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Name games you've played in February

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,713
Location
Grantham, UK
Everyone's fav thread. You know the drill, name them.

Personally, I've played Lost Judgment, Awaria, Alice: Madness Returns, The Shapeshifting Detective, and some Crimson Shroud.
 

Falksi

Arcane
Joined
Feb 14, 2017
Messages
11,379
Location
Nottingham
  • Pillars or Eternity
  • Dark Messiah of Might & Magic
  • Streets of Rage 4
  • Road Redemption
  • Radiant Silvergun
  • SHMUPs Skill Test
  • Final Fantasy 5
  • Final Fight SNES + CD
  • Final Fight 2
  • Final Fight 3
  • Fire Emblem 4: Genealogy of the Holy War
  • Fire Emblem: Mystery of the Emblem
  • Fire Mustang
  • Fire Shark
  • Fire Striker
  • Firemen
A fair few of the above I cycled whilst trying to find something to settle into, so started but left to finish at a later date. Will probably finish them in March/April.


Everyone's fav thread. You know the drill, name them.

Personally, I've played Lost Judgment, Awaria, Alice: Madness Returns, The Shapeshifting Detective, and some Crimson Shroud.
How did you find Lost Judgment and Alice?
 

rubinstein

Educated
Joined
Sep 12, 2022
Messages
276
Earlier this month i finally finished ToEE, I greatly enjoyed it.
I also played a bit of Metal Slug 1, X, and 3. X is definitely my favorite. Best music, maps, balance. I also checked out a recent Metal Slug spin-off, Metal Slug Tactics. It is, as the name suggests, a tactics game, turn-based one. I gave it no more than 2 hours, as it was a huge let down. I could see this game working, however people into run'n'guns may find it difficult to enjoy such snoozefest. What disappointed me the most was lack of coolness of metal slug. The game had no edge of its arcade predecessors. Everything seemed uninspired, while the gameplay itself was 7/10 at best.
 

Maxie

Wholesome Chungus
Patron
Glory to Ukraine
Joined
Nov 13, 2021
Messages
8,713
Location
Grantham, UK
Everyone's fav thread. You know the drill, name them.

Personally, I've played Lost Judgment, Awaria, Alice: Madness Returns, The Shapeshifting Detective, and some Crimson Shroud.
How did you find Lost Judgment and Alice?
I've shat out a rather big rant on LJ just yesterday, it's in the Yakuza thread. I'd say it improves on J in some ways and ruins the formula in others, so only a hypothetical mix of the two would be a really competent game. Shame really, since I like the main guy more than I did Ichiban.

As for Alice, no stage bosses apart from the final one make it very morose, and I don't like the hidden platforms mechanic. It really doesn't add any challenge whatsoever, feels like a wasteful gimmick.
 

ghardy

Educated
Joined
Jun 18, 2024
Messages
447
Including finished, ongoing, and casual here-and-there:
  • Quake
  • Morrowind
  • Caesar 3
  • DooM
  • Submarine Titans
  • Duke Nukem 3D - World Tour
  • Quake 2
  • Sid Meier's Alpha Centauri
 

Modron

Arcane
Joined
May 5, 2012
Messages
11,462
Completed:
Svarog's Dream plus expansion,
Never Second in Rome (EA content),
Far Cry Primal (meh),

Beyond that just a bunch of demos to free up HD space so I could install more demos for this Next Fest.
 

Lemming42

Arcane
Joined
Nov 4, 2012
Messages
6,849
Location
The Satellite Of Love
Avowed - liked some things, but overall rubbish, Obsidian desperately need new writers
Botany Manor - great, pretty easy but a lot of fun
Indiana Jones and the Great Circle - dropped after about two hours, wasn't enjoying it at all
Mirror's Edge - great, always fun to revisit
Dungeon Siege - fun timewaster, started a new playthrough
Dread Delusion - loved it, gameplay side of things was weak but story, visuals, world were all great
GreedFall - started a new playthrough because Avowed reminded me of it, using it as a kind of "downtime game" or w/e
Necromunda: Hired Gun - fine
REKKR: Sunken Land - enjoyed the first episode, second was a step down, got bored as fuck in the third and quit
Cultic - good
Circus Electrique - bought without realising it was a Darkest Dungeon clone, game has a lot of charm and I love the art and voice acting but I hate the combat
Balatro - it's fun but I don't quite get the same level of enjoyment out of it that everyone else seems to; not as good as FTL or StS for me but still a fun time
Sonar Shock - started it but didn't get far before quitting, I'm interested in it but there was too much else going on and I wasn't in the right mood, will revisit it
 

__scribbles__

Educated
Joined
Jul 5, 2022
Messages
405
Location
The Void
Thief II: The Metal Age (Completed)
Half-Life (Completed)
Deus Ex (Completed)
Deus Ex: Invisible War (Completed)
Quake (Completed)
Myst (Completed)
Thief: Deadly Shadows (Dropped)
Riven (Ongoing)

Good month.
 

Hellraiser

Arcane
Joined
Apr 22, 2007
Messages
11,954
Location
Danzig, Potato-Hitman Commonwealth
(Marco Ecko's) Getting Up: Contents Under Pressure (PS2) - that other, now probably mostly forgotten, grafitti game, which I mostly got/started because I like the idea of platforming in dirty dark and run-down urban environs. The urban exploration/platforming could have been better but I like the urban ambience (reminds me of my city in the 90s), the beat em up combat is passable, stealth sucks (and I like stealth games) and the story is laughable (when Jet Set Radio has a more plausible story than this, you know you fucked up). Not to write too much about this one currently, this is basically a time capsule from the peak Wigger Era, where enemy grafitti "artists" call you a "Toy Biaaaatch" in the most cringy early 00s manner (FYI: "toy" is an insult in graffitti circles), you collect hidden ipods and probably can notice more crap familiar from early 00s MTV or whatever spawned Wiggers admiring ghetto hoodlums back in the day. Also the Marco Ecko guy that's in the title was to my surprise not a grafitti artist, but some urban(?) fashion primadonna who wanted to do a "2deep4u" game (probably why the title is so fucking long, needed to be pretentious enough). He got very butthurt about how the game was received - called gamers "rascist" (things didn't change much here it seems :lol:) and "nerds that got wedgies in school" apparently. I'll probably do a separate post on this in the "wasting your time on" thread once I finish it because there's a lot to say about it (and compare to Jet Set Radio).

Advance Wars: Dark of Ruin/Dark Conflict (DS) - finished it, although had to use a walkthrough for ideas how to tackle the last mission. Definitely harder than the last mission in AW1 and 2, even the advanced/hard campaign versions (shame this game has no hard campaign mode).

Tactics Ogre: Let us Cling Together (Saturn) - got to chapter 3 going the lone wolf unaligned route. Battles are fairly tough and I end up trying different approaches to beat them, which is nice. The remade for the sega saturn music is also quite nice and enjoyable.

Supreme Commander: Forged Alliance - Finished the UEF campaign, in one mission (the last one with QAI) I managed to trigger a bug that ended the mission prematurely in victory, apparently a Mavor (or 2) sniped a commander before some scripts triggered related to operational area expansion, which skipped the hole part with bringing Brackman's Megalith to QAI. Was a bit funny.

Gran Turismo (PS1) - needed a racing fix after I was done with Wipeout, ended up firing this one up and finishing "Simulation" mode with various tuned Nissans where allowed. Still a very fun enjoyable game after all these years, very obvious why it became a long running series, with some nice music as well (which, unlike in GT3, you can actually make louder than the fucking engine noises, seriously why there's no SFX volume slider in GT3 Polyphony?). The license tests seem way harder than in later games, I didn't get even a single silver or gold award in those, just barely scraping by for bronze. Also this was the first time I actually finished it and unlocked the 60 fps (well 50 since I have the PAL version) versions of the tracks, it was an interesting experience after playing the game in 25 fps for so many hours.

Dawn of War 2: Dropped it, I have no idea how I managed to waddle through the campaign back in the day. It's monotonous shit with no real challenge, just busy work mopping up enemies and then dancing/kiting in MMO-like bossfights with next attack damage area markets. Worst Relic campaign ever.

Warhammer 40k: Squad Command (PSP) - finished two missions and again got stuck on another one (the penultimate one?). Hopefully I'll finish this game sometime this year.

Crown Wars: The Black Prince - that nuXCOM clone from the Nahelbeuk guys. I managed to finish this and overall it was ok with some rough edges. I think Chaos Gate: Daemonhunters was a much more fun tactical romp, shame the maps there were noticably samey. As for this game, things are lifted from nuXCOM 2 without thinking if they make sense in the setting (most notably evacuating at random extraction zones on the map, while surrounded by enemies). There's also a bit of wasted opportunity with the setting, why no saintly relics or something to give you divine blessings and abbilities to combat the occult threat better? Likewise if they were copying XCOM 2 so shamelessly, why not also add prestige classes? I do think it's a bit lame that it forces you to grind up a whole squad to max level to finish the last mission, it's simply not balanced around beating it with a level 6 squad (which I had since I really rotated companions around) and I had to grind the squad up to beat it since you need those ultimate abilities (especially the flayer's throwing knife burst which can crit into multiple stacks of poison on the final boss, DoTs are so good in this game), at a point where similar to nuXCOM 1 the game already got stale and repetitive, and you just want to finish the campaign.

Earth 2150 - Finished the UCS campaign. I love the campaign concept, even knowing all to well that most of it and other design choices are lifted wholesale from Warzone 2100 (I need to beat that one day). But still, the idea that the campaign has a time limit and you can "fail" missions but still progress, because the only goal is to mine the needed million resources for the escape fleet/ship from Earth, that's very original. As for the UCS campaign, which I couldn't beat so many years ago, it seems just the first few missions are rather hard, then the game is rather easy. No, sorry, it's easy if you know that there are 3 FUCKING MISSIONS WHERE ALL YOUR UNITS GET HACKED AND YOU LOSE THEM AT SCRIPTED/TRIGGERED POINTS. In all the RTS campaign I ever finished, this has to be the most bullshit gotcha ever. Seriously, who thought that is a good idea, in a campaign that has persistence? Just encourages cheesing and metagaming those missions. Also this game has a fair bit of jank, most notably mouse clicking hitboxes/collision detection, screen shaking on explosions which make said clicking harder, and you need to micro the units a lot so this become very frustrating. There are far older RTS than this that avoid such jank and still play good.

Skies of Arcadia (Dreamcast) - Quite a few years ago I got to near the end of the game and didn't get around to finishing it, mostly because I was to lazy to swap some cables (the NTSC version doesn't work with a RGB cable). Turns out I had just two not so long dungeons and a bunch of actually a bit long boss battles left, so I finished it finally. It's a fun throwback to "classical" jRPGs if you're into that sort of thing, deliberately triggering nearly every jRPG story cliche you can think of, with an Air Pirate and floating island world twist. The party Spirit Meter and the ship battles are nice and unique gimmicks though.

Earth 2160 - The sequel that does some thing better, but drops some other things (particularly the campaing persistence). Should have maybe played The Moon Project expansion for Earth 2150 as UCS first as I never played that one at all, but eh, maybe one day. Anyway, finished ED campaign (they're fairly short compared to Earth 2150, 6 or 7 missions each?), nearly done with the LC campaign and almost unlocked the UCS one. I will probably not play the final campaign as the ayyys and finish the game as such, as the Aliens are boring as fuck to play despite unique mechanics which IIRC only Gray Goo tried copying many years later with the titular goo (where those mechanics also bored me to tears, Beta and Humans were much more fun to play in that one).
 
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Tse Tse Fly

Savant
Joined
Dec 26, 2017
Messages
786
Elden Ring - my third attempt at beating this monstrosity. At first I was planning to do it quickly, but here I am at 54 hours of playtime, 95 level, and still haven't reached Crumbling Farum Azula. The tragedy is, without the shitty openworld (which you kind of have to exlpore at some point unless you're very skilled or use guides), it would be a decent 7.5/10 game, certainly not DeS/DkS1 level, but enjoyable in its own way. But FromSoft needed a distinctive gimmick for their brand new Souls-like franchise, and having a massive, endless world for players to lose themselves in for dozens of hours is sadly what they chose to pursue.


Blue Reflection: Second Light - I wrote my impressions of first few hours here. Now I'm approaching chapter 8 and by far the most remarkable game's features are the soundtrack (as expected from a Gust game) and characters. Combat *could* be fun, only if battles weren't so laughably easy. The game expects you to exploit a number of mechanics to get the upper hand over your enemies in battle, but it's very rarely that you need to use any of them, since you can faceroll most encounters without much hassle, only using healing items and skills from time to time. This might be the easiest JRPG that I've played so far, easier than Atelier even. Overall, in terms of gameplay, the game is nothing to write home about, but I'm still planning to finish it, because it's a pretty unique experience overall, even if you played Gust games before (setting and story premise are the features that set this game apart from stuff like Atelier). And yuri scenes have been very cute and funny so far (as they should be).


That's it, not that many games this time, but at least I could force myself to write a few words about them.
 
Developer
Joined
Oct 26, 2016
Messages
2,669
In all seriousness, I have started AOE2 so many times but have not been able to get more than 5 minutes into it.

I started up with Gothic 2 NOTR and thankfully am enjoying it.
 

Sibelius

Learned
Joined
Oct 5, 2023
Messages
178
Finished:

Bloodborne - emulated on ShadPS4. I have finished it before on PS5, but didn't know I was fighting the final boss or that the game would go straight into NG+, so replayed on PC at 1440p. Finished the full game and DLC and got the best ending. A masterpiece of a game. :5/5:

Started:

Bloodborne Demake - Thought I would give this a try while the game is fresh in my memory for comparison. An incredible project, highly recommended for fans of the game and PSX style presentation.
Risen - Really enjoying the game, easier to get into than Gothic I think, despite being so similar. English voice acting is pretty good for a change, prefer it to German with English subs. I done all the camp missions up to Meeting the Don, then headed to the harbour town to check that out. Have put it down in the last week to focus on playing Next Fest demos.
The Dark Eye: Chains of Satinav - Still playing this, only had a couple of sessions in February.

Next Fest Demos

Moroi - Dark fairy tale top down/isometirc ARPG. Very creative and manages to strike a great balance of humour and grotesque. I loved this :4/5:
Moadra - metroid Like with Predator species MC :4/5:
Fade - Solo dev souls-like, made double it's Kickstarter goal and has been in EA since 2021, very impressive, I hope it gets finished :4/5:
Redemption of Liuyin - Chinese on the rails QTE fest :1.5/5:
Netherworld Covenant - Isometric ARPG with ghost mechanics :3/5:
Chains of Freedom - Tactical Turn Based RPG, seems decent :3/5:
Volkolak: Will of the Gods - Slavic folklore metroidvania with hand drawn art style, just my thing :4/5:
Dragonkin - Isometric ARPG, seems to be AA. Seems like it will be pretty good :3.5/5:
The Dark Crown Genesis - Roguelike Deadcells clone, so similar I didn't see the point in playing for long :2/5:
Crimen Exceptum - Roguelike focusing on magic and mixing spells and elements. Has an art style that reminds me of Serpent in the Staglands, which is a big plus for me, still pretty rough :3/5:
Tales of Anturia - Farathan: Gothic/Risen clone. Quite janky movement and combat, but it's heart is in the right place, seems like it could be decent :2.5/5:
Gothic Remake - Did not enjoy, prefer the OG :2/5:
Stygian: Outer Gods - Demo was 10 minutes long, nice presentation. Intro section was very similar to the Cyanide Call of Cthulu game. Not seen enough of the game to judge :2.5/5:
Rise of Rebellion - Chinese souls-like, pretty good combat, world is a bit bare, needs more work :2.5/5:
 
Vatnik
Joined
Sep 28, 2014
Messages
12,804
Location
USSR
Bloodborne - emulated on ShadPS4. I have finished it before on PS5, but didn't know I was fighting the final boss or that the game would go straight into NG+, so replayed on PC at 1440p. Finished the full game and DLC and got the best ending. A masterpiece of a game. :5/5:
I hear it's not ready yet. Poor performance, lot of issues?
 

spectre

Arcane
Joined
Oct 26, 2008
Messages
5,645
For February, I've been mostly cleaning my backlog/Incoming folder:

Survival: Fountain of Youth - game's flawed and super janky, but I had more fun with this than I initially expected. Feels like playing a heavily modded Morrowind with no magic, where you just live off the land hunting animals
and exploring mesoamerican ruins hopping between a bunch of islands. Has a pretty in-depth afflictions system and even some learn-by-doing stat progression, but make no mistake in assuming it's anywhere close to being realistic.
Biggest gripe was about this is how janky the combat is (animations, AI, etc.) Island exploration was quite fun and atmospheric, but I decided to put it down on my first "boss" fight. It came pretty late in the game, but was scripted as fuck, overdesigned and completely unnecessary. Left a bad aftertaste which soured the whole experience for me.

Salt 2: Shores of Gold - intended to scratch a similar itch to the previous one, but this one was just ass. At first it looked like a pirate-themed minecraft, though without the block building, turns out to be a single-player mmo where you're expected to grind through tiers of common wood to uncommon wood to rare wood, so you can use it to craft a common pistol, then an uncommon pistol... etc. So yeah, doing the same shit over and over again on a procedurally generated map (which, in its defense, was quite spacious), just a few hours in I knew I've seen everything there is to see and it was starting to get tiresome. Other than this, the game is all kinds of wrong. The tone is unnecessarily puerilie (mostly seen in the in-game books which I just stopped reading after a while) and the ships and structures look really crap.

Avowed - played it slightly past the tutorial, left my impressions in the appropriate thread. Pretty much done with this.

So yeah, it's been mostly bad games and disappointment for me, ended up using Sid Meier's Colonization as a palate cleanser. Played a full game and ended the month on a good note.
 

Ash

Arcane
Joined
Oct 16, 2015
Messages
7,249
Avowed - liked some things, but overall rubbish, Obsidian desperately need new writers
Botany Manor - great, pretty easy but a lot of fun
Indiana Jones and the Great Circle - dropped after about two hours, wasn't enjoying it at all
Mirror's Edge - great, always fun to revisit
Dungeon Siege - fun timewaster, started a new playthrough
Dread Delusion - loved it, gameplay side of things was weak but story, visuals, world were all great
GreedFall - started a new playthrough because Avowed reminded me of it, using it as a kind of "downtime game" or w/e
Necromunda: Hired Gun - fine
REKKR: Sunken Land - enjoyed the first episode, second was a step down, got bored as fuck in the third and quit
Cultic - good
Circus Electrique - bought without realising it was a Darkest Dungeon clone, game has a lot of charm and I love the art and voice acting but I hate the combat
Balatro - it's fun but I don't quite get the same level of enjoyment out of it that everyone else seems to; not as good as FTL or StS for me but still a fun time
Sonar Shock - started it but didn't get far before quitting, I'm interested in it but there was too much else going on and I wasn't in the right mood, will revisit it

And you think this compares to the glory of the 90s!? Bro did not play enough 90s games, you're weak!
 

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