D&D has always been about a party of adventurers. And D&D has always been about combat, first and foremost. Ask any Ars Magica fan or go and read transcripts of D&D sessions run by the late, great Gary Gygax, co-inventor of D&D: far from being about storytelling, it's about a fight for survival inside a meat-grinder dungeon. You meet at the local tavern and in you go. What happens in there is your story. That might be a startling revelation to the ignoramuses who have played lots of "adventure game" modules for NWN, but it's the truth: you haven't been playing D&D and you don't have the faintest idea what D&D is. Go and play Swordflight: that's in the spirit of D&D. Again, the only reason those lame-o modules are prolific is because the Baldur's Gate crowd didn't transition to NWN en masse due to the lack of full party control. So instead, we got a bunch of twaddlers that just wanted to tell their "interactive stories". But I digress. If D&D computer games are going to allow for party-based adventuring then full party control should be employed because the AI isn't up to snuff. Tabletop D&D doesn't suffer from other party members doing tactically stupid things. If a player is disrupting play with their stupidity, the other players will demand the DM kill them off or kick them out because you can't partake of satisfying cooperative gaming when someone is threatening TPK with frequent and randomized stupidity, as NWN companion AI does.