Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Myth: A New Age CYOA

Discussion in 'Choose Your Own Adventure Land' started by Fangshi, Jan 15, 2014.

  1. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,193
    Location:
    Copenhagen, Denmark
    Codex 2012

    ...

    I'm sorry, didn't catch the rest of what you were saying?
     
    • Brofist Brofist x 2
    ^ Top  
  2. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    In any case, my opinion on the mercenaries seem to coincide with Kz3r0's. Loyalty is the foremost concern, seeing how compromised the kingdom is, followed by their profitability and their competence.

    Lady Grey and her funds are a necessity, as without her we would not be able to hire much. Just try to give the control over training her men to the actual Arrows, and let Thais do her magic on the woman. Her funds would be a lifesaver.

    Ada and her Doves we can do without, but she seems competent, and this trait is in short supply among the mercs we've seen. I think we might hire her at a later date.

    Her religion makes me uneasy, though. The god of suffering and compassion (Ilmater, anyone? :D) does not sound like a bad deity to worship, but I would be much more comfortable with a thought that it is only a concept, rather than an actual god that is most likely to be one of the Dark Ones. Then there is always Icewind Dale's take on the whole idea. Well, as long as they don't cause suffering to have something to be compassionate about, I think we'll be cool.

    The Boys are something that 3 of our advisors can agree on. The problem with them is that they are not worth much as a conventional army. Thankfully, we are not one to fight conventionally. Berty is probably the only one who can make them into a somewhat combat-capable chapter. Just don't try to utilize them as an infantry. Use them as a guerilla squad and your eyes and ears in the city. They can mingle easily with the locals because they are the locals. They should prove invaluable with suppressing the rebellion that is heavily dependant on the street word to keep it going.

    We can afford the hit to our finances if we take Lady Grey in, though their training would present somewhat of a problem if we take Berty to the fronlines.

    They also present a security liability. We might want to throw in some pathfinders in their ranks to check for the enemy activity.

    The Knights look interesting, but they look like someone we would want to hire on a case-by-case basis, rather than keep. The mainteinance cost is too heavy. I would not be against hiring them for a month, if only to be able to outspeed and flank the glols, but I see no use for them in a day-to-day life.
     
    Last edited: Nov 6, 2014
    ^ Top  
  3. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    To hire the various companies for thirty days:

    The Doves: 150WPs
    The Bastards: 40WPs
    The Cocks: 125WPs
    The Knights: 300 WPs
    The Hounds: 100 WPs
    The Greys: 100 WPs
    The Boys: 50 WPs

    Also:

    The Black Arrows: 450 WPs, the going rate quoted to you by Ceannard's lieutenant in case you were curious. Ceannard himself might cut you a bit of a deal if you seduced talked to him in person.

    There are also a handful of mercenary companies that have no interest in joining you but would be willing to sign on for a month but you can look at those when you get closer to leaving the city. This update is still about building an actual base that you can use to further your own goals rather than constantly relying on Albrecht's people.

    A nine... Ceannard is nothing if not predictable in that regard... :lol:

    You can not ask her directly since you have not had a chance to meet her.

    You can ask your staff though and they think she is quite likely to agree to that based on what they experienced. They think that the idea of working alongside her hero (or at least his subordinates) would be very appealing to her as it was the primary motivating factor for her approaching you in the first place from what they can tell.
     
    • Brofist Brofist x 3
    ^ Top  
  4. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,202
    How much control would a partner have over our assets? Serious question. Because 500 WPs aren't as exciting when she runs us into the ground, and I don't think we'll be able to just spend her money either. Her arrogance and novice troops aren't pleasant either. She sounds like a liability. Even if we need her funds, I really don't trust her enough to put our assets at her fingertips. A bit of mismanagement could be ruinous.

    Right now Ceannard is the only person I'd be inclined to trust as a partner. I think we're best off recruiting regular mercenaries to boost our forces.

    Could you explain Dwarven Crossbow vs Human Archer?
     
    ^ Top  
  5. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    I would suggest looking at the financial side of things. Here is our monthly balance:
    So we can boast an income of 260 WPs. Unless we take a loan from Mayer or pool resourses with Lady Grey, 200 WPs will go out of the window just to pay the interest, leaving us only 60 WPs to work with.

    The Doves would cost us from 75 to 90 WPs per month. The Knights are about 100 WPs. Pretty much the only ones we would be able to afford would be Berty's private army (~25 WPs), and we would both lack the funds to train them and severily limit our options to pay the debt off.

    Even with the addition of income from the Greys I don't think we can afford to hire everyone I'd like, though the Doves would look more manageable.

    For the moment, I fancy the option to hire the Greys, the Boys and the Doves while making Ada and Lady Grey our junior partners. Our income would take a hit of (+70 - 75 -25 = -30) WPs, which leaves us the option to hire a few other mercs. If we can convince Lady Grey to invest most of her fortune in our enterprise, we might be able to greatly increase our income and gain space for maneuver.

    Sold!

    Our combat style so far was to eliminate or separate the leadership, and then butcher the mindless army. We prefer subtlety and surgical strikes to the brute force. I intend to keep it that way, so I don't want to hire anyone who can't be anything more than just a meatshield.

    2. The Blooded Doves
    C) Don't hire them now, but postpone the decision until our financial situation improves.


    I have an eye out for these guys. I intend to include them in our roster eventually.

    3. Ta' Blue Bastards
    B)
    Haha, no. We need extrremely reliable people, not dumb (and treacherous) muscle.

    4. The Mighty Cocks
    B)
    Same. The whole point of the recruitment drive was to hire someone who won't stab us in the back.

    5. The Knights of the Broken Lance
    B)
    Too expensive to serve us in perpetuity

    6. The Hounds
    B)
    I trust Lyssa's judgement on this

    7. The Grey Arrows
    A)
    Hire them, but also work out an arrangement with Ceannard to provide instructors to bring the Greys up to snuff. Otto would be nice, but any of the trusted lieutenants will do.

    8. The Brickyard Boys
    Ai) Hire them, but don't make Ajiak our partner.

    Ask Albrecht to spare some of the Pathfinders to infiltrate their ranks and weed out the spies. I guess this choice comes after we decide to hire them?

    I don't like the roster of our partners expanding so rapidly. I don't see what Ajiak's partnership brings to the table, so I would prefer to avoid it.

    That gives us a net +45 WPs surplus to work with, which I would like to spend on unaffiliated mercenaries. 40 warriors and 20 grenadiers for mere 20 WPs would be nice to have. Even though they aren't veterans, they might be able to do well under a competent commander.

    Enchanters would also be sweet to improve the damage output of our archers.

    Alternatively, just hire the Doves, money-be-damned.
     
    Last edited: Nov 6, 2014
    • Brofist Brofist x 1
    ^ Top  
  6. Azira Arcane Patron

    Azira
    Joined:
    Nov 3, 2004
    Messages:
    8,193
    Location:
    Copenhagen, Denmark
    Codex 2012
    VOTES!!

    1Aii
    2Ai
    3B
    4B
    5B
    6B
    7A
    8Ai
    9 none
    10F
    11C>D>E


    Now, if my tally isn't wrong, buying out the doves and keeping the leader on whill cost 90wp monthly total. Taking on the Grey Arrows will add 70wp monthly. Hiring on the brickyard boys and keeping the leader is a further deficit of 25wp monthly, meaning a total drain of 45wp monthly.
    We gain a professional band of mixed soldiers (the doves), some green archers that come with strings attached (eh-heh) and a small army of our own to mold.

    I like that. I don't much like the other options to be honest.
    As to the loan from Mayer, I like to keep it simple. Either we take the loan by offering a satisfactory bail (is that the word), or we sweettalk him (yeah, right), or we simply do not take the loan. Would rather we not depend on the crown too much.
     
    ^ Top  
  7. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Her position would be similar to Mayer's or that of your other partners. She would have as much control as you let her get. If you put her in charge of managing your assets in the Kingdom then that would be a lot of power. If you kept her close to hand in a more advisory capacity then she would naturally have much less direct access.

    In general she would have the authority to express her opinion and she would expect you to take her ideas seriously. However, Mayer did manage to bargain her down to a junior partnership. You are still the senior partner here with Thaïs as your second (and essentially equal) and Gareth as your third. You would remain in charge at the end of the day.

    The exact nature of your relationship beyond that will likely find definition as D&T get to know Grey and interact with her.

    Sure, it is essentially the age old debate between crossbows and longbows, which are what the humans are trained to use. The crossbows the dwarves use are fairly advanced but are not terribly common either which negates some of the natural advantages of the crossbow.

    The archers are better trained and can achieve a higher rate of fire, they are also more technically efficient, lighter and less bulky than a crossbow.

    The crossbows on the other hand are much easier to use, can be loaded in advance if needed and require less upper body strength to properly use. They are also easier to aim and they would be easier to field in larger numbers if the dwarves were more interested in producing and using them. They also likely have better short range penetrating power and a greater maximum range though there is a large drop off when it comes to accuracy at extreme distances.

    Bolts or arrows are available in about equal supply in the Kingdom and neither is terribly common when compared to the ammunition for other ranged weapons. Outside of the Kingdom finding a steady supply of bolts might be a bigger problem.

    The reason they are relatively rare is simple and completely cultural, dwarves like explosions, it is as simple as that. Given a choice most dwarves that consider becoming a ranged combatant simply choose the time honoured career of the grenadier over that of the crossbowman.

    There are also other ranged options used by particular mercenary companies or by other races in the area. Many of the southern ghôlish tribes make common use of highly trained slingers for example and can mobilize large numbers of trained warriors quite easily.

    Others, on both sides of the conflict, make use of javelins or other thrown weapons they create or have to hand.

    Finally Meletē has been working on early firearms and there are a few dozen early firearms circulating in the Kingdom as a result but they are so rare at the moment that they do not count for much.

    The dwarves do however make use of both mortars and cannons in limited numbers. Both are highly regulated and limited to the Royal Army, the Pathfinders, and the Royal Academy's weapon development department.
     
    Last edited: Nov 8, 2014
    • Brofist Brofist x 1
    ^ Top  
  8. Absinthe Prophet

    Absinthe
    Joined:
    Jan 6, 2012
    Messages:
    3,202
    I was under the impression that we are keeping our Myrgard assets separate from Muirthemne. She shouldn't even be in the same list as Gareth. Can we restrict the partnership to just a mercenary partnership with our Blackrock mercenaries?

    Right now I'm inclined to get 5 academy researchers, 10 maul warriors, 20 Legionaries, 20 human archers, and 20 grenadiers.
     
    ^ Top  
  9. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    No you're right, they are separate. I was merely saying that both Thaïs and Gareth have more practical influence with Derryth than your newer partner or potential partner(s).

    My understanding is that Derryth trusts Thaïs completely and views her as a equal. She also takes a similar stance with Gareth who she was willing to entrust a fortune and the entire Muirthemne operation to. Mayer and the mercenary captains do not yet have that level of trust so their actions are subject to a greater degree of scrutiny and direction.

    So any mercenary captain you make a partner is likely to start with less influence than Mayer and if they want more they will have to earn it one way or the other.
     
    • Brofist Brofist x 2
    ^ Top  
  10. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    What kind of enchantments are we talking here?

    Also, what kind of position can Uttu potentially have in the Grey ranks? Would love to make them her personal death squad once she graduates from Berty's school.
     
    Last edited: Nov 6, 2014
    ^ Top  
  11. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Enchantments that increase the combat effectiveness of their weapons and armour, mostly things to make them more 'fighty'.

    It is randomized to a degree but for example some might know enchantments that make their hammers extremely hot or cold (applying different conditions to their attacks). Others might know how to discharge lightning bolts from their weapons or trigger minor tremors with them.

    Moving away from elemental spells there are others that know enchantments to make their armour lighter, more durable, or give it resistances to magic or elemental effects. There are also those that know enchantments which can improve the speed and accuracy of their casting. Finally there are some that know spells to increase their aggression or the aggression of others, whipping individuals or groups into a sort of battle frenzy.

    These are just examples of course, what will happen is that I will create a list of relevant spells and specialties and choose at random what the enchanters get when I create them provided any are hired.

    You have no way to determine what any individual will know ahead of time. It is not like they are going to give you a list of their spells anyway, they are mages after all and suitably paranoid/greedy. ;)
     
    • Brofist Brofist x 1
    ^ Top  
  12. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    What I want is to make use of their knowledge to augment the arsenal of our other mercenaries. I am not very interested in their combat performance with hammers, as I think if you have to send a mage into melee, something must be wrong with your strategy.

    Where do we need to look to hire support mages?
     
    ^ Top  
  13. Fangshi Arcane

    Fangshi
    Joined:
    Jan 9, 2014
    Messages:
    1,997
    Well you won't get much more help from the dwarves in that regard, most of the dwarf mages that have a less combat focused skillset have secure jobs as researchers and are not going to want to go out into the field. The rest are too weak to be of any real use to you. Now it is possible that the enchanters that have approached you can serve in something like a supporting role since the same enchantments they use to empower their own weapons and armour could also be applied to others. They might complain that they are 'missing out on the excitement' but as long as you demonstrate your competence and maintain your authority they should follow orders reasonably well.

    There are also likely places in Myrgard where unaffiliated mages gather if your experiences in the Empire are anything to go by. However you do not know where to look. What you could do is approach the Brothers Dietfried and ask them if they can put you into contact with any of the independent mages in the city. Some of them are likely to be 'support mages' and they might be open to some sort of deal, at least in the short term. I can include it as an option when you are finished with Wenzel and have to decide what to do with the rest of your day.
     
    • Brofist Brofist x 2
    ^ Top  
  14. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    Fangshi, I would like to ask what would be involved in 'rendering the target helpless with mentalist spells' and that option in particular. An assault spell can turn a person unconscious leaving no permanent damage, but a mental interrogation would involve breaking a person's mind, leaving them in a sort of a vegetabke state from which there is no recovery:
    Is that what the option proposes?

    How well do we think the rest of the family would take it if we damage Wenzel in any way?

    Eh, well. Since I am out of ideas, I'll just post my plan here and improve it when I have something else to add.

    1Aiv. You will engage Wenzel in a conversation as per Ai. You will come up with a business proposal for the Weazels that would be believable enough for Wenzel to swallow. You will try to convince him to summon his second-in-command here with a signed letter to work out the details. You will then discreetly modify the letter so that it would read as an urgent request to bring Letta to the Palace, signed by Wenzel himself, and send it with the fastest carriage to the Weazels' compound. Hopefully, it would be enough to bring the prisoners here, where you would have an easier time freeing them. Keep Wenzel talking until then.

    An example of what kind of letter I have in mind is detailed here.

    Our legend should support the circumstances. The Weazels are well-connected with the underground world, so if we need a less-than-legal task done, they would be a good choice to turn to, especially since the crown turns a blind eye to their deeds. Meanwhile, we have access to the dwarven treasury which have become quite full with the fall of the Eberhardts. There is ground for a profitable cooperation, right there. We also wanted to emply the Sovereigns for a different task, but since it appears that Letta is no longer available, we would like to propose to settle her debt with a generous sum - from his father's treasury, no less. We can even write him a promissory note as a forward payment, seal it in an envelope and give it to him as a sign of goodwill.

    We can always cast 'Retreive' on it after we are done with him. In any case, I do not actually intend to pay him money, but it can be a good conversation hook and it would secure his status as a business partner in a conversation, as opposed to a captive.

    We should probably work something out with the Sovereigns without giving ourselves away. A few mind spells, like an image, a wink here and there - let Thais work something out. The prince is alone and there are two of you. Thais can keep him busy while you signal the rest of your team to stay put and do your work.

    The method by which the letter will be split in half is still in the works. I have a few ideas, but none of them seem good enough to write them down yet. At the very worst, we can craft a false memory for him, or distract him.

    We should probably monitor his reactions and try to read his surface thoughts to gauge his sincerity and whether he bought our act or not.
     
    Last edited: Nov 7, 2014
    ^ Top  
  15. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    I didn't bring up the financial aspect for nothing.

    Look at the options that are currently being voted or considered.

    Kz3r0: 2 Aii, 7 A, 8 Aii, 9 A(40) C(20) D(5) G(20) H(20) I(10)
    -75+70-22-20-80-50-30-20-50=-277 WPs monthly

    Grimgravy: 3Aii, 8Aii, 9 A(10) B(20) C(10) F(15) G(10) H(20) I(2)
    -25-25-5-5-40-10-15-20-10=-135 WPs monthly

    Absinthe: 9 E(5) I(10) H(20) G(20) A(20)
    -40-50-20-30-10=-150 WPs monthly

    Where exactly are we going to find the money to pay them? We are going to bankrupt ourselves in the very first month.

    Azira's choices are far more grounded with -45 WPs total, when we only have 60 WPs to spare after paying the interest. That's manageable.

    My choice of unaffiliated mercs would be:
    9 A(20) B(40) D(2) H(20)

    Modifying my monthly expenses by +70 (Greys) - 25 (Boys) - 10 (grenadiers) - 10 (warriors) - 20 (mortars) -20 (Legion veterans) = -15 WPs.

    The analysis is as follows:

    Dwarven grenadiers and warriors cost us 20 WPs for 60 bodies. That's a no-brainer. We need to replenish the number of our mercs, and this cost-efficiency ratio is excellent. Only the Bastards and the Boys come cheaper.

    Crossbowmen are totally useless. The human archers outskill and outmaneuver them, and those are cheaper and more common as well.

    Mortars are cute. So what if they are illegal? The enemies we will deploy them against won't sue us, as there will be no survivirs. They are extremely costly, though, so the jury is out on whether or not they are a good bargain. Still, those babies won us a few hopeless battles.

    Enchanters are interesting, but I am after a different kind of mages.

    Humans are more costly than dwarves, and I see no good reason to favor them, save for the Legion veterans. Gareth went through pains to get some of these guys under his banner.

    The archers I don't really like, as we have Arrows for XTREME jobs, and I plan to have Greys for everything else.

    Mauls are not very exciting for their cost. 5 WPs melee fighters do not suit our fighting style very well. Most of the time they won't see much action, as we favor lightly armored ranged and mobile elements.
     
    Last edited: Nov 6, 2014
    ^ Top  
  16. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,670
    Amended my vote to remove Mauls, mortars and crossbowmen:

    1.A) ii
    2.A
    3.B
    4.C
    5.B
    6.C
    7.A
    8.Aii
    9.
    A) Forty.
    G) Twenty.
    H) Twenty.

    10.E)
    11.C)Spare spellbooks.
    12.B
     
    Last edited: Nov 7, 2014
    ^ Top  
  17. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    That's like -85 (Ada) + 70 (Greys) -22 (Boys) -20 (Grenadiers) -50 (Mortars) - 30 (Archers) - 20 (Legionaries) = -157 WPs monthly.

    Even if Mayer pays 300 WPs for us, bringing our debt to 700 WPs, we are going to give Goldsmiths 140 WPs out of our 260 WPs income. That leaves us 37 WPs short to pay the mercs, which we can cover from our pockets, but Mayer's services aren't free, and his interest will be racking up (doubling our debt to him in 5 months) unless we pay him off quickly. Which we can't if we have no income.

    I think that 'estimated interest' from debts should be listed under our expenses. People see a +260 WPs difference between our income and expenses and imagine us filthy rich, when we really only have 60 WPs to work with unless we want to end in a debtors' pit.

    Kind of like this (this is an example of what our finances would look like in a month if we don't hire any mercs and take a loan from Mayer):

    Show Spoiler
     
    Last edited: Nov 6, 2014
    ^ Top  
  18. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,670
    How about selling some of our spellbooks to the shady brothers, I am not very interested in the last ones that we acquired from the dead cultists.
     
    ^ Top  
  19. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    And what are you going to use as a collateral for Mayer?

    Nah, I think we should be a bit more modest with our demands. We don't need to buy countries and armies just yet. It's not like this is our last chance to hire mercenaries. Buy out the cheapest-yet-quality mercs like the grenadiers and warriors, reliable and replaceable, and maybe field a few exotic chapters that strike your fancy. Leave the rest for when you are out of debt.

    Selling books does nothing for your monthly income. It is a one-time deal, and a bad one, to boot, as knowledge is more valuable than money.

    Fangshi, a few question, if I may.
    Um, Letta was imprisoned for 3 days, and instead of breaking her out they were planning to pay the ransom. She is not going to be sold until three more days. What 'languishing' are we talking about here? Why were they so hell-bent on freeing her tonight, of all nights? If they were so willing to start a fight with Wenzel, and not forced to do so because they ran out of options, why did they even try to collect money?

    No, I can't see why they told us to fuck off. Was there a reason?

    What exactly did she mean when she called Lady Grey cruel? What tipped her off?

    Finally, I would like to ask Morpheus some things.

    He told us that he is willing to trade people that are trapped in the Dreaming if we give him something of equal value instead. That made me think about if there isn't some kind of value scale to measure his interest in.

    Let's take The Thin White Mage for a milestone. He is a unique, one-of-a-kind specimen, and if we go by Morpheus words, no demon has anything like him. Let's say he is worth 1000 IP (Interest Points).

    Where on this scale are Hallr, Jan, Wenzel, nameless maid, Lyssa, Derryth and Thais (together and separately), the girls, Caoilainn and the Oneiroi cultists that are now at large? Where on that scale are necromancers, cute necromancers, and Shades?
     
    Last edited: Nov 6, 2014
    ^ Top  
  20. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,670
    Actually Ada as junior partner is -75WP monthly, so we are short of only 27WP monthly, we can get rid of the legionaries or try sell stuff that willgive us some spare money to cover the deficit in our budget.

    Edit:
    If we postpone making Ada a partner and not hire legionaries we remain with a +8 WP monthly.
    While postponing the partnership with Ada is not big deal I don't know about renouncing the legionaries.
     
    Last edited: Nov 6, 2014
    ^ Top  
  21. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    The problem is not a deficit in our budget. We have some pocket money to spare.

    The problem is that we won't have any income, and the debts are not going anywhere (and Mayer's will keep growing because we only agreed on suspending our monthly payments, not on cancelling them).

    Mind you, this is 27 WPs short if Mayer agrees to loan us his money, giving us extra 60 WPs (up to 120 WPs) to work with. I intended to use them to pay the Goldsmiths off in 5 months (that is why I turned to Mayer in the first place). But with this setup we use up all of these money and still come 27 WPs short.

    Breaking even is fine when we are in the green, but not when we have a debt of 1200 WPs and counting.
     
    Last edited: Nov 6, 2014
    ^ Top  
  22. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,670
    Amended my vote again to simply hire Ada, no partnership for now and no legionaries:


    1.A) ii
    2.A)
    3.B
    4.B
    5.B
    6.B
    7.A
    8.Aii
    9.
    A) Forty.
    D) Five.
    G) Twenty.


    10.E)
    11.C)Spare spellbooks.




    By the way, Fangshi what are the rules if we decide to challenge the mighty cock?
     
    ^ Top  
  23. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    Why not renounce the archers and the mortars instead?

    We have Greys to act as archers, and we will (hopefully) have Black Arrows to train them. We also will continue to work with the Arrows. For example, I intend to hire them to escort us to our meeting place with Nanshe. I can't trust this to anyone else, and certainly not to the dwarves or Lady Grey.

    As for the mortars, they are cool, I'll give you that, but what kind of battle will let you field five of them? In the Battle for Blackrock, we only had two - and we won that one.

    They are illegal, so most of the time they will be collecting dust, to be dispatched only in a dire situation (or when there are going to be no witnesses). But isn't a 50 WPs drain in the income a bit too much for a tool that is only going to see the light of day occasionally? I am not even sure about the 2 of them I vote for.
     
    ^ Top  
  24. Kz3r0 Arcane

    Kz3r0
    Joined:
    May 28, 2008
    Messages:
    24,670
    If we renounce the mortars and the archers I want Ada as a junior partner at thi point heck, simply renouncing the mortarts gives us a +23 WP monthly, all right, no mortars and no archers but Ada becomes a partner and the legionaires are in, deal?
     
    ^ Top  
  25. Nevill Arcane

    Nevill
    Joined:
    Jun 6, 2009
    Messages:
    11,063
    Shadorwun: Hong Kong
    I can't accept Ada in our current financial circumstances. I want her in, but not now.

    I am not trying to get you to vote in a certain way or make a deal, I just analyze our options and warn of their consequences.

    By taking Mayer's loan we do not decrease our debt. We still owe 1200 WPs, just to different people. We still need to pay them eventually.

    My intent was to have an income of about +100 WPs monthly available just for that purpose. The math is listed here. What is your long-term plan?
     
    ^ Top  

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.