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New Arc Line - Arcanum-inspired, modern Party-Based RPG - now available on Early Access

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,529
Location
Frostfell

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,529
Location
Frostfell
Bought the game.

Can't play.Launched for the first time. The game demands that I install VC++. I install. The game suddenly closes and ask the same thing, I click yes, goes to a UNinstall option. Tried --skip-dependencies and WINEDLLOVERRIDES="msvcp140=n;vcruntime140=n" %command% but the game wouldn't launch, no matter what.

UtRe4o1.png


I tried find ~/.local/share/Steam/steamapps/compatdata/2458310/pfx/drive_c/windows/ -name "vcruntime140_1.dll"
And the DLCs are found in the correct place. Also tried WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/2458310/pfx winetricks -f vcrun2017 vcrun2015 vcrun2013 vcrun2010 and nothing. Same C++ check.
 

Melcar

Arcane
Joined
Oct 20, 2008
Messages
37,108
Location
Merida, again
Bought the game.

Can't play.Launched for the first time. The game demands that I install VC++. I install. The game suddenly closes and ask the same thing, I click yes, goes to a UNinstall option. Tried --skip-dependencies and WINEDLLOVERRIDES="msvcp140=n;vcruntime140=n" %command% but the game wouldn't launch, no matter what.

UtRe4o1.png


I tried find ~/.local/share/Steam/steamapps/compatdata/2458310/pfx/drive_c/windows/ -name "vcruntime140_1.dll"
And the DLCs are found in the correct place. Also tried WINEPREFIX=~/.local/share/Steam/steamapps/compatdata/2458310/pfx winetricks -f vcrun2017 vcrun2015 vcrun2013 vcrun2010 and nothing. Same C++ check.

Are you running it with Steam's Proton or with some other launcher? What wine version are you using?
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,529
Location
Frostfell
Are you running it with Steam's Proton or with some other launcher? What wine version are you using?

Was with steam and proton GE, the most recent version. But I did it, installed the game and run it.

So far, I will be honest. Is a mixed bag.

What I didn't liked?
  • Cooldowns
  • Your spell damage seems to scale with weapons my Poison bolt spell went from 1 to 11+d6 damage after I equipped a staff. This is D3 tier bad.
  • So far, I can't use celestial or occult magic, types of magic that are imo more interesting than the current type of magic
  • Elves are taller than humans and can have beard.
  • Too long loading even in a SSD
  • The game is too heavy
  • The beginning, walking with hospital clothing in a destroyed place was booooring.
What I liked?
  • Multiple ways to solve even the most basic quest
  • Skill checks everywhere
  • No pronouns
  • No body types 1/2
  • Hot woman
  • The setting
  • 3 cool options for tech and 3 cool options for magic later in development.
  • Magic seems to corrupt you. I like it and hope that is good implemented.
  • Animations in TB aren't slow.
Just a first impressions of about half hour of game.
 
Unwanted

The Wall

Unwanted
Dumbfuck Zionist Agent
Joined
Jul 19, 2017
Messages
3,857
Location
SERPGIA
WOKEfication and DE-WOKEfication of game tracks perfectly along changing results of American cultural and political war. If Kamala Harris had won, I could bet my entire horse cock WITH balls that gave would have had pronouns. Ukraine, is afterall sunflower vassal that turns around her Sun Master, USA. Cute and sad. Still not sold on game
 

Cryomancer

Arcane
Glory to Ukraine
Joined
Jul 11, 2019
Messages
17,529
Location
Frostfell
IIRC Tolkien's elves are generally taller than humans, with even she-elfs clocking in at six feet at a minimum. Don't use the basterdized D&D version as the standard.

Is not bastardized D&D version is the original Germanic folklore creature.

They are a type of Fae

Ukraine, is afterall sunflower vassal that turns around her Sun Master

Can you name one Concord tier woke game from Ukraine?
 

TheKing01

Educated
Joined
Jan 18, 2024
Messages
113
Game's good so far, lots of proper dialogue choices.

Not a lot of VO though, so if that bothers you might want to wait for the full release to see if that changes.
 

Elttharion

Learned
Joined
Jan 10, 2023
Messages
3,691
[*]Elves are taller than humans
IIRC Tolkien's elves are generally taller than humans, with even she-elfs clocking in at six feet at a minimum. Don't use the basterdized D&D version as the standard.

and can have beard.

This is unacceptable.
Círdan had a beard in The Lord of the Rings. Mahtan, Feanor's father in law, had one too. Tolkien 'toyed' with the concept that Elves would have beards in the third cycle of their lives, tho some latter writtings contradicted this.
 

Taka-Haradin puolipeikko

Filthy Kalinite
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21,145
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2458310/view/4480614335784157300
New Arc Line's First Steps in Early Access & New Translations Poll
90f573e703cfdc21570155d711edd0185d5fd6cd.png

Greetings, Magicians and Technologists!

We’re thrilled that you finally get to play the Early Access version of New Arc Line, and we are humbled and grateful beyond words by the positive reactions we've seen so far! We are also excited about what lies ahead - this launch is just the beginning of a collaborative journey with you, our fans and players. Your insights not only help us refine the game but also inspire us to explore ways to meet your expectations quickly and efficiently. As a side note, if you are experiencing technical issues with the game, please make sure all your drivers are up to date. We have seen many problems solved by a simple driver update!

Early Early Access Plans
In the Launch announcement, we have mentioned the plan to release big content updates as well as smaller patches throughout the Early Access period; and we have already noticed requests and suggestions we can fulfill in the short term, in such small updates. These are not just bug fixes, but also quality of life improvements - we will have more information for you soon. We are evaluating the needed development time and setting priorities at the moment.

About Localizations
Among the most frequent requests, and definitely not falling into the "small features" category, are additional localizations. We understand how important it is for you to be able to enjoy the game in your native language. However, full localization during Early Access is problematic, due to the constant updates and changes to the game. Adjustments to text, mechanics, and features require significant resources, which are better allocated to core development during this phase.

For the full release, we aim to deliver professional translations for the following languages:
  • Ukrainian
  • Spanish
  • German
  • French
  • Simplified Chinese
  • Russian
These translations will ensure high-quality localization at launch, providing an enjoyable experience for a wider audience.

To make the game accessible to more players sooner, we are considering introducing AI-generated localizations for these languages during Early Access. While not perfect, AI translations could allow you to experience the game in your preferred language early on and for us, that would mean potentially more feedback to help us in further development.

If implemented, the AI translations would be clearly labeled as such to set proper expectations; we would also invite you to participate in polishing these machine-generated texts, providing new channels to share feedback on wrong translations or strange-sounding phrases etc., and we would update them as needed. By working together like that, we could create more accurate and enjoyable localizations while maintaining our focus on developing the game itself.

We do not wish to make this decision without your input however - therefore we ask you to please answer the question "Would you like us to add AI-generated localizations to the languages listed above during Early Access?" in a poll we have created here. To be clear - we are
only considering
this option from various standpoints at this time, and even if you vote in favor of it, the AI translations may not be added in the end. We just don’t want to proceed if our community is against this idea.

We cannot thank everyone who bought or even just wishlisted the game enough; we've said it before and we'll say it again, your support means the world to us and we feel it as a bond to honor with making the game the best it can be for you. We wouldn't dream of asking more of you. We have been asked the following question by some of you however, so in case you are wondering...

How Can I Help Support New Arc Line Further?
There are several ways you can help the game, which do not cost anything but a little bit of your time. The first and foremost is
leaving a review
here on Steam. Every single positive review helps to show New Arc Line to more people. Conversely, negative reviews ("not recommended") can have a huge impact in the other direction; they are absolutely a legitimate way for you to voice any issues you have with the game, but also please realize that we have limited ways of responding to you there and getting additional information so that we can improve the game. So if your intent is to share feedback with us, report bugs, etc., please consider using the Steam Discussions or better yet, the New Arc Line Discord server.

That is actually the second most important thing you can do to help us -
share your opinions with us
. About anything in the game, really. What you like, what you don't enjoy quite as much... We read every suggestion, every bug report, every critique we can get our hands on - there truly is no such thing as "enough feedback" from our players!

And last but not least, if you really like New Arc Line and are as excited as us about its future, you can help spread the word - let us know
which content creators
you would like to see cover the game, comment on their videos or streams proposing New Arc Line to them, while we look for ways to get them a key. Follow us on social media, like and share our posts. Take screenshots of your favorite moments in the game and share them on Steam. Most importantly however,
enjoy the game!

Thank you everyone, and stay tuned - we will have more updates for you soon.

Until next time!
 

koyota

Cipher
Patron
Joined
May 19, 2007
Messages
231
Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is.


Game is $13 in my local currency for the steam sale.

No idea why they are pricing it so low, but less than I would pay for a Kickstarter of Fake Arcanum. So take my money.
 
Last edited:

Paul_cz

Arcane
Joined
Jan 26, 2014
Messages
2,219
337 steam CCU peak.

Not great. I hope the game is good and sales will pick up, at least in the final release if not early access. Personally I do not buy early access games.
 

Vulpes

Scholar
Joined
Oct 12, 2018
Messages
451
Location
Fourth Rome
So far I'm liking this game despite the poor performance and my prior skepticism, but I still think calling it an Arcanum spiritual successor is too much of a stretch and the game would probably be better off if the devs distanced themselves from that label. Sure, they're both fantasy steampunk RPGs where magic and technology are at odds, but that's pretty much it as far as similarities are concerned.

Arcanum has an open world inspired by Victorian era England and a very flexible classless system, while New Arc Line has a hub-based world with very clear similarities to the USA during the Roaring Twenties and a rigid class system that heavily effects what kind of gear (and in turn abilities) you can use. Which leads me to one of my biggest criticisms so far. I'm playing as a Diesel Engineer and yet most of the cool equipment I keep finding (like mechanical boots that give you a charge attack) is restricted to Steam Mechanics which just so happens to be the class of the first companion you get. If it were up to me, I'd make all equipment skill-dependant (ie. you need Diesel Tech at 40 to use Mk.2 Pistols or Steam Tech at 35 to use Mechanical Gloves), but in turn give each class it's own unique set of perks.

Another major issue is how small the character growth is. You have 15 skills in the game (none of which are combat-related BTW) and only 5 skill points to spread around on each level-up, regardless of how high or low your Intellect is. Level advancement is pretty slow on top of all that. I've done a ton of sidecontent and I'm still only level 5. Sure, you get a perk point every odd level, but the benefits they grant are miniscule. Outside of that and the bonuses granted by clothes, I don't think there's any other way to increase your stats. At least not currently. I don't know if it's a bug or not but I encountered one unmarked quest that sounded like it was supposed to reward me with a permanent increase to Strength, only to get absolutely nothing upon completing it.

And if anyone else here is playing a Diesel Engineer (which I recommend you do), I would suggest sticking to handguns as they're the best weapons for dealing with groups of enemies. They are dual wielded, so you're always shooting twice per one attack, which pairs well with a mechanic that's unique to them where each regular shot has a chance to ricochet and hit a nearby opponent. This is on top of another special attack (with a 3 round cooldown) revolvers/pistols get that guarantees each bullet will ricochet at the cost of weapon range. And best of all? The bullets can ricochet multiple times. I once singlehandedly cleared a large pack of mutated rats in just one turn. You can even buy an expensive pair of semiauto pistols at the market that come with an additional ability that lets you unload both of your magazines into one target at a heavy penalty to accuracy, so it's ideal for bosses and minibosses as long as you can get close enough. If money is an issue, you can find an unique variant of these pistols for free
at the brothel inside a chest above the entrance
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,410
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.pcgamer.com/games/rpg/s...t-and-despite-its-rough-edges-it-won-me-over/

Steampunk CRPG New Arc Line turned me into a murderous, drug-addled inventor with a giant assistant, and despite its rough edges it won me over​

The power of its setting and its dense systems make it easier to overlook its missteps.

New Arc Line early access

(Image credit: Fulqrum Publishing)

As a CRPG fan of a certain vintage, I have a lot of fondness for Arcanum: Of Steamworks and Magick Obscura, Vampire: The Masquerade – Bloodlines developer Troika's fantasy steampunk RPG. But it's now over two decades old, and still incredibly rough around the edges (and, frankly, everywhere else), so it's not the most playable RPG romp in 2024. Which is why I found myself eager to play New Arc Line, another fantasy steampunk CRPG, which recently launched in early access.

OK, so here's the deal: Magic used to rule the world, but that was something of an issue for most people. Reality was constantly in flux, and it turns out that kinda gets in the way of just living your life. But the Big Bad Sorcerer running the show was brought down by a hero—they do love to meddle, those heroes—which ushered in a new age of progress and technology. Magic is still hanging around, but it isn't really trusted.

New Arc Line early access



(Image credit: Fulqrum Publishing)
The city of New Arc is the heart of all this progress, but finding the promise of this land of prosperity a wee bit suspect you—human or elf, engineer or voodoo practitioner, at least in this early access build—take a trip to the New World to see what's going on across the ocean. And that's where New Arc Line begins. With you searching for your lost luggage.

Well, sorta. It actually begins a few months later, in medias res, after a disaster that you seem to be at the centre of causes some apocalypse-level devastation, leaving you injured and wearing a hospital gown. But you don't get to learn much about that before you're kicked back to the docks, as you arrive in this fantastical mechanical city.
Two things are immediately apparent: New Arc Line is very much a classic, tabletop-inspired CRPG, full of dice rolls and skill checks, along with turn-based brawls. It also constantly lurches all over the place when it comes to the quality of its writing—so much so that it's hard to get a firm grip on.

Awkward bants​


New Arc Line early access



(Image credit: Fulqrum Publishing)
As I got to know the residents of New Arc, the dialogue fluctuated wildly between crude banalities and flowery prose—one minute I'd be listening to a pissed-up dwarf moaning and swearing, accompanied by a monotone vocal performance awkwardly juxtaposed to his slapstick antics, and then I'd be treated to an unnecessarily overwrought description from the game's narrator, evoking the kind of purple prose you might see in a community theatre script, all contained within a single conversation.

There's just a jarringly inconsistent tone. Sometimes New Arc Line attempts to capture the patter of the era that inspired the setting, broadly the 19th and early 20th centuries, but it frequently veers into anachronistic modern slang, and even instructive text can come off as weirdly casual and conversational, like when the game refers to an NPC as "a guy".

New Arc Line doesn't put its best foot forward when it comes to the initial set of goals, or the first companion it throws at you: the abrasive brawler, and one of the city's giants, Mick. Right off the bat, I'm told to pay off his debt to a bookie, because it's apparently my fault he got knocked out in a competitive brawl. For the record, I had nothing to do with it. I showed up, he waved to me, he got knocked out. It's not my fault that this musclebound giant has a glass jaw. But you just need to go with it.


New Arc Line early access



(Image credit: Fulqrum Publishing)
This was among the first of many tasks I was set—scraping together some cash. Only then would I be able to continue on my epic quests to… erm, find my luggage? New Arc Line really likes sending you on fetch quests, constantly trying to get you to find people and things. To get into the city proper, for instance, I had to pose as a theatre director's assistant, and my first job was, naturally, to round up his drunken thespians, scattered throughout the area. There's a lot of busywork.

By this point, I'd already had an encounter with the aforementioned boozy dwarf, watched my companion snort a magical drug, been offered said drug (I said yeah, why not, because I didn't want him to feel bad), and discovered that the theatre director also liked to partake. So early in a fantasy RPG, it's off-putting for so much of the focus to be on people getting high—something I would have perhaps found more entertaining when I was 16 and it was still a novelty.

But there's something to be said for the playful silliness of it all, eschewing the sometimes staid trappings of the fantasy genre. When I encountered a depressed alcoholic later on, he was under the sway of a literal green fairy (a nod to absinthe's nickname), who I then had to bargain with (or beat up) to rescue the unfortunate lush. Bullets, it turns out, are a great hangover cure.

Big picture​


New Arc Line early access



(Image credit: Fulqrum Publishing)
While the moment-to-moment writing isn't impressive, the narrative has got its hooks in me. The relationship between magic and technology that sits at the centre of New Arc Line spits out some genuinely compelling scenarios, and there's also an interesting interplay between the narrative and mechanics, allowing you to decide what happens when these two competing philosophies clash.

When I found the thespians, for instance, there wasn't any time for them to learn the edited script. One of the city's politicians had mangled it with his red pen to better reflect his vision for the city, promoting the views of the technologists and celebrating his accomplishments. To make sure the play went off without a hitch, I was told to provide the actors with prompts, allowing me to determine the outcome of the play.

My class and background placed me firmly in the technologist camp (without locking me into it), and it did seem like magic was something of a menace. Only moments earlier, I'd discovered a woman who had been transformed (by herself) into a bottle of gin. So I opted to go with the edited script. The play itself amounted to nothing more than three NPCs standing on a simple stage reading some lines, but it had a significant impact: pushing the area more towards technology, which benefited me not just as someone who didn't trust magic, but also by increasing the potency of my technological abilities.


New Arc Line early access



(Image credit: Fulqrum Publishing)
This rivalry continues to be the focus throughout the early access build, as you start to meddle in the city's politics and keep finding ways to pursue one of the two agendas. Even the way you interact with the environment, like repairing mechanical gizmos, moves the dial. But the tumult engulfing the city goes beyond the simple magic vs technology conflict, especially once you get to dig into how New Arc Line's ideologies affect regular people.

Just like the real Industrial Revolution, there are concerns about automation taking away jobs, and how all this progress can heighten the struggle of the already impoverished. With all of 2024's concerns over the impact of AI, the issues facing the citizens of New Arc don't feel a million miles away from reality. Ironically, the game does leverage AI's generative abilities, both when it comes to some of the art and localisation—though in the case of the latter, at least, this is just an early access concession, and developer Dreamate aims to provide "professional localisation" for Ukrainian, Spanish, German, French, Simplified Chinese and Russian at launch.

The big picture stuff is very much up my street, and even though New Arc Line is inconsistent in its quality, as a CRPG sicko the systems that prop it up are exactly my kind of shit. Like Baldur's Gate 3, the dice rolls are never far away, with skill checks popping off all the time, whether you're just walking down the street or chatting up some of the locals. Observation will help you spot NPCs you need to talk to, for instance, while insight will let you determine if someone is being less than honest with you.

High roller​


New Arc Line early access



(Image credit: Fulqrum Publishing)
Though hardly novel for a CRPG, there's still a thrill when you pass an observation check and get a big description of an NPC, providing you with extra information that will help you to make informed dialogue choices. You get to feel like you've peeled back the curtain a bit: not a gormless tourist anymore, but a savvy detective, ferreting out clues and motives. Passing skill checks also nets you more tangible rewards, like getting your mitts on previously out of reach loot.

And as you build out your party, their skills are at your disposal, shoring up any weaknesses. Not a chatty type? No worries: your giant pal Mick will happily intimidate any NPCs who are less than free with their information. New Arc Line does front load the adventure with engineer companions, though, so if you're looking for variety, you might want to go down the magic route yourself. That said, your buddies still have their specialities within that broad class, and you can then develop them as you see fit, finding them their own niches.

I wasn't as convinced by the early combat, where my options were largely limited to just hitting or shooting things. Thankfully, things do start to pick up steam fairly quickly. You'll start to get your hands on new types of ammo, grenades, and all sorts of weird gizmos, like telekinetic gloves and fancy steampunk boots. Some just augment your existing combat abilities, but others give you entirely new ones, offering new attacks or some handy utility. A lot of this will be crafted, but New Arc is filled to the brim with loot, and some quests will reward you with multiple items for a variety of builds.


New Arc Line early access



(Image credit: Fulqrum Publishing)
At first, I favoured diplomacy over violence—and I appreciate the fact that this is so often an option—but once I got my hands on some dual-wielding pistols which let me pull off trickshots and counter-attacks, I became positively aggressive, looking for any excuse to kick off. Even though it has a loose, slightly janky quality, once the combat options start racking up, murder begins to hold a great deal of appeal.

A few hours in, things had started to click, with the flaws buried underneath a bevy of systems and the constant drip of choice and consequence—the hallmark of a good CRPG. Where before I had merely liked what it was trying to do, by the time I was well into my quest I was thoroughly enjoying myself. I needed little motivation to continue exploring the bizarre city as it spat out a colourful array of surprises conjured up by the juxtaposition of magic and modernity.

New Arc de Triomphe​


New Arc Line early access



(Image credit: Fulqrum Publishing)
It's a striking setting that manages to tease out lots of oddities, even though both fantasy and steampunk are well trodden settings, and it's a city built for sauntering: every street and corner tries to catch your eye with shops, quest-givers, peculiar contraptions and, of course, containers full of loot. It's a lively, bustling place, and one of the most fetching isometric RPGs I've played—at least when it comes to the environment. Character models are less impressive, and it seems to be impossible to equip anyone with gear that doesn't clip.

While I enjoyed my trips across the city, what I absolutely did not enjoy was the terrible optimisation. Even with my beefy rig (RTX 4090, Intel i9-13900k, 32GB RAM), I frequently had to contend with frame rates as low as 20. With that in mind, I suspect everyone is going to be dealing with significant bouts of poor performance. Oh, well! My tolerance for that sort of thing is pretty high when it comes to early access games—but it's worth noting for those of you who want a smooth ride right out the gate.

Dreamate is aiming for New Arc Line to leave early access late next year, and it's rather reassuring to see that the team isn't attempting to create another 100 hour epic. What's available now will keep you busy for around 10 hours, and it's apparently around a third of the game. With a shorter script to worry about, I'm hoping its writers will have time to punch it up, going a long way to alleviating some of the early access version's shortcomings. What we've got now, though, is an undeniably creative game that makes great use out of its TTRPG-inspired systems.
 

Taka-Haradin puolipeikko

Filthy Kalinite
Patron
Joined
Apr 24, 2015
Messages
21,145
Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://store.steampowered.com/news/app/2458310/view/532085271111401621
New Arc Line | First Early Access Patch is Live Now!
Greetings, Magicians and Technologists!

We are delighted to let you know that the first patch for New Arc Line that we promised you has now gone live! Please note that this is not yet one of the big, Early Access Content updates, although we are already working on that too; and we will soon share more detailed info about the new classes, companions, quests and other content and changes you can look forward to (and when to expect them). However, we have been able to bring several heavily requested features, improvements and fixes, as well as a bunch of smaller ones into the game already.

Among the highlights are improvements to the save game system, which also improve performance and remove stuttering caused by having too many saves; adding separate volume control sliders for SFX and music; improved path-finding for Mick, so he doesn't get stuck; fixed many visual and other bugs, and also added a more convenient way to send us logs when the game crashes, making future bugfixing easier for us. We have also made small improvements to the way the world reacts to player choices, which is something we will focus much more on throughout Early Access. You can read the full Change Log at the end of this article.

We would like to thank all our players for the support and feedback we've received so far! It is truly heart-warming to know that you enjoy the game and that you care about it; please keep sending us your bug reports, suggestions and ideas. You can do so here on Steam in the Discussions, but the best way is to join the New Arc Line Discord server, where you can chat with other fans as well as the devs!

There is one more reason for us to celebrate - you have voted us into the Top 100 Indies of the Year on IndieDB! We are at the very beginning of our Early Access journey and we understand there is a lot of work ahead of us to make New Arc Line worthy of any higher praise; but we encourage everyone to browse through the Top 100 list and vote for your favorites - it's a great way to support indie developers and discover new and interesting games!

Full Change Log:​

  • Added a reporting button for crashes (the ability to send logs easier)
  • Added the option to continue playing after completing the Early Access part of the main quest
  • Added separate control sliders for SFX and Music volume
  • Added the dialog log, players will be able to see the whole active conversation
  • Better organized save files
  • Fixed stuttering in save/load menu when player has too many saves
  • Fixed Frame freezes happening every 10-15 seconds for some players
  • Fixed Autosave being created every time after loading a previously created autosave
  • Added highlighting of inventory slots when equipped
  • Improved responsiveness of the world to player's actions in small ways - changed the arrival location to Harbor Slums based on the resolution of the previous quest; added more crowds and police appearing based on player's choices in other quests
  • Added a skill Check for drunkard in a bar
  • Added more load screen images
  • Added the health risks warning for GSPR compliance
  • Fixed getting stuck in the environment for the player
  • Fixed Mick getting stuck
  • Fixed Mage Corruption window not closing after pressing 'Esc' button
  • Fixed Z-fighting textures on the walls in the Orphanage Basement
  • Fixed Z-fighting textures on the windows, walls and objects in the Orphanage
  • Fixed Clipping issue on Costume of Masculinity
  • Fixed textures on a character’s hairstyle
  • Fixed Punching enemies causes blood to almost completely paint them red except for the face
  • Fixed Items disappearing from the inventory
  • Fixed Basic Voodoo Jacket's visual bug
  • Fixed A placeholder string is in the dialogue option for the fisherman
  • Fixed Character skills bad icon
  • Fixed The 'Serial Catcaller' achievement can be obtained without interacting with cats
  • Fixed "Scrap Metal Capitalist" achievement is not unlocked after selling / disassembling automaton
  • Fixed "Pied Piper" achievement could progress by rats in dead state after load of saved game

Until next time!
 

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