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Atrokkus said:
I dunno, human models look awesome. Almost Mass Effect level of awesomeness. (but of course it's no Crysis, far from it, worlds apart)

Just wait till the game comes out; it'll be even worse than some of the promo shots. Just like Oblivion.
 

Herbert West

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WalterKinde said:
But then remember NWN 2 or The Matrix: Path of Neo system requirements a few years back, at the time high end systems requirements for low end graphics rendering.

Yes, NWN2 performance on ATi cards was a fucking bad joke... Performance was so horribly low compared to what it displayed on the screen that I wanted to bang my head against a wall. Especially since on comparable nVidia cards it was about 2x faster :?

The visuals of FO3 don't seem to have progressed much from Oblivion. Textures are more detailed but still blurry somewhat, which leads me to believe that FO3 will still use the Oblivion loading system. That is, it will load the "cell" the player is in and the cells bordering it, and will stutter when the player moves away, which I HATED in Oblivion as much as the gameplay.
Today we have efficient and totally transparent streaming- crysis does that superbly. We have megatextures streamed on the fly from the hard drive with no impact on the gameplay.
If Gamebryo 2.0 still uses the antiquated tiled textures and oblibion loading system then Beth would look all the more funny flapping their technological superiority cock for all to see.
 

MetalCraze

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Atrokkus said:
I dunno, human models look awesome. Almost Mass Effect level of awesomeness. (but of course it's no Crysis, far from it, worlds apart)

knowing how Beth shows only the successful human models... plus they never show the main character's face - because unlike with other characters, which are premodeled - it is generated using their face editor - hint hint. plus also remember how talentless Beth is when it comes to facial animations.
also I don't find anything so special about human models there. they look - usual. just like a generic human model.

ViolentOpposition said:
Atrokkus said:
I dunno, human models look awesome. Almost Mass Effect level of awesomeness. (but of course it's no Crysis, far from it, worlds apart)

Just wait till the game comes out; it'll be even worse than some of the promo shots. Just like Oblivion.

I think they use high amounts of bloom to cover the shitty moments of graphics on those screenshots. that's why bloom exists in the first place
 

gc051360

Scholar
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Mar 5, 2007
Messages
256
ixg said:
what's up with the birthday party

lmao. It looks like a swinging time.

Pretty lame though. One word to describe Bethesda would be "lame".
 

Ratty

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skyway said:
plus they never show the main character's face - because unlike with other characters, which are premodeled - it is generated using their face editor - hint hint.
It isn't "their" face editor. It's an SDK variant of Singular Inversions FaceGen, a pretty powerful piece of software. I never really got why it was so difficult to generate a decent face in Oblivion, because it's incredibly easy to generate great-looking face models with FaceGen standalone application. Maybe they worked with an older version, or maybe for some reason FaceGen didn't like the generic models they used. Either way, it's a mystery to me how Bethesda managed to fuck that one up.

NiM82 said:
is there a command to summon him?
Well there's this 9th-level Conjuration spell, but it requires an offering of nine newborn children and a vial of Feargus Urquhart's blood.
 

denizsi

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What puzzles me is, why none of the previewers compare the graphics to what's available today (especially since Bethesda is so hung up on "being the next gen", "graphiks are teh way to push a genre!") and shit on the game? In the screenshots so far, neither objects or the characters cast shadows. Real-time dynamic shadows are as good as a standard today. As mentioned before, we have games released 2 years ago with mega-textures with ultra sharp quality but screenshots so far still show blurred textures, not to mention the crappy facial textures which can't even match HL2 (2006) by any shot. Environmental design seems fine, but lighting is off. Stalker environments looked much better both in design and graphical quality.

For a company that boosts so much about graphical fidelity, they are doing an awful work of graphics.

Atrokkus said:
and the bos armor looks true to the original.

Curly, deceivingly "gentle" and comfortable looking armor in original games which looks to be a full body" wear and is basically similar to infantry armor in WH40K or SC (with enough bulkiness to suggest "wholeness" and the hidden "power" aspect of the armor):

fpa_org.jpg


The pointy tin-can of armor in F3 which looks like it was put together using scrap metal, worn in a "strap-on" (no pun intended) style; the stormtroopers of the wastelands:

fpa_f3.jpg
 

Section8

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I can't see this whole "Oh, but don't the human models look great!" thing people are spouting off. In the party screenshot, there seems to be 4 identical adult males, all without hair, and the clothing looks like moulded plastic. The only other shots with detailed examples of human faces, are the sheriff of Megaton and his twin brother, or Liam Neeson in the Vault, who looks good until you notice that his beard is drawn on, and his hair is yet more moulded plastic.

The human models can't even compare to games like Dead Rising, where you have literally hundreds of characters on screen at once, or Resident Evil 4, which manages to look good even on the graphically underwhelming Wii, or Half-Life 2, which runs on about half the spec of Oblivion's required machine.

Of course, there's a certain detail trade-off against the painstaking artist hours put into the characters of those games and procedural generation, but Bethesda could take a big step forward if they didn't have such shitty base models.

As for the rest of the shots (which have all been in scans already, correct?) if we completely ignore the content (nothing but combat) there's nothing graphically that's anywhere near as impressive as games that are a few years old. It all looks like about 5 or so years ago, when normal mapping, bloom and such were relatively new technology, and artists were using them without any finesse whatsoever. It's clumsy, heavy handed, and definitely not worthy of the praise it's getting when there are so many games on the market with graphics that are both technologically and artistically superior.

And they still haven't got dynamic shadows! :lol:
 

obediah

Erudite
Joined
Jan 31, 2005
Messages
5,051
http://fallout3.files.wordpress.com/2008/04/fallout08.jpg

Alrighty then. I racked my brain for hours to explain how this could happen, and finally came up with the solution.

VD 101 and SM were talking trash in the school yard. SM showed off his leet crafting skills by cutting off the end of his minigun barrels and gluing it to the ground to simulate a clipping bug. VD 101 then escalated things with some freaky break dancing, but was shocked to see SM counter with some mad head spin. Since he couldn't win fairly VD 101 blew SM's knee of mid-spin.

What kind of pistol will blow a SM's knee off? Better yet, what kind of pistol will flip said 500lb mutant upside down first before blowing the knee off? Better still, what kind of pistol is so inaccurate that it hits someone in the knee when you are aiming at their head from 10' away? And finally, what retard charges a SM with a chaingun up to point blank range with no armor and only a magical pistol of cartwheel dismemberment ( -15 accuracy )?
[/url]
 

Texas Red

Whiner
Joined
Sep 9, 2006
Messages
7,044
Isn't it a good a thing that Bethesduh aren't concentrating on the graphics though? Would you rather have them *pointlessly* spend another 5 years creating a new engine? The Codex is a bit whiny in this regard.
 

Seboss

Liturgist
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Jan 27, 2006
Messages
947
obediah said:
What kind of pistol will blow a SM's knee off?
Wasn't it possible to gib enemies with the basic pistol and a critical hit to the eyes in FO 1 and 2?
 

Herbert West

Arbiter
Joined
Nov 19, 2007
Messages
1,293
It was even possible to tear them nearly in half with basic melee weapons when gore was set to the max, fun fun fun :lol:

The thing is, in isometric mode, with the original FO engine and tb combat that scene wouldn't be so bad.
With "realistic" graphics and FPP or OTS it looks .. well, you can see it yourself. Maybe he used VATS and got a crit? Even that doesn't justify the mad headspin though.
 

Noceur

Liturgist
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Tar Pits
I wonder if there'll be some neutral/friendly ghouls in this game, or if everything outside of Megaton (if you haven't blown it up) is hostile. I had the impression that ghouls weren't overly aggressive like the supermutants. I usually had to fight more humans than ghouls in Fallout 1 and 2.

Also, if you put a supermutant around every corner there's nothing spectacular or intimidating about them any more.

EDIT: Ah, apparantly those are "Feral Ghouls".
 

mjorkerina

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Montpellier, France
ViolentOpposition said:
Atrokkus said:
I dunno, human models look awesome. Almost Mass Effect level of awesomeness. (but of course it's no Crysis, far from it, worlds apart)

Just wait till the game comes out; it'll be even worse than some of the promo shots. Just like Oblivion.

Yeah, promo shots of oblivion were grossly exaggerated when compared to the final product. The lighting of the scenes and shadows were supposed to be far more dynamic looking.
http://waiting4oblivion.com/images/scre ... vGS04B.jpg
http://waiting4oblivion.com/images/scre ... vGS03B.jpg
http://waiting4oblivion.com/images/scre ... vGS02B.jpg
http://waiting4oblivion.com/images/scre ... liv09B.jpg

The worst offender :
http://waiting4oblivion.com/images/scre ... PCA02B.jpg
http://waiting4oblivion.com/images/scre ... PCA03B.jpg
The lighting here looked so much more realistic and detailed than the bloomy HDR they pulled off in their final builds.
 

Paolo

Novice
Joined
Dec 29, 2003
Messages
8
Location
Italy
"Look I walk with my hands!"

*BANG!*

"Look you loosed your leg, so in order to walk you need to use your head"

O_o what the...
 

elander_

Arbiter
Joined
Oct 7, 2005
Messages
2,015
Spacemoose said:
so while I don't expect the gameplay to be fun or there to be meaningful choices/consequences, I have no doubt that bethesda will nail down the atmosphere to a tee. its their one specialty

Atmosphere is not just about how things look. :roll:

I have no doubt Fallout 3 will be a nice cg demo and capture the looks of Fallout because they have copied the looks to 3D and even that they managed to screw in many ways.

Seboss said:
Wasn't it possible to gib enemies with the basic pistol and a critical hit to the eyes in FO 1 and 2?

Yes it was. Fallout wasn't an ultra-realistic game. The point was not simulate a realistic damage effects. However Fallout never had exploding nuclear cars, mini-mushroom clouds or ghouls/trolls that heal over time when exposed to radiation.
 

Grey

Novice
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Nov 24, 2007
Messages
26
Location
My new programming hole, Fortitude Valley - Queens
The Walkin' Dude said:
... Would you rather have them *pointlessly* spend another 5 years creating a new engine? ...

YES!!! yes yes yes and yes! PLEASE let them spend the next five (at least!) years creating a new engine, at least by then we can pretend they never actually bought the Fallout franchise to rape over.
 

DarkUnderlord

Professional Throne Sitter
Staff Member
Joined
Jun 18, 2002
Messages
28,547
Graphics look decent enough but knowing Bethesda, these are the "bullshots". It's when some Russian website gets a hold of them that we'll see what the real game looks like. Given Oblivion on my super-new PC - with everything turned up to the max - looks like utter shit outside, I can't say I hold much hope visually. God-Fugly also aren't inspiring nor is the lack of detail on so many areas (underwater anyone?). And yeah, Crysis. Really, Bethesda should just buy someone elses engine and focus on the story and dialogue.

Oh wait... They suck at that too.

But hey, if the least Fallout 3 will give me is the opportunity to run and gun some zombies in slow-mo, I can't say that's a bad thing... At least the 28 Days Later Fallout 3 mod will be fun.
 

KodeXian!

Novice
Joined
Apr 8, 2008
Messages
6
@DU: Oblivion was a grafical masterpeice when it was released (2006) Obviously visuals will look somewhat dated today.
 

TheLostOne

Savant
Joined
Sep 5, 2007
Messages
770
Location
Limbo
Bullshit, Oblivion looked like hell. More pixels/shaders/lighting effects != good graphics. It made the same mistake as EQ2: technically a beast, but shitty shitty art direction. Everything looked like crap from the fugly characters to the boring bland towns to the ugly fucking equipment. The environment was kind of pretty, but uninspired. Even then I could find mods that made it look better. Mods... I mean come on, how do unpaid leisurists kick the fuck out of a 120 man full time team?
 

Nael

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Dec 12, 2005
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Indy
KodeXian! said:
@DU: Oblivion was a grafical masterpeice when it was released (2006) Obviously visuals will look somewhat dated today.

It's not so much as they look dated. They look like shit. They did when they were "Next-Gen" and they still do compared to whatever is popular right now in the Next-next-next-next-next-next-next Gen or whatever it's up to by now.

Graphics are just an electrical form of artwork. I can make a painting TODAY, but just because I made it 400 years after Rembrandt doesn't mean it's automatically going to be better. Use your fucking brain you fucking idiot.

Futile Rhetoric said:
TheLostOne said:
Mods... I mean come on, how do unpaid leisurists kick the fuck out of a 120 man full time team?
A mod is per definition a labour of love.

And your chosen profession in the entertainment industry shouldn't also be a "labor of love"? Goddamnit. Where do you people come from?
 

denizsi

Arcane
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@DU: Oblivion was a grafical masterpeice when it was released (2006).

Just brief look at the high profile games released shortly before or after Oblivion is enough to see how bad it was even then. Graphically, Oblivion really only "shined" in dungeons. Those indeed felt like actual damp places with all sorts of environmental details one could expect to find in such places.
 
Joined
Nov 23, 2006
Messages
3,608
Nael said:
And your chosen profession in the entertainment industry shouldn't also be a "labor of love"? Goddamnit. Where do you people come from?
Which part of the goddam persuasion mini-game screams "love" at you, asshole?
 

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