1.
    A) 9/10 votes
    B)
    C)
    D) 9/10 votes
    E) 7/10 votes
    F) 3/10 votes
    G) 3/10 votes

    2.
    A)
    B)
    C) 6 votes
    D)
    E) 1 vote
    F) 3 votes

    3.
    A) 3 votes
    B) 2 votes
    C) 5 votes
    D)

    4. 3 undeclared
    A) 5 votes
    B) 2 vote
     
    • Brofist Brofist x 2
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  20. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,202
    Hm, couldn't Thais teach it to Derryth though? They both have a Quick Learner skill and a very deep understanding of each other's minds.

    Actually, shouldn't the Quick Learner skill itself reduce the difficulty of learning the runes?
     
    Last edited: Oct 20, 2014
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  21. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Thaïs can try, the problem is that Derryth has trouble finding the patterns in the enchantment. If she was just a bit smarter it would come easily but as it is every time Thaïs points out a pattern and Derryth tries to reach for it, the pattern unravels on her.

    It is possible for Thaïs to eventually succeed at teaching the spell to Derryth (when they roll well enough to progress) but what would happen mechanically is that she would gain +1 INT as she 'gets' the patterns, then she would learn the spells after. At any rate it would take some dedicated one on one teaching and they do not have time for that in the near future if you still plan to head south in two days.
     
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  22. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,202
    Could Thais at least try during the time already allocated for doing the enchantments? It might not be as good as a dedicated effort, but we might as well.
     
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  23. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Sure, that is more or less what they are already doing. Thaïs and Lyssa are casting the spells and Derryth is helping them (and rolling to see if she can figure it out). Thaïs can provide a little more instruction without slowing things down substantially but it will still be a difficult roll to make since it requires increasing a stat.
     
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  24. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,189
    Location:
    Copenhagen, Denmark
    Codex 2012
    What I'm reading here, is that Derryth is due for an int boost sometime in the foreseeable future. :yeah:
     
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  25. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    So... what do you guys think we should do with Hallr?

    We kinda have an implicit agreement in place not to turn him in for royal executioners, yet I want a list of those party attendants he refuses to provide. Could be nothing, could be another lead, as I do not think Rand would have been there if they were innocuous.

    He is just an old deluded fool, but I can not say his delusions were harmless, either. He harbored a lot of genuinely traitorous cultists under his wing due to his misguided teachings, and I don't know if he can be rehabilitated, as he shows signs that he would be unable to cope with the truth.

    My approach to this situation would be to render him unconscious again with an assault spell or two so that he would not have to see his apprentice or Janine dead on the way up (unless we woke him up on the surface level - didn't keep track of that), put him in the Pathfinder's storehouse for a day, contact Morpheus to tell him to meet a new guest, and dump the professor in the Dreaming. After all, the life he leads now is hardly more grounded than the one the Dreaming can offer him, and probably a less happy one as well, now that people he cares about are dead. It would be a mercy, really.

    In return, I would want Morpheus to get me the list of the cultists to investigate. Names, addresses, occupations - everything that Hallr knows. The Dreaming can provide him with the environment suitable for such a reveal without us prying it from him.

    I would also request to know if there are any projects he or his team worked on that could be of use to me, and any spells he might have learned. Basically, everything that we can get by scrambling his mind if we wanted to, but without resorting to such drastic measures.

    Would anyone else be up for this plan?


    Fangshi, when is our first session with Morpheus scheduled, and when it would be appropriate to contact Nanshe to check what is happening with our ambush plan? Did she give us a timetable?

    When are the Black Arrows returning?

    Do we know if only Nephila can spy on people in the Fort by connecting to the black rocks, or if anyone can do that provided they are taught, how? Can we plant a spy in our own fort, now that Hesse and Welf are there? If there is a way to do so, I am ready to dispatch an eagle with cheese and a letter for Nephila and the Arrows.

    How much time it would take to get to Stoneheim from Myrgard on a carriage? How far away would the dwarven army be if they didn't encounter any resistance? They had left about 4 to 5 days ago, if I am not mistaken, but they should be much slower than we are if we take a ride - and I think the King would be able to find 10 or so carriages to fit our force.
     
    Last edited: Oct 20, 2014
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