Same for DOS era 3D, I actually do love how Doom, Daggerfall, Arena, Tomb Raider, etc. look with nearest-neighbour texture mapping and all. Gives them tons of character.
With Doom, Daggerfall and Arena, you're totally right.
Because they use simple 3D where it actually works: environments - and they're too early to put "fancy" effects on them making them look horrible.
The characters, models, animations are beautiful 2D, and that will never look bad - which is why those games age so well.
But Tomb Raider? You gotta be kidding me.
The environments? Look fine, sure.
But all those models look like ass, Lara's pyramid boobs became a meme for a reason.
Honestly, just watch this:
https://www.youtube.com/watch?v=0iAd4egX2PA&ab_channel=YouGamersTV
It's not pretty, though I will say the animation quality of the models is a lot better than some later games. Models themselves look like all 3D models did at the time, blocky stick figures. Especially for games that are not heavily stylized, that just doesn't work.
These games actually look a lot worse as rendered by current gen graphics cards at HD resolutions on LCD displays. *That* looks too clean, too sharp, too smooth etc. On real hardware they look a lot more gritty which I prefer.
There is some truth to this, but that's not much of an argument:
"You don't notice how bad it looks if you degrade your hardware to the same level of shit"
It would be nice if there was a kind of general emulation for older hardware resolution & monitors on modern hardware. As it is now, it would have to be implemented into each game, which of course can't happen.
Sounds like problems an enhanced edition could fix.
Theoretically, maybe.
If they rewrote the renderer completely, improved the textures (and I mean REALLY improve them, not just make them higher res which I think they did already?), improved the models, improved the animations, added more things to each scene, etc.
But that would be so much work, it would be a remake or remaster more than an enhanced edition.