Jester said:
Actually when we met I thought that they both get same education from mistres, so when Itapi told Derryth his dream about adventure born from stories thought that it lead him to actually read them. When we went to dwarfs was thinking that he be able to help teach spider children and improve his knowledge. Later i read that he cant read and had WTF? moment. It wasnt stated directly and of course it was possible to deduct it (the clues after fact are oblivious). When we will come back hope there will be option to correct this, if our friends werent smart enought to corect this themselves.
I must invest skill point or two into reading comprehension skill i guess.
Actually I went back and reread my reply after you guys freed him and I never actually stated that he could not read, only that he did not read. So this is still mostly on me, my apologies.
A letter should work and as a result of my goof up I will be rather generous with what can get through this first time.
I will add it to the next update.
I just need to know what everyone wants in the letter:
-Will you mention Mazzarin?
-Will you mention the Faceless?
-Will you mention Trakk?
And so on.
Nevill said:
Ah, so the glint in the eyes and what I took for an implied connection with moonlight were just part of the description of the person in question, and not related to the affliction?
You do not know but I can tell you right now that Derryth is aware that there are multiple potential causes for her symptoms. To really achieve anything the fellows of the Academy would have to get their hands on her and 'test' her.
Nevill said:
Mostly because we were involved in a mortally dangerous quest and were more interested in an immediate survival. Then we just forgot about him.
From what I have seen Derryth and Co. will always be involved in mortally dangerous quests (at least until when/if they become legit immortals). You guys take a very
sink die or swim approach to life with her.
Nevill said:
Would be appreciated. And I think some jewelry for our enchantments would be nice to have, too.
Alright, I will add a shopping question to the next update so long as you just want easy to get things.
Nevill said:
Well, it would require us to know how they work, first. Are the effects cumulative? Is it harder to put several enchantments on one item? Does the size or the quality of the item matter?
Given the qualitative nature of magic in the setting the exact time and energy required will vary a little (my excuse why the whole thing may not be very systematic.
)
So there are a number of factors involved.
The first is the base item you wish to enchant, most of these are listed in the spell descriptions. If you try to enchant an item with a spell that was not designed to work with it then it will double the amount of time it takes to put in place. Then you have to take into account whether the item already has magical properties. You do not want to damage the existing spells on the item with your temporary enchantments so if the item is enchanted already it will again double the time it would take.
Once you know the spell you want to cast and the item(s) you want to cast it on then you need to pick someone to cast it. If the spell is mastered it will take half the time and energy that a simply 'known' spell would. Then you have to decide if you want to use more than one of the ladies to cast it. If all three of them work on a spell (two of them acting as batteries for the third) then you will get a stronger and longer lasting enchantment out of it.
So:
If you want the Path of Intellect on your very stylish hat it should be fairly easy to do. There are no spells on it but it also is not jewelry so those two facts essentially negate one another. Thaïs does not have it mastered though and it is one of the more advanced enchantments she knows.
All told if she cast it by herself it would take two hours and it would last for three days. If she used Derryth to power the spell it would take one hour and a half and it would last for six and a half days. If she used Lyssa to power it, it would take an hour and forty five minutes and it would last for four and a half days. If all three of them worked on it, it would take an hour and it would last for eight days.
There are also spells that would make the enchantment permanent but the Academy does not teach those to outsiders as it would undermine much of their income. You could place an order with them to permenantly enchant something but it would not be cheap (at least a few dozen WPs for a basic item enchantment).
With the Ring it gets a bit more complicated. You do not want to damage the storage enchantments on it after all. In this case it is jewelry but it is also enchanted so those two facts also negate one another. So the same deal really:
Thaïs = 2 hrs for 3 days
T & D = 1 hrs for 7 days
T & L = 1.75 hrs for 4.5 days
All three = 1 hr for 9 days
Biliku's shield operates on the same principles only with a few variables altered (again remember it is not an exact science, at least not at the level the ladies are playing with):
It is already enchanted but it does work well with the shield. However the Riddles are also WIS based and Lyssa's WIS is only a 6 where as Thaïs' INT is an 8, she also simply is not as skilled of a mage as Derryth and Thaïs. Since she will be leading the spell that will show.
Lyssa = 4 hrs for 0.5 days
L & D = 3 hrs for 2 days
L & T = 3.5 hrs for 1 day
All three = 2 hrs for 3 days
Also this spell will attempt to influence anyone the shield is pointed at, she will have to keep it covered (like Gareth does with his) when not actually intending to target someone.
The Distracting Riddle on the Arrows has a number of advantages. The spell and item work well together and the arrows are not already enchanted. The biggest limiting factor will be Lyssa's lower WIS and smaller base of theory.
Lyssa = 3 arrows per hour, enchantment lasts for three days
L & D = 7 arrows per hour, enchantment lasts for five days
L & T = 5 arrows per hour, enchantment lasts for four days
All three = 10 arrows per hour, enchantment lasts for one week
You are not sure how your temporary enchantments will work with the enchanting properties of Uttu's quiver, for the time being you will have her store any enchanted arrows in a separate compartment till you know more about the spell.
Now all of these values would change if your mages improve in any way, also if more than one of them knew the spell they would be better able to work together to cast it. In addition, given how 'close' Derryth and Thaïs are they do get bonuses when they work together on a spell. They think and cast in complementary ways by this point as has become obvious and that trend is likely to continue if they continue to integrate each other's memories and spend so much time together.
asxetos said:
We should have asked Mayer what his opinion is on how we should stand at the trial. He seems like a bro.
Well he already knows that the charge of conspiracy with the Dark is a lie and everyone 'knows' you will be taking the stand against Eberhardt so I can see no harm in you asking him. He says it all depends on what you want to do, if you want to stick with Albrecht then follow his lead, if you want to distance yourself from his administration then do so. He gives you a warning that Albrecht is very dangerous if crossed, he 'lives' for the Kingdom and will not tolerate anything he sees as a threat to it. More often than not that means anyone he sees as a threat to him. There are great rewards to be had there but also very real dangers, such is the cost of consorting with kings.
Naturally he asks you not to repeat anything he has said. He can protect himself but he would rather not have to.