agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,927
and leave with PTSD
prisonscape tournament series disorder?
and leave with PTSD
The port of New Arc. Millions of immigrants, mages and technologists, arrive here by steamboats and zeppelins searching for a better life
oh no how awful, if only someone could have predicted this
anyways
How many of you faggots come here and say nigger nigger nigger everyday would dare say it in front of your boss or customers?
Magic vs. Technology
The central conflict between magic and technology defines both the lore and mechanics of the New Arc Line. There’s no middle ground - where one is present, the other falls short. You will have to make a choice and it won’t be easy.
It's powered by the steam coming out of your ears when you think about it.How is it powered by steam when there isn't visible boiler or such?
If you actually go and watch Arcanum's schematics and and compare the Machined Plate with the Elite platemail, you'll see that the various pieces of the Minute Steamworks have been incorporated into it (granted, not in an overly realistic way): you have the wheel on your chest, a cylinder on top of your midsection, three pipes connecting the various elements. and so on. The automaton's chest is actually a huge boiler-like cylinder with what looks like a pressure gauge, the arachnid's body is a rearranged Small Steam Engine (even clearer when you look at both automaton and arachnid in your inventory).Obviously some super dense ultra pressurized steam canister like in Steamboy. It's not like any of the various automatons in Arcanum had visible boilers nor the mechanized armor despite being a machined plate with a whole steam engine incorporated into it somewhere.
The proportions are off and they make it difficult to imagine how exactly the mechanisms in the game would work. Even if the explanation for everything is "magic" or something like that, you should be able to imagine how objects interact with each other to constitute bigger functioning mechanisms or the world won't be engaging.I've been thinking for some time, why oh why does majority of modern gaming's art style, RPG genre included, looks...off? Weird in a wrong way. Not...believable? Yeah, not believable is right combination of words. And I think I finally figured it out. It's all about starting point. Arcanum and majority of pre-2010(?) games had for their art style, and thus general vibe that would be felt by player, as their starting point: Real World. Arcanum/Baldur's Gate/Fallout - all of them and many more took Real World and transported it to somewhere fantastical, or added fantastical to Real World or simply asked radical What If(s)? and changed Real World into something completely different. But in all those instances, Real Word was FOUNDATION on top of which New Fantastical World was built. That's why you believed those fantastical worlds were real. That hasn't been the case for quite some time
It's obvious Legend of Korra, post-modernist Californian early-SJW setting, was starting point for these guys. Not Real World
Overall art style ain't that bad. Better then 90% of shit coming from America. I'm just not sure whether the size of their balls is big enough to have believable Steampunk setting based on 19th century mores. Not early 21st century's idiotic non-problems. They're from burning country, Ukraine. Best art is forged in fires of death and misery. Couple of good written games could come out of Ukraine. Or it could be watered down cocktail of different SJW propagandas. Like anything that came out from Poland in last 5 years. So we'll seeThe proportions are off and they make it difficult to imagine how exactly the mechanisms in the game would work. Even if the explanation for everything is "magic" or something like that, you should be able to imagine how objects interact with each other to constitute bigger functioning mechanisms or the world won't be engaging.
Most of the 90's pc games used prerenders, hece the realism. Today's indies couldn't be bothered to implement textures into their games, so they use unordinary proportions to pass as an "artstyle".I've been thinking for some time, why oh why does majority of modern gaming's art style, RPG genre included, looks...off? Weird in a wrong way. Not...believable? Yeah, not believable is right combination of words. And I think I finally figured it out. It's all about starting point. Arcanum and majority of pre-2010(?) games had for their art style, and thus general vibe that would be felt by player, as their starting point: Real World. Arcanum/Baldur's Gate/Fallout - all of them and many more took Real World and transported it to somewhere fantastical, or added fantastical to Real World or simply asked radical What If(s)? and changed Real World into something completely different. But in all those instances, Real Word was FOUNDATION on top of which New Fantastical World was built. That's why you believed those fantastical worlds were real. That hasn't been the case for quite some time
It's obvious Legend of Korra, post-modernist Californian early-SJW setting, was starting point for these guys. Not Real World
America sets a very low bar nowadays. Why are Eastern European devs worried about manufactured American political obsessions anyway?Overall art style ain't that bad. Better then 90% of shit coming from America. I'm just not sure whether the size of their balls is big enough to have believable Steampunk setting based on 19th century mores. Not early 21st century's idiotic non-problems. They're from burning country, Ukraine. Best art is forged in fires of death and misery. Couple of good written games could come out of Ukraine. Or it could be watered down cocktail of different SJW propagandas. Like anything that came out from Poland in last 5 years. So we'll seeThe proportions are off and they make it difficult to imagine how exactly the mechanisms in the game would work. Even if the explanation for everything is "magic" or something like that, you should be able to imagine how objects interact with each other to constitute bigger functioning mechanisms or the world won't be engaging.