NeverWhen does Neverwinter Nights receive enhancements that make it not shit? Still waiting for that.
NeverWhen does Neverwinter Nights receive enhancements that make it not shit? Still waiting for that.
I agree SoU smaller scale helps it a lot, it could have some more companions but its great, the intro also reminds me of Thief cutscenes. they put you in the mood. HOTU is a mess not even a dedicated drow waifu can save sadly.OC was fine, but SoU was the best. Clean and nicely execututed campaign, has the right amount of everything. HotU is a mess in my opinion. It mixes up too many different themes and playstyles. And I don't like finding +5 Longswords in barrels at every corner.
Almost tempted to see if the EE really does improve things.
NWN is like PoE and Kotor
Btw this is way fucking late, but any recommendations for NWN modules? I see aeilund Saga and a dance with rogues mentioned a lot. I honestly never tried back in the day.
The merciful thing about the OC was that it was short, IIRC, so it made a good tuitorial for the mechanics of the game in preperation for playing online or the best player-made modules (which was a peak DnD-type cRPG experience for me).The good content was user created modules like Honor Among Thieves, Tales of Arterra etc. and the multiplayer servers.Maybe I should give NWN another chance? I always start with the OC but can't complete it because of boredom so I never get to the good content.
I played through the OC because I was a dumb kid who didnt know any better but you should skip it tbh.
SoU and HotU campaigns were a little better but still nowhere near the custom modules.
The OC campaign was complete trash even with Aribeth's tit jiggle. I knew so fast back then I installed BG2 again. But it still has a special place in my heart, I played it semi coop splitting my pentium 2 300 with a friend and I managed to turn him into a big D&D tabletop nerd forever, still play tabletop with him today.
I played DOD as a wizard and while indeed fun, it turned out to be a bit of a faceroll with that class (I took out that entire brigade of orcs early in the module with just 2 or 3 fireballs) and the only thing that served as any kind of challenge were the puzzles.Idk about this "NWN is bad" stuff, I did drop the original campaign pretty quick but I just started playing Darkness Over Daggerford as a wizard and I'm having a fucking blast.
It is certainly a strong class for that module, when you have two companions + two summons it gets pretty crazy. You can just sit back and sling some AoE spells.I played DOD as a wizard and while indeed fun, it turned out to be a bit of a faceroll with that class (I took out that entire brigade of orcs early in the module with just 2 or 3 fireballs) and the only thing that served as any kind of challenge were the puzzles.Idk about this "NWN is bad" stuff, I did drop the original campaign pretty quick but I just started playing Darkness Over Daggerford as a wizard and I'm having a fucking blast.
Last I checked the port to the new engine allowed elves to have chest hair.When does Neverwinter Nights receive enhancements that make it not shit? Still waiting for that.
This is how I envisioned CRPGs evolving as well. Alas, it was not to be.I was heavily into NWN when it came out and remembering thinking at the time- "we have arrived". My fantasy of tabletop RPG being played via the highly visual environment of modern (at the time) PCs and the internet was here.
What I did not realize as a very young and naïve lad was as technology was rapidly progressing, IQs were rapidly declining. So the small, and quickly vanishing audience of people interested in TTRPGs or games that require any actual thought or more than mashing 4 buttons on an XBox controller was already in steep decline. This just got progressively worse as the 00s wore on and by 2010 it was clear to me that Idiocracy had arrived about 500 years earlier than Mike Judge had predicted.
You can track this same trend across MMOs and RPGs in general as every Codexer is well aware. But the Sight of What Might Have Been™ that NWN gave is still painful because I just assumed we'd get better and better versions leading to a full on virtual tabletop experience. It is only now, 20 years later, that some movement towards true VTTs is actually being made again.