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NWN Neverwinter Nights (NWN & NWN2) Modules Thread

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,630
Location
Eastern block
I can think of two reasons right off the bat to use the one I linked instead, either of which could be a false impression on my part (so please correct me):

1. There are certain objects in the HD pack you listed that look *horrible*, namely, the long sword model for a plain long sword +1. I mean it's wtf action with that thing.

2. I *think* there might be an exacerbation of the imfamous EE NPC stuttering problem when using the pack you linked.

1. i use seperate weapon skins, so I wouldn’t know

2. I was informed issues were more likely with the old pack, have I been misinformed

the community version = patched bumdog version

I use neither tbh, because in some cases the pelvis area is too big, some weapons are too thick, etc.
 

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,630
Location
Eastern block

The underground abbey dungeon is actually more fun (exploring/puzzles/combat/reading lore) than I had whilst playing Pillars and Pathfinder games

Reminds me of Creator Ruins, the classic dungeon from OC
The underground abbey is great, I was mostly referring to the forest and Fae Realm stuff before that.


The Abbey is great, there is a lot of stuff to do and puzzles to solve, spent a lot of time there. Some games should learn from the dungeon design there

MsRDR2etdbD6.png



The Zookeeper is upon Orlane
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,411
Noticed that crimson tides of tethyr or w/e manages to have terrain elevations like small mounds and sloped paths... Wondering why Bioware couldn't pull this off in official campaigns even later ones like SoU which has incredibly ugly and sharp terrain slopes.
They did. BioWare first added sloped terrain in HotU with the Underdark and Frozen Wastes tilesets.

Other tilesets use elevation to a much greater extent as well as other things the engine is capable of but didn't implement, like outdoor/indoor areas in the same zone with no loading screens in between. They just got a little lazy on that front tbh
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,411
Which chests have a chance to contain worthwhile loot in the OC? I'm over checking all of them, and I thought the really big, square chests where the ones most likely to contain good loot, but now I'm not so sure.

If they are big and boxy, they have a chance of having good loot, enchanted weapons, etc.

If they are small or not a chest, ignore.
 

Sabotin

Scholar
Joined
Jun 16, 2016
Messages
206
wots dis

Intelligence and skills lowered but I have no active effects, and healing at the Temple of Tyr does nothing?

iNWg3t8.png

Can you pinpoint which skils are lowered? Might prove a clue to the issue. Or when did you have this appear actually?

For reference, the player skin is an invisible/unremovable item you have equipped to which permanent effects are usually applied (think creature properties, like troll regeneration or demon resistances etc). This gets swapped when you polymorph for example and sometimes it can even end in your inventory as a duplicate when things break.

The minus to INT/skills is possibly some borked script trying to offset a permanent increase. Try equipping something with +-INT and polymorph with it or some combination like that. Did you have some shenanigans happen where you lost a level from losing xp?

Permenent stat changes were impossible/hardcoded until some time into EE so their implementation was usually to put an enchantment bonus on the player skin or some scripted calculation/effect, trying to approximate it. But it's very difficult to account for a myriad possible situations that can happen (buffs, gear, posions, deleveling, negative levels, polymorphs and race changes, size changes and whatnot), leading to something getting broken sometimes when too much is going on at once.

About the loot, probably best to still at least open chests even if you don't end up taking most of their contents. Not sure if they implemented it retroactively, but don't learn crafting skils if you don't want evem more trash everywhere...
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,914
Location
Copenhagen
wots dis

Intelligence and skills lowered but I have no active effects, and healing at the Temple of Tyr does nothing?

iNWg3t8.png

Can you pinpoint which skils are lowered? Might prove a clue to the issue. Or when did you have this appear actually?

For reference, the player skin is an invisible/unremovable item you have equipped to which permanent effects are usually applied (think creature properties, like troll regeneration or demon resistances etc). This gets swapped when you polymorph for example and sometimes it can even end in your inventory as a duplicate when things break.

The minus to INT/skills is possibly some borked script trying to offset a permanent increase. Try equipping something with +-INT and polymorph with it or some combination like that. Did you have some shenanigans happen where you lost a level from losing xp?

Permenent stat changes were impossible/hardcoded until some time into EE so their implementation was usually to put an enchantment bonus on the player skin or some scripted calculation/effect, trying to approximate it. But it's very difficult to account for a myriad possible situations that can happen (buffs, gear, posions, deleveling, negative levels, polymorphs and race changes, size changes and whatnot), leading to something getting broken sometimes when too much is going on at once.

About the loot, probably best to still at least open chests even if you don't end up taking most of their contents. Not sure if they implemented it retroactively, but don't learn crafting skils if you don't want evem more trash everywhere...

Like I said, polymorphing and such didn't work (worked while polyed, reversed after). The guys at the Discord took my save and were able to fix it - only it returns on rest. Deleveling the character and all sorts of other tricks did not work.

I've reverted to an older save, and if it comes back I think I'll just bump my stat by 10 (which I'll have to remove every time I level, so as to avoid additional skill points).

The skill decrease is just armor penalties and similar stuff, not actually a bug.
 

almondblight

Arcane
Joined
Aug 10, 2004
Messages
2,673
Uh, no? They pretty much drop from specifically named assholes and the like.

Henchman quests:

"The Official Documents Tomi needs are located in the Beggar's Nest in the Thomas Wheelwright Repair Shop on a
bookshelf
."

"The Brooch is located on a boat in the Docks District to the west on the district map. Kill the Bloodsailors on this boat and open up a chest to find the Brooch."

"In the Tanglebrook Estate in the Peninsula District is some Celestial Elixir on an Alchemist's Apparatus, take it and give it to Sharywn."

"The ring is in a house in No-Man's Land near the entrance into Blacklake inside of a desk, it has an ingraving of a bird on it."

"In the room where you fight Meldanen, look in the cabinet for the chalice."
 

ERYFKRAD

Barbarian
Patron
Joined
Sep 25, 2012
Messages
30,511
Strap Yourselves In Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Uh, no? They pretty much drop from specifically named assholes and the like.

Henchman quests:

"The Official Documents Tomi needs are located in the Beggar's Nest in the Thomas Wheelwright Repair Shop on a
bookshelf
."

"The Brooch is located on a boat in the Docks District to the west on the district map. Kill the Bloodsailors on this boat and open up a chest to find the Brooch."

"In the Tanglebrook Estate in the Peninsula District is some Celestial Elixir on an Alchemist's Apparatus, take it and give it to Sharywn."

"The ring is in a house in No-Man's Land near the entrance into Blacklake inside of a desk, it has an ingraving of a bird on it."

"In the room where you fight Meldanen, look in the cabinet for the chalice."
Ah ok, I'm thinking about the next chapter.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
19,157
Pathfinder: Wrath
I'm surprised people remember that the companions have quests (I certainly didn't) and not only that but where their quest items drop from too.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,564
Location
Future Wasteland
Strap Yourselves In
I may have judged Swordflight (chapter 2) a bit prematurely. While I still feel that there are too many usages of modern words and slang such as "stuff", the attention to detail and authenticity of the campaign is exactly what I like. The fact that you can't sleep anywhere except in your quarters, the addition of the map in the library to fast travel, etc. Also other things like the fact that you can only find a single set of plate mail +1 (at the smithy) and not with just any vendor, magical weapons are rare and expensive. This pleases curmudgeonly farts like me.

Good stuff. Enjoying again.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,411
I may have judged Swordflight (chapter 2) a bit prematurely. While I still feel that there are too many usages of modern words and slang such as "stuff", the attention to detail and authenticity of the campaign is exactly what I like. The fact that you can't sleep anywhere except in your quarters, the addition of the map in the library to fast travel, etc. Also other things like the fact that you can only find a single set of plate mail +1 (at the smithy) and not with just any vendor, magical weapons are rare and expensive. This pleases curmudgeonly farts like me.

Good stuff. Enjoying again.

This is a great endorsement, really have to try Swordflight now.

I've never done the big name modules like this one or Aielund, i've always gotten by browsing for hidden gems, of which there are many.
 

Turn_BASED

Educated
Joined
Jul 2, 2022
Messages
310
I may have judged Swordflight (chapter 2) a bit prematurely. While I still feel that there are too many usages of modern words and slang such as "stuff", the attention to detail and authenticity of the campaign is exactly what I like. The fact that you can't sleep anywhere except in your quarters, the addition of the map in the library to fast travel, etc. Also other things like the fact that you can only find a single set of plate mail +1 (at the smithy) and not with just any vendor, magical weapons are rare and expensive. This pleases curmudgeonly farts like me.

Good stuff. Enjoying again.

This is a great endorsement, really have to try Swordflight now.

I've never done the big name modules like this one or Aielund, i've always gotten by browsing for hidden gems, of which there are many.
I’d say Swordflight chapters 1 and 2 are a must play, chapter 3+ amps up the mob density dramatically. I got burned out after trudging through the sewers in ch 3’s first town. Ch 4 then takes it to an even higher level.
 

Crispy

I feel... young!
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,877,564
Location
Future Wasteland
Strap Yourselves In
Since rogueknight has yet to reply to me, I'll ask here.

I need a LITTLE NUDGE towards where and whether or not I can add a henchman in my Swordflight chapter 2. I've just started exploring the sewers beneath Hamad's estate, to give context. Please don't spoil me, but like I said give me a little hint.

"Yes, you can add a henchman at this point. I heard he may be located in _________ general direction/area."

or

"No, don't worry about it yet, just keep progressing."

Thank you.
 

Pikoman

Educated
Joined
Dec 30, 2023
Messages
61
Since rogueknight has yet to reply to me, I'll ask here.

I need a LITTLE NUDGE towards where and whether or not I can add a henchman in my Swordflight chapter 2. I've just started exploring the sewers beneath Hamad's estate, to give context. Please don't spoil me, but like I said give me a little hint.

"Yes, you can add a henchman at this point. I heard he may be located in _________ general direction/area."

or

"No, don't worry about it yet, just keep progressing."

Thank you.
The available companions up to this point are hard to miss and tied to certain quests. One henchman in particular may be considered missable, but you're not up to that point yet. A general hint is that this henchmen is in an underground area.

Mind you that the city itself is mostly a solo experience, the henchmen that eventually join you for adventures in the city are only for a while, though you may meet and band up with some of them later.
 

Pikoman

Educated
Joined
Dec 30, 2023
Messages
61
I’d say Swordflight chapters 1 and 2 are a must play, chapter 3+ amps up the mob density dramatically. I got burned out after trudging through the sewers in ch 3’s first town. Ch 4 then takes it to an even higher level.
It's true that the first two chapters are the easiest ones to recommend and I think that they can easily be appreciated by anyone who's a fan of crpgs.

Still, I find that chapters 3-5 all offer certain things that arguably upgrade upon the existing framework set in ch. 1-2. I do think that most of the encounters and dungeons specifically are even better or more interesting in 3-5 and the usually high levels of reactivity get even more layered. Chapter 5 in particular is quite good in that regard, things you've done going way back to the first two parts get registered in some quests.
 

Poseidon00

Arcane
Joined
Dec 11, 2018
Messages
2,411
I'm using PRC, though I have to say that for a game that's supposedly ultramoddable, a lot of this shit is way more wonky than it has any right to be. The way you need to pseudo-memorize spells and shit from the new classes through a combination of dialogue windows and radial menus because the spellbooks bug for anything outside normal classes for example. I like the mod a lot when it works though. Stuff like restricted resting make the experience feel more like pseudo-PNP.

I stay away from all the wonky casters and the dialog menus because that's all trash, but some classes I can't live without. I *love* the monk who gains the DoT grapple and the death grapple, it's a whole new way to play a stealth class. Bonded summoner, orc war chief, werewolf are all classes I take great joy in playing.
 

rogueknight333

Arbiter
Joined
Jul 31, 2017
Messages
379
I take it Chapter Six was never completed?

I am currently working on Ch. 6.

The length of the series is ridiculously excessive, and I can easily understand some players getting burnt out at a certain point. Hopefully if I ever make another RPG campaign I will be able to pace it better.
 

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