Parsimonious cook
Arcane
- Joined
- Nov 22, 2020
- Messages
- 2,707
Daaaaaamn, great to see the strike craft coming along nicely!
basically no free play campaign, definitely a set of single player missions are in the pipelineSomething will probably come out at some point on the SP front, however it will be completely different from the 4X stuff that the dev worked on for like a year before deciding it sux and abandoning it. Also I would not expect it anytime soon (as in a year at least).
Unfortunately, after this update it stopped working on my Linux system, it never finishes initial loading.Right, so indeed the introduction of carriers brought about a significant change, though carriers merge quite nicely with the existing builds and tactics (other than the pure container ships, which dont seem to be viable now), so they augment stuff rather than completely change the way the game is played.
Anyway, as it is now, you usually see 3-4 carriers per team both in 4vs4 and 5vs5 (both light/escort carriers and fleet carriers are viable). THe way it works is following:
- craft are divided into recon, fighter and bomber cathergories, as with anything else in the game you can design your own variants (in terms of components, but especially loadouts)
- weapons carried by craft have to be carried on the carrier itself, so in terms of components, carriers have very little outside of hangars and huge magazines
- launch times for craft can be p. long (3-5 minutes if you want to launch a larger package, can be mitigated by ship components), craft have limited fuel, so longer launch times mean that a lot can be wasted while you are gathering the strike package and has to be taken into account
- to launch craft you select the ones you want to send and their loadout (you prepare loadouts in the editor, you have only limited amount of individual loadouts depending on how much ammo you have on the carrier), craft get armed and launched
- once lauched the craft behave as any other unit, once they get on bingo fuel, the return to the carrier (ie they wont be lost due to running out of fuel, however if you lose their carrier they cant refuel elsewhere and are soft killed once their fuel runs out)
- larger groups of craft with anti ship weapons are extremely dangerous and will fuck up even heavier ships if they are not protected, which makes dedicated point defence ships more viable
As an example of things you can do - in the last game I played as OSPN I sent two of my clippers (basically missile/gun boats) to sneak along the highest end of the map towards the enemy spawn. A guy on my team playing a light carrier fleet sent a flight of like 10 bombers to join them. We noticed that an enemy carrier with some escorts was camping on an objective near enemy spawn, so we went there, I used the radar jammer on one of my clippers to mask both my ships and the bomber flight which stuck close. We managed to dive on the carrier, which happened to be escorted by two point defence destroyers (which had no anti ship weapons) - my clippers fucked them up and capped the objective while the bombers killed the enemy carrier. Shit was p. cash tbh fam.
Great update. Also it looks kino as fuck.
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